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Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
-rw-r--r--scene/2d/multimesh_instance_2d.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index f347eb6520..9631b2cc4e 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -30,7 +30,6 @@
#include "multimesh_instance_2d.h"
-#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
@@ -59,13 +58,13 @@ void MultiMeshInstance2D::_bind_methods() {
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
// Cleanup previous connection if any.
if (multimesh.is_valid()) {
- multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
multimesh = p_multimesh;
// Connect to the multimesh so the AABB can update when instance transforms are changed.
if (multimesh.is_valid()) {
- multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
queue_redraw();
}