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Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
-rw-r--r--scene/2d/gpu_particles_2d.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 6f9d429a66..cb0349fefd 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -100,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
@@ -142,7 +142,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
void GPUParticles2D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ queue_redraw();
RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
}
@@ -151,7 +151,7 @@ void GPUParticles2D::set_trail_length(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
trail_length = p_seconds;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_sections(int p_sections) {
@@ -159,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) {
ERR_FAIL_COND(p_sections > 128);
trail_sections = p_sections;
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
@@ -167,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
ERR_FAIL_COND(p_subdivisions > 1024);
trail_section_subdivisions = p_subdivisions;
- update();
+ queue_redraw();
}
#ifdef TOOLS_ENABLED
void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
show_visibility_rect = p_show_visibility_rect;
- update();
+ queue_redraw();
}
#endif
@@ -342,7 +342,7 @@ void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
}
_update_collision_size();
- update();
+ queue_redraw();
}
Ref<Texture2D> GPUParticles2D::get_texture() const {