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-rw-r--r--platform/windows/gl_manager_windows_native.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/gl_manager_windows_native.cpp b/platform/windows/gl_manager_windows_native.cpp
index a8c6efcea1..8af32395b7 100644
--- a/platform/windows/gl_manager_windows_native.cpp
+++ b/platform/windows/gl_manager_windows_native.cpp
@@ -104,7 +104,7 @@ static bool nvapi_err_check(const char *msg, int status) {
}
// On windows we have to disable threaded optimization when using NVIDIA graphics cards
-// to avoid stuttering, see see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
+// to avoid stuttering, see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
// also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
HMODULE nvapi = 0;