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path: root/scene/2d/multimesh_instance_2d.cpp
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-2/+2
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Use Core/Scene stringnames consistentlykobewi2024-05-131-2/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-1/+1
* Unify and streamline connecting to Resource changeskobewi2023-07-171-3/+2
* Remove normal_map from MeshInstance2D and MultiMeshInstance2Dclayjohn2023-01-121-13/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Queue redraw when MultiMesh instance transform changesbmolyneaux2022-12-151-0/+10
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-3/+3
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-4/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky2021-06-121-1/+2
* Removed _change_notifyreduz2021-02-101-1/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn2019-06-031-0/+111