diff options
Diffstat (limited to 'scene/2d/collision_object_2d.cpp')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 125 |
1 files changed, 76 insertions, 49 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index a8c12f4893..caea753d99 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* collision_object_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* collision_object_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "collision_object_2d.h" @@ -36,12 +36,12 @@ void CollisionObject2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Transform2D global_transform = get_global_transform(); + Transform2D gl_transform = get_global_transform(); if (area) { - PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform); + PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform); } else { - PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform); + PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform); } bool disabled = !is_enabled(); @@ -81,12 +81,12 @@ void CollisionObject2D::_notification(int p_what) { return; } - Transform2D global_transform = get_global_transform(); + Transform2D gl_transform = get_global_transform(); if (area) { - PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform); + PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform); } else { - PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform); + PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform); } } break; @@ -94,10 +94,14 @@ void CollisionObject2D::_notification(int p_what) { bool disabled = !is_enabled(); if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - if (area) { - PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + if (callback_lock > 0) { + ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead."); } else { - PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + } } } @@ -153,13 +157,13 @@ uint32_t CollisionObject2D::get_collision_mask() const { void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t collision_layer_new = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + collision_layer_new |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + collision_layer_new &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(collision_layer_new); } bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const { @@ -186,6 +190,17 @@ bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject2D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject2D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject2D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -214,10 +229,14 @@ void CollisionObject2D::_apply_disabled() { switch (disable_mode) { case DISABLE_MODE_REMOVE: { if (is_inside_tree()) { - if (area) { - PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + if (callback_lock > 0) { + ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead."); } else { - PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + } } } } break; @@ -350,8 +369,8 @@ void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) { } } -Array CollisionObject2D::_get_shape_owners() { - Array ret; +PackedInt32Array CollisionObject2D::_get_shape_owners() { + PackedInt32Array ret; for (const KeyValue<uint32_t, ShapeData> &E : shapes) { ret.push_back(E.key); } @@ -554,8 +573,8 @@ void CollisionObject2D::_update_pickable() { } } -TypedArray<String> CollisionObject2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionObject2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); @@ -574,6 +593,8 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); @@ -599,6 +620,10 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); + GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx"); + GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); @@ -611,6 +636,7 @@ void CollisionObject2D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); @@ -643,5 +669,6 @@ CollisionObject2D::CollisionObject2D() { } CollisionObject2D::~CollisionObject2D() { + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); PhysicsServer2D::get_singleton()->free(rid); } |