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-rw-r--r--platform/web/audio_driver_web.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp
index 1298d28ebf..ec3c22bf7c 100644
--- a/platform/web/audio_driver_web.cpp
+++ b/platform/web/audio_driver_web.cpp
@@ -30,6 +30,8 @@
#include "audio_driver_web.h"
+#include "godot_audio.h"
+
#include "core/config/project_settings.h"
#include <emscripten.h>
@@ -184,6 +186,8 @@ Error AudioDriverWeb::input_stop() {
return OK;
}
+#ifdef THREADS_ENABLED
+
/// AudioWorkletNode implementation (threads)
void AudioDriverWorklet::_audio_thread_func(void *p_data) {
AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
@@ -245,3 +249,51 @@ void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}
+
+#else // No threads.
+
+/// AudioWorkletNode implementation (no threads)
+AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
+
+Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
+ if (!godot_audio_has_worklet()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_worklet_create(p_channels);
+}
+
+void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ _audio_driver_process();
+ godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
+}
+
+void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
+ AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
+ driver->_audio_driver_process(p_pos, p_samples);
+}
+
+void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
+ AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
+ driver->_audio_driver_capture(p_pos, p_samples);
+}
+
+/// ScriptProcessorNode implementation
+AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
+
+void AudioDriverScriptProcessor::_process_callback() {
+ AudioDriverScriptProcessor::get_singleton()->_audio_driver_capture();
+ AudioDriverScriptProcessor::get_singleton()->_audio_driver_process();
+}
+
+Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
+ if (!godot_audio_has_script_processor()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
+}
+
+void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
+}
+
+#endif // THREADS_ENABLED