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-rw-r--r--scene/2d/navigation_region_2d.cpp338
1 files changed, 154 insertions, 184 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 5510b59903..bad9de5daa 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -31,7 +31,6 @@
#include "navigation_region_2d.h"
#include "core/math/geometry_2d.h"
-#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
@@ -163,8 +162,19 @@ void NavigationRegion2D::_notification(int p_what) {
set_physics_process_internal(true);
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+#ifdef DEBUG_ENABLED
+ if (debug_instance_rid.is_valid()) {
+ RS::get_singleton()->canvas_item_set_visible(debug_instance_rid, is_visible_in_tree());
+ }
+#endif // DEBUG_ENABLED
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
_region_exit_navigation_map();
+#ifdef DEBUG_ENABLED
+ _free_debug();
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -190,6 +200,9 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
navigation_polygon = p_navigation_polygon;
+#ifdef DEBUG_ENABLED
+ debug_mesh_dirty = true;
+#endif // DEBUG_ENABLED
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, p_navigation_polygon);
if (navigation_polygon.is_valid()) {
@@ -212,11 +225,6 @@ void NavigationRegion2D::set_navigation_map(RID p_navigation_map) {
map_override = p_navigation_map;
NavigationServer2D::get_singleton()->region_set_map(region, map_override);
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], map_override);
- }
- }
}
RID NavigationRegion2D::get_navigation_map() const {
@@ -265,7 +273,6 @@ void NavigationRegion2D::_navigation_polygon_changed() {
if (navigation_polygon.is_valid()) {
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
}
- _update_avoidance_constrain();
}
#ifdef DEBUG_ENABLED
@@ -317,13 +324,6 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_constrain_avoidance", "enabled"), &NavigationRegion2D::set_constrain_avoidance);
- ClassDB::bind_method(D_METHOD("get_constrain_avoidance"), &NavigationRegion2D::get_constrain_avoidance);
- ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationRegion2D::set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationRegion2D::get_avoidance_layers);
- ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationRegion2D::set_avoidance_layer_value);
- ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationRegion2D::get_avoidance_layer_value);
-
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost);
@@ -343,8 +343,6 @@ void NavigationRegion2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constrain_avoidance"), "set_constrain_avoidance", "get_constrain_avoidance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
ADD_SIGNAL(MethodInfo("navigation_polygon_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
@@ -391,131 +389,12 @@ NavigationRegion2D::~NavigationRegion2D() {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(region);
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->free(constrain_avoidance_obstacles[i]);
- }
- }
- constrain_avoidance_obstacles.clear();
-
#ifdef DEBUG_ENABLED
NavigationServer2D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion2D::_navigation_map_changed));
NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion2D::_navigation_debug_changed));
#endif // DEBUG_ENABLED
}
-void NavigationRegion2D::_update_avoidance_constrain() {
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->free(constrain_avoidance_obstacles[i]);
- constrain_avoidance_obstacles[i] = RID();
- }
- }
- constrain_avoidance_obstacles.clear();
-
- if (!constrain_avoidance) {
- return;
- }
-
- if (get_navigation_polygon() == nullptr) {
- return;
- }
-
- Ref<NavigationPolygon> _navpoly = get_navigation_polygon();
- int _outline_count = _navpoly->get_outline_count();
- if (_outline_count == 0) {
- return;
- }
-
- for (int outline_index(0); outline_index < _outline_count; outline_index++) {
- const Vector<Vector2> &_outline = _navpoly->get_outline(outline_index);
-
- const int outline_size = _outline.size();
- if (outline_size < 3) {
- ERR_FAIL_COND_MSG(_outline.size() < 3, "NavigationPolygon outline needs to have at least 3 vertex to create avoidance obstacles to constrain avoidance agent's");
- continue;
- }
-
- RID obstacle_rid = NavigationServer2D::get_singleton()->obstacle_create();
- constrain_avoidance_obstacles.push_back(obstacle_rid);
-
- Vector<Vector2> new_obstacle_outline;
-
- if (outline_index == 0) {
- for (int i(0); i < outline_size; i++) {
- new_obstacle_outline.push_back(_outline[outline_size - i - 1]);
- }
- ERR_FAIL_COND_MSG(Geometry2D::is_polygon_clockwise(_outline), "Outer most outline needs to be clockwise to push avoidance agent inside");
- } else {
- for (int i(0); i < outline_size; i++) {
- new_obstacle_outline.push_back(_outline[i]);
- }
- }
- new_obstacle_outline.resize(outline_size);
-
- NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle_rid, new_obstacle_outline);
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle_rid, avoidance_layers);
- if (is_inside_tree()) {
- if (map_override.is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_map(obstacle_rid, map_override);
- } else {
- NavigationServer2D::get_singleton()->obstacle_set_map(obstacle_rid, get_world_2d()->get_navigation_map());
- }
- NavigationServer2D::get_singleton()->obstacle_set_position(obstacle_rid, get_global_position());
- }
- }
- constrain_avoidance_obstacles.resize(_outline_count);
-}
-
-void NavigationRegion2D::set_constrain_avoidance(bool p_enabled) {
- constrain_avoidance = p_enabled;
- _update_avoidance_constrain();
- notify_property_list_changed();
-}
-
-bool NavigationRegion2D::get_constrain_avoidance() const {
- return constrain_avoidance;
-}
-
-void NavigationRegion2D::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "avoidance_layers") {
- if (!constrain_avoidance) {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- }
-}
-
-void NavigationRegion2D::set_avoidance_layers(uint32_t p_layers) {
- avoidance_layers = p_layers;
- if (constrain_avoidance_obstacles.size() > 0) {
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(constrain_avoidance_obstacles[i], avoidance_layers);
- }
- }
-}
-
-uint32_t NavigationRegion2D::get_avoidance_layers() const {
- return avoidance_layers;
-}
-
-void NavigationRegion2D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
- uint32_t avoidance_layers_new = get_avoidance_layers();
- if (p_value) {
- avoidance_layers_new |= 1 << (p_layer_number - 1);
- } else {
- avoidance_layers_new &= ~(1 << (p_layer_number - 1));
- }
- set_avoidance_layers(avoidance_layers_new);
-}
-
-bool NavigationRegion2D::get_avoidance_layer_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- return get_avoidance_layers() & (1 << (p_layer_number - 1));
-}
-
void NavigationRegion2D::_region_enter_navigation_map() {
if (!is_inside_tree()) {
return;
@@ -523,27 +402,12 @@ void NavigationRegion2D::_region_enter_navigation_map() {
if (map_override.is_valid()) {
NavigationServer2D::get_singleton()->region_set_map(region, map_override);
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], map_override);
- }
- }
} else {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], get_world_2d()->get_navigation_map());
- }
- }
}
current_global_transform = get_global_transform();
NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform);
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_position(constrain_avoidance_obstacles[i], get_global_position());
- }
- }
NavigationServer2D::get_singleton()->region_set_enabled(region, enabled);
@@ -552,11 +416,6 @@ void NavigationRegion2D::_region_enter_navigation_map() {
void NavigationRegion2D::_region_exit_navigation_map() {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], RID());
- }
- }
}
void NavigationRegion2D::_region_update_transform() {
@@ -568,11 +427,6 @@ void NavigationRegion2D::_region_update_transform() {
if (current_global_transform != new_global_transform) {
current_global_transform = new_global_transform;
NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform);
- for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
- if (constrain_avoidance_obstacles[i].is_valid()) {
- NavigationServer2D::get_singleton()->obstacle_set_position(constrain_avoidance_obstacles[i], get_global_position());
- }
- }
}
queue_redraw();
@@ -580,12 +434,42 @@ void NavigationRegion2D::_region_update_transform() {
#ifdef DEBUG_ENABLED
void NavigationRegion2D::_update_debug_mesh() {
- Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
- if (navigation_polygon_vertices.size() < 3) {
+ if (!is_inside_tree()) {
+ _free_debug();
return;
}
const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ if (!debug_instance_rid.is_valid()) {
+ debug_instance_rid = rs->canvas_item_create();
+ }
+ if (!debug_mesh_rid.is_valid()) {
+ debug_mesh_rid = rs->mesh_create();
+ }
+
+ const Transform2D region_gt = get_global_transform();
+
+ rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
+ rs->canvas_item_set_transform(debug_instance_rid, region_gt);
+
+ if (!debug_mesh_dirty) {
+ return;
+ }
+
+ rs->mesh_clear(debug_mesh_rid);
+ debug_mesh_dirty = false;
+
+ const Vector<Vector2> &vertices = navigation_polygon->get_vertices();
+ if (vertices.size() < 3) {
+ return;
+ }
+
+ int polygon_count = navigation_polygon->get_polygon_count();
+ if (polygon_count == 0) {
+ return;
+ }
bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
@@ -598,39 +482,109 @@ void NavigationRegion2D::_update_debug_mesh() {
debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color();
}
+ int vertex_count = 0;
+ int line_count = 0;
+
+ for (int i = 0; i < polygon_count; i++) {
+ const Vector<int> &polygon = navigation_polygon->get_polygon(i);
+ int polygon_size = polygon.size();
+ if (polygon_size < 3) {
+ continue;
+ }
+ line_count += polygon_size * 2;
+ vertex_count += (polygon_size - 2) * 3;
+ }
+
+ Vector<Vector2> face_vertex_array;
+ face_vertex_array.resize(vertex_count);
+
+ Vector<Color> face_color_array;
+ if (enabled_geometry_face_random_color) {
+ face_color_array.resize(vertex_count);
+ }
+
+ Vector<Vector2> line_vertex_array;
+ if (enabled_edge_lines) {
+ line_vertex_array.resize(line_count);
+ }
+
RandomPCG rand;
+ Color polygon_color = debug_face_color;
+
+ int face_vertex_index = 0;
+ int line_vertex_index = 0;
- for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navigation_polygon->get_polygon(i);
- Vector<Vector2> debug_polygon_vertices;
- debug_polygon_vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ Vector2 *face_vertex_array_ptrw = face_vertex_array.ptrw();
+ Color *face_color_array_ptrw = face_color_array.ptrw();
+ Vector2 *line_vertex_array_ptrw = line_vertex_array.ptrw();
+
+ for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) {
+ const Vector<int> &polygon_indices = navigation_polygon->get_polygon(polygon_index);
+ int polygon_indices_size = polygon_indices.size();
+ if (polygon_indices_size < 3) {
+ continue;
}
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color = debug_face_color;
if (enabled_geometry_face_random_color) {
- random_variation_color.set_hsv(
- debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
- debug_face_color.get_s(),
- debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ polygon_color.set_hsv(debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_face_color.get_s(), debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ polygon_color.a = debug_face_color.a;
}
- random_variation_color.a = debug_face_color.a;
- Vector<Color> debug_face_colors;
- debug_face_colors.push_back(random_variation_color);
- RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_polygon_vertices, debug_face_colors);
+ for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) {
+ face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]];
+ face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]];
+ face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]];
+ if (enabled_geometry_face_random_color) {
+ face_color_array_ptrw[face_vertex_index] = polygon_color;
+ face_color_array_ptrw[face_vertex_index + 1] = polygon_color;
+ face_color_array_ptrw[face_vertex_index + 2] = polygon_color;
+ }
+ face_vertex_index += 3;
+ }
if (enabled_edge_lines) {
- Vector<Color> debug_edge_colors;
- debug_edge_colors.push_back(debug_edge_color);
- debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
- RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_polygon_vertices, debug_edge_colors);
+ for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) {
+ line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]];
+ line_vertex_index += 1;
+ if (polygon_indices_index + 1 == polygon_indices_size) {
+ line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]];
+ line_vertex_index += 1;
+ } else {
+ line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]];
+ line_vertex_index += 1;
+ }
+ }
}
}
+
+ if (!enabled_geometry_face_random_color) {
+ face_color_array.resize(face_vertex_array.size());
+ face_color_array.fill(debug_face_color);
+ }
+
+ Array face_mesh_array;
+ face_mesh_array.resize(Mesh::ARRAY_MAX);
+ face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
+ face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
+
+ rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_TRIANGLES, face_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ if (enabled_edge_lines) {
+ Vector<Color> line_color_array;
+ line_color_array.resize(line_vertex_array.size());
+ line_color_array.fill(debug_edge_color);
+
+ Array line_mesh_array;
+ line_mesh_array.resize(Mesh::ARRAY_MAX);
+ line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
+ line_mesh_array[Mesh::ARRAY_COLOR] = line_color_array;
+
+ rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, line_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ }
+
+ rs->canvas_item_add_mesh(debug_instance_rid, debug_mesh_rid, Transform2D());
+ rs->canvas_item_set_visible(debug_instance_rid, is_visible_in_tree());
}
#endif // DEBUG_ENABLED
@@ -672,3 +626,19 @@ void NavigationRegion2D::_update_debug_baking_rect() {
}
}
#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+void NavigationRegion2D::_free_debug() {
+ RenderingServer *rs = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rs);
+ if (debug_instance_rid.is_valid()) {
+ rs->canvas_item_clear(debug_instance_rid);
+ rs->free(debug_instance_rid);
+ debug_instance_rid = RID();
+ }
+ if (debug_mesh_rid.is_valid()) {
+ rs->free(debug_mesh_rid);
+ debug_mesh_rid = RID();
+ }
+}
+#endif // DEBUG_ENABLED