diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 37e9d1f8c1..f543412962 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -202,7 +202,7 @@ void AnimatedSprite2D::_notification(int p_what) { } else { frame = last_frame; pause(); - emit_signal(SceneStringNames::get_singleton()->animation_finished); + emit_signal(SceneStringName(animation_finished)); return; } } else { @@ -211,7 +211,7 @@ void AnimatedSprite2D::_notification(int p_what) { _calc_frame_speed_scale(); frame_progress = 0.0; queue_redraw(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); + emit_signal(SceneStringName(frame_changed)); } double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining); frame_progress += to_process * abs_speed; @@ -226,7 +226,7 @@ void AnimatedSprite2D::_notification(int p_what) { } else { frame = 0; pause(); - emit_signal(SceneStringNames::get_singleton()->animation_finished); + emit_signal(SceneStringName(animation_finished)); return; } } else { @@ -235,7 +235,7 @@ void AnimatedSprite2D::_notification(int p_what) { _calc_frame_speed_scale(); frame_progress = 1.0; queue_redraw(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); + emit_signal(SceneStringName(frame_changed)); } double to_process = MIN(frame_progress / abs_speed, remaining); frame_progress -= to_process * abs_speed; @@ -291,12 +291,12 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { } if (frames.is_valid()) { - frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->disconnect(SceneStringName(changed), callable_mp(this, &AnimatedSprite2D::_res_changed)); } stop(); frames = p_frames; if (frames.is_valid()) { - frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->connect(SceneStringName(changed), callable_mp(this, &AnimatedSprite2D::_res_changed)); List<StringName> al; frames->get_animation_list(&al); @@ -363,7 +363,7 @@ void AnimatedSprite2D::set_frame_and_progress(int p_frame, real_t p_progress) { return; // No change, don't redraw. } queue_redraw(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); + emit_signal(SceneStringName(frame_changed)); } void AnimatedSprite2D::set_speed_scale(float p_speed_scale) { |