diff options
Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
-rw-r--r-- | scene/2d/multimesh_instance_2d.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index f347eb6520..9631b2cc4e 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -30,7 +30,6 @@ #include "multimesh_instance_2d.h" -#include "core/core_string_names.h" #include "scene/scene_string_names.h" void MultiMeshInstance2D::_notification(int p_what) { @@ -59,13 +58,13 @@ void MultiMeshInstance2D::_bind_methods() { void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { // Cleanup previous connection if any. if (multimesh.is_valid()) { - multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); + multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } multimesh = p_multimesh; // Connect to the multimesh so the AABB can update when instance transforms are changed. if (multimesh.is_valid()) { - multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); + multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } queue_redraw(); } |