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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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collision_object_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-684
/
+0
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _m...
Nikolai Davydov
2024-01-07
1
-12
/
+4
*
Clear monitoring in `Area*` when its space changes to invalid
风青山
2023-12-15
1
-0
/
+8
*
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/Co...
Chase Warrington
2023-05-01
1
-0
/
+9
*
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
/
+1
*
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-07
1
-6
/
+14
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-10
/
+10
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-29
1
-0
/
+4
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-2
/
+2
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+14
*
Capitalize/fix some property enum hints
FireForge
2022-05-12
1
-1
/
+1
*
Revert "Fix that collision objects ignore canvas transform"
Markus Sauermann
2022-04-04
1
-1
/
+1
*
Fix that collision objects ignore canvas transform
Markus Sauermann
2022-03-31
1
-1
/
+1
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-25
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
1
-1
/
+3
|
\
|
*
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
1
-1
/
+3
*
|
Change the unreacheable return value of shape_find_owner()
Kemikal1
2021-10-21
1
-2
/
+2
|
/
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-12
/
+12
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-5
/
+3
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-18
/
+22
*
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-16
1
-0
/
+16
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*
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-07-02
1
-0
/
+16
*
|
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-13
/
+132
*
|
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-0
/
+4
*
|
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-0
/
+4
*
|
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-3
/
+67
*
|
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-7
/
+4
|
/
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-16
/
+27
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-28
/
+28
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
RaphaelHunter
2019-09-23
1
-7
/
+3
*
Remove some unneeded checks in CollisionObject(2D)
Michael Alexsander Silva Dias
2019-08-30
1
-3
/
+4
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Allow ColisionObject2D to get shapes from tilemaps
Bojidar Marinov
2019-06-27
1
-3
/
+4
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