diff options
Diffstat (limited to 'platform/windows/gl_manager_windows_angle.cpp')
-rw-r--r-- | platform/windows/gl_manager_windows_angle.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/platform/windows/gl_manager_windows_angle.cpp b/platform/windows/gl_manager_windows_angle.cpp new file mode 100644 index 0000000000..3086edc7f2 --- /dev/null +++ b/platform/windows/gl_manager_windows_angle.cpp @@ -0,0 +1,70 @@ +/**************************************************************************/ +/* gl_manager_windows_angle.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "gl_manager_windows_angle.h" + +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +#include <stdio.h> +#include <stdlib.h> + +#include <EGL/eglext_angle.h> + +const char *GLManagerANGLE_Windows::_get_platform_extension_name() const { + return "EGL_ANGLE_platform_angle"; +} + +EGLenum GLManagerANGLE_Windows::_get_platform_extension_enum() const { + return EGL_PLATFORM_ANGLE_ANGLE; +} + +Vector<EGLAttrib> GLManagerANGLE_Windows::_get_platform_display_attributes() const { + Vector<EGLAttrib> ret; + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE); + ret.push_back(EGL_NONE); + + return ret; +} + +EGLenum GLManagerANGLE_Windows::_get_platform_api_enum() const { + return EGL_OPENGL_ES_API; +} + +Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const { + Vector<EGLint> ret; + ret.push_back(EGL_CONTEXT_CLIENT_VERSION); + ret.push_back(3); + ret.push_back(EGL_NONE); + + return ret; +} + +#endif // WINDOWS_ENABLED && GLES3_ENABLED |