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path: root/scene/2d/collision_object_2d.cpp
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* Split monolithic physics class filessmix82024-02-271-684/+0
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _m...Nikolai Davydov2024-01-071-12/+4
* Clear monitoring in `Area*` when its space changes to invalid风青山2023-12-151-0/+8
* Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/Co...Chase Warrington2023-05-011-0/+9
* Hide clip_children for non-drawn CanvasItemsNinni Pipping2023-01-301-0/+1
* Error when removing a phycics node during a physics callbackJuan Linietsky2023-01-071-6/+14
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-10/+10
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Expose input interaction virtual functions in CollisionObjectrafallus2022-08-291-0/+4
* Replace Array return types with TypedArraykobewi2022-08-221-2/+2
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+14
* Capitalize/fix some property enum hintsFireForge2022-05-121-1/+1
* Revert "Fix that collision objects ignore canvas transform"Markus Sauermann2022-04-041-1/+1
* Fix that collision objects ignore canvas transformMarkus Sauermann2022-03-311-1/+1
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu2022-01-251-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
* Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3dCamille Mohr-Daurat2021-10-271-1/+3
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| * Fix potential null pointer use, based on #54094 fixBastien JAUNY2021-10-271-1/+3
* | Change the unreacheable return value of shape_find_owner()Kemikal12021-10-211-2/+2
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* Use range iterators for `Map`Lightning_A2021-09-301-12/+12
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-5/+3
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-18/+22
* Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio2021-07-161-0/+16
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| * Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi2021-07-021-0/+16
* | Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp2021-06-301-13/+132
* | KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-0/+4
* | Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-0/+4
* | Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-3/+67
* | Use Array for node configuration warningsNathan Franke2021-04-111-7/+4
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* Use real_t in physics nodesAaron Franke2021-01-291-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-16/+27
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-38/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-28/+28
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181RaphaelHunter2019-09-231-7/+3
* Remove some unneeded checks in CollisionObject(2D)Michael Alexsander Silva Dias2019-08-301-3/+4
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Allow ColisionObject2D to get shapes from tilemapsBojidar Marinov2019-06-271-3/+4