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-rw-r--r--platform/web/web_main.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index ad2a801881..04513f6d57 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -109,24 +109,22 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
// Proper shutdown in case of setup failure.
if (err != OK) {
- int exit_code = (int)err;
- if (err == ERR_HELP) {
- exit_code = 0; // Called with --help.
- }
- os->set_exit_code(exit_code);
// Will only exit after sync.
emscripten_set_main_loop(exit_callback, -1, false);
godot_js_os_finish_async(cleanup_after_sync);
- return exit_code;
+ if (err == ERR_HELP) { // Returned by --help and --version, so success.
+ return EXIT_SUCCESS;
+ }
+ return EXIT_FAILURE;
}
- os->set_exit_code(0);
main_started = true;
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);
- Main::start();
+ int ret = Main::start();
+ os->set_exit_code(ret);
os->get_main_loop()->initialize();
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
@@ -140,5 +138,5 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
main_loop_callback();
- return 0;
+ return os->get_exit_code();
}