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-rw-r--r--scene/2d/parallax_2d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/parallax_2d.cpp b/scene/2d/parallax_2d.cpp
index f516fd41ac..7e47e0f061 100644
--- a/scene/2d/parallax_2d.cpp
+++ b/scene/2d/parallax_2d.cpp
@@ -129,6 +129,7 @@ void Parallax2D::_update_repeat() {
Point2 repeat_scale = repeat_size * get_scale();
RenderingServer::get_singleton()->canvas_set_item_repeat(get_canvas_item(), repeat_scale, repeat_times);
+ RenderingServer::get_singleton()->canvas_item_set_interpolated(get_canvas_item(), false);
}
void Parallax2D::set_scroll_scale(const Size2 &p_scale) {
@@ -287,4 +288,6 @@ void Parallax2D::_bind_methods() {
}
Parallax2D::Parallax2D() {
+ // Parallax2D is always updated every frame so there is no need to interpolate.
+ set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
}