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-rw-r--r--platform/web/SCsub8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/web/SCsub b/platform/web/SCsub
index b30bf20f26..93316ed646 100644
--- a/platform/web/SCsub
+++ b/platform/web/SCsub
@@ -59,7 +59,7 @@ for ext in sys_env["JS_EXTERNS"]:
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
build = []
-build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
+build_targets = ["#bin/redot${PROGSUFFIX}.js", "#bin/redot${PROGSUFFIX}.wasm", "#bin/redot${PROGSUFFIX}.worker.js"]
if env["dlink_enabled"]:
# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
sys_env["LIBS"] = []
@@ -79,7 +79,7 @@ if env["dlink_enabled"]:
sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
# The side library, containing all Godot code.
- wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
+ wasm = env.add_program("#bin/redot.side${PROGSUFFIX}.wasm", web_files)
build = sys + [wasm[0]]
else:
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
@@ -97,14 +97,14 @@ engine = [
"js/engine/engine.js",
]
externs = [env.File("#platform/web/js/engine/engine.externs.js")]
-js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs, env["threads"])
+js_engine = env.CreateEngineFile("#bin/redot${PROGSUFFIX}.engine.js", engine, externs, env["threads"])
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
-js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
+js_wrapped = env.Textfile("#bin/redot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
# 0 - unwrapped js file (use wrapped one instead)
# 1 - wasm file