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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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multimesh_instance_2d.cpp
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-2
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+2
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Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-2
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+2
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+0
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-1
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+1
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
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+2
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
clayjohn
2023-01-12
1
-13
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Queue redraw when MultiMesh instance transform changes
bmolyneaux
2022-12-15
1
-0
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+10
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Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-3
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+3
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Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-4
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+7
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
1
-1
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+2
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Removed _change_notify
reduz
2021-02-10
1
-1
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-1
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+1
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
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+0
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Texture refactor
Juan Linietsky
2020-02-11
1
-6
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+6
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Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-03
1
-0
/
+111