summaryrefslogtreecommitdiffstats
path: root/scene/2d/tile_map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp4145
1 files changed, 2156 insertions, 1989 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8f41bb6146..99a79e023d 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -29,7 +29,9 @@
/**************************************************************************/
#include "tile_map.h"
+#include "tile_map.compat.inc"
+#include "core/core_string_names.h"
#include "core/io/marshalls.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
@@ -38,793 +40,17 @@
#include "servers/navigation_server_3d.h"
#endif // DEBUG_ENABLED
-HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- HashMap<Vector2i, TileSet::CellNeighbor> output;
-
- ERR_FAIL_COND_V(is_center_bit(), output);
-
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND_V(!ts.is_valid(), output);
-
- TileSet::TileShape shape = ts->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- // Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- }
- }
- return output;
-}
-
-TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
- tile_map = p_tile_map;
-
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND(!ts.is_valid());
-
- bit = 0;
- base_cell_coords = p_position;
- terrain = p_terrain;
-}
-
-TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
- // The way we build the constraint make it easy to detect conflicting constraints.
- tile_map = p_tile_map;
-
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND(!ts.is_valid());
-
- TileSet::TileShape shape = ts->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- // Half-offset shapes
- TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- }
- }
- terrain = p_terrain;
-}
-
-Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
- // Transform to stacked layout.
- Vector2i output = p_coords;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- SWAP(output.x, output.y);
- }
- switch (p_from_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- if (output.y % 2) {
- output.x -= 1;
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (output.y < 0 && bool(output.y % 2)) {
- output = Vector2i(output.x + output.y / 2 - 1, output.y);
- } else {
- output = Vector2i(output.x + output.y / 2, output.y);
- }
- } else {
- if (output.x < 0 && bool(output.x % 2)) {
- output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
- } else {
- output = Vector2i(output.x / 2, output.x + output.y * 2);
- }
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
- output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
- } else {
- output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
- }
- } else {
- if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
- output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
- } else {
- output = Vector2i((output.x - output.y) / 2, output.x + output.y);
- }
- }
- break;
- }
-
- switch (p_to_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- if (output.y % 2) {
- output.x += 1;
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (output.y < 0 && (output.y % 2)) {
- output = Vector2i(output.x - output.y / 2 + 1, output.y);
- } else {
- output = Vector2i(output.x - output.y / 2, output.y);
- }
- } else {
- if (output.y % 2) {
- if (output.y < 0) {
- output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
- } else {
- output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
- }
- } else {
- output = Vector2i(2 * output.x, -output.x + output.y / 2);
- }
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (output.y % 2) {
- if (output.y > 0) {
- output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
- } else {
- output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
- }
- } else {
- output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
- }
- } else {
- if (output.y % 2) {
- if (output.y < 0) {
- output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
- } else {
- output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
- }
- } else {
- output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
- }
- }
- break;
- }
-
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- SWAP(output.x, output.y);
- }
-
- return output;
-}
-
-int TileMap::get_effective_quadrant_size(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
-
- // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
- if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
- return 1;
- } else {
- return quadrant_size;
- }
-}
-
-void TileMap::set_selected_layer(int p_layer_id) {
- ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
- selected_layer = p_layer_id;
- emit_signal(SNAME("changed"));
-
- // Update the layers modulation.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- _rendering_update_layer(layer);
- }
-}
-
-int TileMap::get_selected_layer() const {
- return selected_layer;
-}
-
-void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _clear_internals();
- _recreate_internals();
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- _clear_internals();
- } break;
- }
-
- // Transfers the notification to tileset plugins.
- if (tile_set.is_valid()) {
- _rendering_notification(p_what);
- _physics_notification(p_what);
- _navigation_notification(p_what);
- }
-}
-
-Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
-}
-
-void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (p_tileset == tile_set) {
- return;
- }
-
- // Set the tileset, registering to its changes.
- if (tile_set.is_valid()) {
- tile_set->disconnect_changed(callable_mp(this, &TileMap::_tile_set_changed));
- }
-
- if (!p_tileset.is_valid()) {
- _clear_internals();
- }
-
- tile_set = p_tileset;
-
- if (tile_set.is_valid()) {
- tile_set->connect_changed(callable_mp(this, &TileMap::_tile_set_changed));
- _clear_internals();
- _recreate_internals();
- }
-
- emit_signal(SNAME("changed"));
-}
-
-void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
-
- quadrant_size = p_size;
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
-}
-
-int TileMap::get_quadrant_size() const {
- return quadrant_size;
-}
-
-int TileMap::get_layers_count() const {
- return layers.size();
-}
-
-void TileMap::add_layer(int p_to_pos) {
- if (p_to_pos < 0) {
- p_to_pos = layers.size() + p_to_pos + 1;
- }
-
- ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
-
- // Must clear before adding the layer.
- _clear_internals();
-
- layers.insert(p_to_pos, TileMapLayer());
- _recreate_internals();
- notify_property_list_changed();
-
- emit_signal(SNAME("changed"));
-
- update_configuration_warnings();
-}
-
-void TileMap::move_layer(int p_layer, int p_to_pos) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
-
- // Clear before shuffling layers.
- _clear_internals();
-
- TileMapLayer tl = layers[p_layer];
- layers.insert(p_to_pos, tl);
- layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
- _recreate_internals();
- notify_property_list_changed();
-
- if (selected_layer == p_layer) {
- selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
- }
-
- emit_signal(SNAME("changed"));
-
- update_configuration_warnings();
-}
-
-void TileMap::remove_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- // Clear before removing the layer.
- _clear_internals();
-
- layers.remove_at(p_layer);
- _recreate_internals();
- notify_property_list_changed();
-
- if (selected_layer >= p_layer) {
- selected_layer -= 1;
- }
-
- emit_signal(SNAME("changed"));
-
- update_configuration_warnings();
-}
-
-void TileMap::set_layer_name(int p_layer, String p_name) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- if (layers[p_layer].name == p_name) {
- return;
- }
- layers[p_layer].name = p_name;
- emit_signal(SNAME("changed"));
-}
-
-String TileMap::get_layer_name(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
- return layers[p_layer].name;
-}
-
-void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- if (layers[p_layer].enabled == p_enabled) {
- return;
- }
- layers[p_layer].enabled = p_enabled;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- emit_signal(SNAME("changed"));
-
- update_configuration_warnings();
-}
-
-bool TileMap::is_layer_enabled(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].enabled;
-}
-
-void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- if (layers[p_layer].modulate == p_modulate) {
- return;
- }
- layers[p_layer].modulate = p_modulate;
- _rendering_update_layer(p_layer);
- emit_signal(SNAME("changed"));
-}
-
-Color TileMap::get_layer_modulate(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
- return layers[p_layer].modulate;
-}
-
-void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- if (layers[p_layer].y_sort_enabled == p_y_sort_enabled) {
- return;
- }
- layers[p_layer].y_sort_enabled = p_y_sort_enabled;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- emit_signal(SNAME("changed"));
-
- update_configuration_warnings();
-}
-
-bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].y_sort_enabled;
-}
-
-void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
+Vector2i TileMapLayer::_coords_to_quadrant_coords(const Vector2i &p_coords) const {
+ int quad_size = get_effective_quadrant_size();
- if (layers[p_layer].y_sort_origin == p_y_sort_origin) {
- return;
- }
- layers[p_layer].y_sort_origin = p_y_sort_origin;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- emit_signal(SNAME("changed"));
-}
-
-int TileMap::get_layer_y_sort_origin(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].y_sort_origin;
-}
-
-void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- if (layers[p_layer].z_index == p_z_index) {
- return;
- }
- layers[p_layer].z_index = p_z_index;
- _rendering_update_layer(p_layer);
- emit_signal(SNAME("changed"));
-
- update_configuration_warnings();
-}
-
-int TileMap::get_layer_z_index(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].z_index;
-}
-
-void TileMap::set_collision_animatable(bool p_enabled) {
- if (collision_animatable == p_enabled) {
- return;
- }
- collision_animatable = p_enabled;
- _clear_internals();
- set_notify_local_transform(p_enabled);
- set_physics_process_internal(p_enabled);
- _recreate_internals();
- emit_signal(SNAME("changed"));
-}
-
-bool TileMap::is_collision_animatable() const {
- return collision_animatable;
-}
-
-void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
- if (collision_visibility_mode == p_show_collision) {
- return;
- }
- collision_visibility_mode = p_show_collision;
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
-}
-
-TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
- return collision_visibility_mode;
-}
-
-void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
- if (navigation_visibility_mode == p_show_navigation) {
- return;
- }
- navigation_visibility_mode = p_show_navigation;
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
-}
-
-TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
- return navigation_visibility_mode;
-}
-
-void TileMap::set_navigation_map(int p_layer, RID p_map) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
- layers[p_layer].navigation_map = p_map;
- layers[p_layer].uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map();
-}
-
-RID TileMap::get_navigation_map(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RID());
- if (layers[p_layer].navigation_map.is_valid()) {
- return layers[p_layer].navigation_map;
- }
- return RID();
-}
-
-void TileMap::set_y_sort_enabled(bool p_enable) {
- if (is_y_sort_enabled() == p_enable) {
- return;
- }
- Node2D::set_y_sort_enabled(p_enable);
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
-}
-
-Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
- int quad_size = get_effective_quadrant_size(p_layer);
-
- // Rounding down, instead of simply rounding towards zero (truncating)
+ // Rounding down, instead of simply rounding towards zero (truncating).
return Vector2i(
p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
}
-HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
-
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMapLayer::_create_quadrant(const Vector2i &p_qk) {
TileMapQuadrant q;
- q.layer = p_layer;
q.coords = p_qk;
rect_cache_dirty = true;
@@ -833,156 +59,32 @@ HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_lay
RenderingServer *rs = RenderingServer::get_singleton();
q.debug_canvas_item = rs->canvas_item_create();
rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+ rs->canvas_item_set_parent(q.debug_canvas_item, tile_map_node->get_canvas_item());
- // Call the create_quadrant method on plugins
+ // Call the create_quadrant method on plugins.
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
if (tile_set.is_valid()) {
_rendering_create_quadrant(&q);
}
- return layers[p_layer].quadrant_map.insert(p_qk, q);
+ return quadrant_map.insert(p_qk, q);
}
-void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
+void TileMapLayer::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Make the given quadrant dirty, then trigger an update later.
TileMapQuadrant &q = Q->value;
if (!q.dirty_list_element.in_list()) {
- layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
- }
- _queue_update_dirty_quadrants();
-}
-
-void TileMap::_make_all_quadrants_dirty() {
- // Make all quandrants dirty, then trigger an update later.
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- if (!E.value.dirty_list_element.in_list()) {
- layer.dirty_quadrant_list.add(&E.value.dirty_list_element);
- }
- }
- }
- _queue_update_dirty_quadrants();
-}
-
-void TileMap::_queue_update_dirty_quadrants() {
- if (pending_update || !is_inside_tree()) {
- return;
- }
- pending_update = true;
- call_deferred(SNAME("_update_dirty_quadrants"));
-}
-
-void TileMap::_update_dirty_quadrants() {
- if (!pending_update) {
- return;
- }
- if (!is_inside_tree() || !tile_set.is_valid()) {
- pending_update = false;
- return;
- }
-
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
-
- // Update the coords cache.
- for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_local.clear();
- q->self()->local_to_map.clear();
- for (const Vector2i &E : q->self()->cells) {
- Vector2i pk = E;
- Vector2 pk_local_coords = map_to_local(pk);
- q->self()->map_to_local[pk] = pk_local_coords;
- q->self()->local_to_map[pk_local_coords] = pk;
- }
- }
-
- // Find TileData that need a runtime modification.
- _build_runtime_update_tile_data(dirty_quadrant_list);
-
- // Call the update_dirty_quadrant method on plugins.
- _rendering_update_dirty_quadrants(dirty_quadrant_list);
- _physics_update_dirty_quadrants(dirty_quadrant_list);
- _navigation_update_dirty_quadrants(dirty_quadrant_list);
- _scenes_update_dirty_quadrants(dirty_quadrant_list);
-
- // Redraw the debug canvas_items.
- RenderingServer *rs = RenderingServer::get_singleton();
- for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- rs->canvas_item_clear(q->self()->debug_canvas_item);
- Transform2D xform;
- xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
- rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
-
- _rendering_draw_quadrant_debug(q->self());
- _physics_draw_quadrant_debug(q->self());
- _navigation_draw_quadrant_debug(q->self());
- _scenes_draw_quadrant_debug(q->self());
- }
-
- // Clear the list
- while (dirty_quadrant_list.first()) {
- // Clear the runtime tile data.
- for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
- memdelete(kv.value);
- }
-
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- }
+ dirty_quadrant_list.add(&q.dirty_list_element);
}
-
- pending_update = false;
-
- _recompute_rect_cache();
+ tile_map_node->queue_update_dirty_quadrants();
}
-void TileMap::_recreate_layer_internals(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- // Make sure that _clear_internals() was called prior.
- ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
-
- if (!layers[p_layer].enabled) {
- return;
- }
-
- // Update the layer internals.
- _rendering_update_layer(p_layer);
-
- // Update the layer internal navigation maps.
- _navigation_update_layer(p_layer);
-
- // Recreate the quadrants.
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
-
- HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(p_layer, qk);
- layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
- }
-
- Vector2i pk = E.key;
- Q->value.cells.insert(pk);
-
- _make_quadrant_dirty(Q);
- }
-
- _queue_update_dirty_quadrants();
-}
-
-void TileMap::_recreate_internals() {
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- _recreate_layer_internals(layer);
- }
-}
-
-void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
+void TileMapLayer::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove a quadrant.
TileMapQuadrant *q = &(Q->value);
// Call the cleanup_quadrant method on plugins.
- if (tile_set.is_valid()) {
+ if (tile_map_node->get_tileset().is_valid()) {
_rendering_cleanup_quadrant(q);
_physics_cleanup_quadrant(q);
_navigation_cleanup_quadrant(q);
@@ -991,217 +93,42 @@ void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove the quadrant from the dirty_list if it is there.
if (q->dirty_list_element.in_list()) {
- layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
+ dirty_quadrant_list.remove(&(q->dirty_list_element));
}
// Free the debug canvas item.
RenderingServer *rs = RenderingServer::get_singleton();
rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.remove(Q);
+ quadrant_map.remove(Q);
rect_cache_dirty = true;
}
-void TileMap::_clear_layer_internals(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- // Clear quadrants.
- while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.begin());
- }
-
- // Clear the layers internals.
- _rendering_cleanup_layer(p_layer);
-
- // Clear the layers internal navigation maps.
- _navigation_cleanup_layer(p_layer);
-
- // Clear the dirty quadrants list.
- while (layers[p_layer].dirty_quadrant_list.first()) {
- layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
- }
-}
-
-void TileMap::_clear_internals() {
- // Clear quadrants.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- _clear_layer_internals(layer);
- }
-}
-
-void TileMap::_recompute_rect_cache() {
- // Compute the displayed area of the tilemap.
-#ifdef DEBUG_ENABLED
-
- if (!rect_cache_dirty) {
- return;
- }
-
- Rect2 r_total;
- bool first = true;
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- Rect2 r;
- r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (first) {
- r_total = r;
- first = false;
- } else {
- r_total = r_total.merge(r);
- }
- }
- }
-
- bool changed = rect_cache != r_total;
-
- rect_cache = r_total;
-
- item_rect_changed(changed);
-
- rect_cache_dirty = false;
-#endif
-}
-
/////////////////////////////// Rendering //////////////////////////////////////
-void TileMap::_rendering_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_CANVAS: {
- bool node_visible = is_visible_in_tree();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- Transform2D xform;
- xform.set_origin(map_to_local(kv.key));
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
- }
- }
- }
- } break;
-
- case NOTIFICATION_VISIBILITY_CHANGED: {
- bool node_visible = is_visible_in_tree();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
-
- // Update occluders transform.
- for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
- Transform2D xform;
- xform.set_origin(E_cell.key);
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
- }
- }
- }
- }
- } break;
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_inside_tree()) {
- return;
- }
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
-
- // Update occluders transform.
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- Transform2D xform;
- xform.set_origin(map_to_local(kv.key));
- RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
- }
- }
- }
- } break;
-
- case NOTIFICATION_DRAW: {
- if (tile_set.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
- }
- } break;
-
- case NOTIFICATION_EXIT_CANVAS: {
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
- }
- }
- }
- } break;
- }
-}
-
-void TileMap::_navigation_update_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
-
- if (!layers[p_layer].navigation_map.is_valid()) {
- if (p_layer == 0 && is_inside_tree()) {
- // Use the default World2D navigation map for the first layer when empty.
- layers[p_layer].navigation_map = get_world_2d()->get_navigation_map();
- layers[p_layer].uses_world_navigation_map = true;
- } else {
- RID new_layer_map = NavigationServer2D::get_singleton()->map_create();
- NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true);
- layers[p_layer].navigation_map = new_layer_map;
- layers[p_layer].uses_world_navigation_map = false;
- }
- }
-}
-
-void TileMap::_navigation_cleanup_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
-
- if (layers[p_layer].navigation_map.is_valid()) {
- if (layers[p_layer].uses_world_navigation_map) {
- // Do not delete the World2D default navigation map.
- return;
- }
- NavigationServer2D::get_singleton()->free(layers[p_layer].navigation_map);
- layers[p_layer].navigation_map = RID();
- }
-}
-
-void TileMap::_rendering_update_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
+void TileMapLayer::_rendering_update() {
RenderingServer *rs = RenderingServer::get_singleton();
- if (!layers[p_layer].canvas_item.is_valid()) {
+ if (!canvas_item.is_valid()) {
RID ci = rs->canvas_item_create();
- rs->canvas_item_set_parent(ci, get_canvas_item());
-
- /*Transform2D xform;
- xform.set_origin(Vector2(0, p_layer));
- rs->canvas_item_set_transform(ci, xform);*/
- rs->canvas_item_set_draw_index(ci, p_layer - (int64_t)0x80000000);
-
- layers[p_layer].canvas_item = ci;
- }
- RID &ci = layers[p_layer].canvas_item;
- rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
- rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- rs->canvas_item_set_light_mask(ci, get_light_mask());
-
- Color layer_modulate = get_layer_modulate(p_layer);
- if (selected_layer >= 0 && p_layer != selected_layer) {
- int z1 = get_layer_z_index(p_layer);
- int z2 = get_layer_z_index(selected_layer);
- if (z1 < z2 || (z1 == z2 && p_layer < selected_layer)) {
+ rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
+ rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
+ canvas_item = ci;
+ }
+ RID &ci = canvas_item;
+ rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
+ rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
+ rs->canvas_item_set_z_index(ci, z_index);
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
+ rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+
+ Color layer_modulate = modulate;
+ int selected_layer = tile_map_node->get_selected_layer();
+ if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) {
+ int z_selected = tile_map_node->get_layer_z_index(selected_layer);
+ if (z_index < z_selected || (z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) {
layer_modulate = layer_modulate.darkened(0.5);
- } else if (z1 > z2 || (z1 == z2 && p_layer > selected_layer)) {
+ } else if (z_index > z_selected || (z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) {
layer_modulate = layer_modulate.darkened(0.5);
layer_modulate.a *= 0.3;
}
@@ -1209,22 +136,21 @@ void TileMap::_rendering_update_layer(int p_layer) {
rs->canvas_item_set_modulate(ci, layer_modulate);
}
-void TileMap::_rendering_cleanup_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
+void TileMapLayer::_rendering_cleanup() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer *rs = RenderingServer::get_singleton();
- if (layers[p_layer].canvas_item.is_valid()) {
- rs->free(layers[p_layer].canvas_item);
- layers[p_layer].canvas_item = RID();
+ if (canvas_item.is_valid()) {
+ rs->free(canvas_item);
+ canvas_item = RID();
}
}
-void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!is_inside_tree());
+void TileMapLayer::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_map_node->is_inside_tree());
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- bool node_visible = is_visible_in_tree();
+ bool node_visible = tile_map_node->is_visible_in_tree();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1251,7 +177,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
// Iterate over the cells of the quadrant.
for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
- TileMapCell c = get_cell(q.layer, E_cell.value, true);
+ TileMapCell c = get_cell(E_cell.value, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1275,10 +201,10 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int tile_z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
- if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
+ Vector2 tile_position = tile_map_node->map_to_local(q.coords * get_effective_quadrant_size());
+ if (tile_map_node->is_y_sort_enabled() && y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
- tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
+ tile_position.y += y_sort_origin + tile_data->get_y_sort_origin();
}
// --- CanvasItems ---
@@ -1292,19 +218,19 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (mat.is_valid()) {
rs->canvas_item_set_material(ci, mat->get_rid());
}
- rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item);
- rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_parent(ci, canvas_item);
+ rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
Transform2D xform;
xform.set_origin(tile_position);
rs->canvas_item_set_transform(ci, xform);
- rs->canvas_item_set_light_mask(ci, get_light_mask());
+ rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
rs->canvas_item_set_z_as_relative_to_parent(ci, true);
rs->canvas_item_set_z_index(ci, tile_z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
q.canvas_items.push_back(ci);
@@ -1317,21 +243,17 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
ci = prev_ci;
}
- Vector2 p_position = E_cell.key - tile_position;
- Vector2 p_atlas_coords = c.get_atlas_coords();
-
// Random animation offset.
- real_t p_random_animation_offset = 0.0;
- if (atlas_source->get_tile_animation_mode(p_atlas_coords) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
+ real_t random_animation_offset = 0.0;
+ if (atlas_source->get_tile_animation_mode(c.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
Array to_hash;
- to_hash.push_back(p_position);
- to_hash.push_back(q.layer);
- to_hash.push_back(Variant(this));
- p_random_animation_offset = RandomPCG(to_hash.hash()).randf();
+ to_hash.push_back(E_cell.key);
+ to_hash.push_back(get_instance_id()); // Use instance id as a random hash
+ random_animation_offset = RandomPCG(to_hash.hash()).randf();
}
// Drawing the tile in the canvas item.
- draw_tile(ci, p_position, tile_set, c.source_id, p_atlas_coords, c.alternative_tile, -1, get_self_modulate(), tile_data, p_random_animation_offset);
+ tile_map_node->draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -1340,9 +262,9 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
- rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
+ rs->canvas_light_occluder_set_transform(occluder_id, tile_map_node->get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
- rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
+ rs->canvas_light_occluder_attach_to_canvas(occluder_id, tile_map_node->get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
q.occluders[E_cell.value] = occluder_id;
}
@@ -1355,36 +277,35 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q_list_element = q_list_element->next();
}
- // Reset the drawing indices
+ // Reset the drawing indices.
if (_rendering_quadrant_order_dirty) {
int index = -(int64_t)0x80000000; //always must be drawn below children.
- for (TileMapLayer &layer : layers) {
- // Sort the quadrants coords per local coordinates.
- RBMap<Vector2, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- local_to_map[map_to_local(E.key)] = E.key;
- }
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
+ local_to_map[tile_map_node->map_to_local(E.key)] = E.key;
+ }
- // Sort the quadrants.
- for (const KeyValue<Vector2, Vector2i> &E : local_to_map) {
- TileMapQuadrant &q = layer.quadrant_map[E.value];
- for (const RID &ci : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
- }
+ // Sort the quadrants.
+ for (const KeyValue<Vector2, Vector2i> &E : local_to_map) {
+ TileMapQuadrant &q = quadrant_map[E.value];
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
}
_rendering_quadrant_order_dirty = false;
}
}
-void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
_rendering_quadrant_order_dirty = true;
}
-void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
// Free the canvas items.
for (const RID &ci : p_quadrant->canvas_items) {
@@ -1399,7 +320,8 @@ void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
p_quadrant->occluders.clear();
}
-void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
if (!Engine::get_singleton()->is_editor_hint()) {
@@ -1408,9 +330,9 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for tiles needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = tile_map_node->map_to_local(p_quadrant->coords * get_effective_quadrant_size());
for (const Vector2i &E_cell : p_quadrant->cells) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
+ const TileMapCell &c = get_cell(E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1440,7 +362,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ cell_to_quadrant.set_origin(tile_map_node->map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1449,167 +371,17 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_animation_offset) {
- ERR_FAIL_COND(!p_tile_set.is_valid());
- ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
- TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Check for the frame.
- if (p_frame >= 0) {
- ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
- }
-
- // Get the texture.
- Ref<Texture2D> tex = atlas_source->get_runtime_texture();
- if (!tex.is_valid()) {
- return;
- }
-
- // Check if we are in the texture, return otherwise.
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
- return;
- }
-
- // Get tile data.
- const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
-
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate() * p_modulation;
-
- // Compute the offset.
- Vector2 tile_offset = tile_data->get_texture_origin();
-
- // Get destination rect.
- Rect2 dest_rect;
- dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
- dest_rect.size.x += FP_ADJUST;
- dest_rect.size.y += FP_ADJUST;
-
- bool transpose = tile_data->get_transpose();
- if (transpose) {
- dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
- } else {
- dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
- }
-
- if (tile_data->get_flip_h()) {
- dest_rect.size.x = -dest_rect.size.x;
- }
-
- if (tile_data->get_flip_v()) {
- dest_rect.size.y = -dest_rect.size.y;
- }
-
- // Draw the tile.
- if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- } else {
- real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
- real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
- real_t time = 0.0;
- for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
- real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
- RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, p_animation_offset);
-
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
-
- time += frame_duration;
- }
- RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
- }
- }
-}
-
/////////////////////////////// Physics //////////////////////////////////////
-void TileMap::_physics_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- bool in_editor = false;
-#ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
-#endif
- if (is_inside_tree() && collision_animatable && !in_editor) {
- // Update transform on the physics tick when in animatable mode.
- last_valid_transform = new_transform;
- set_notify_local_transform(false);
- set_global_transform(new_transform);
- set_notify_local_transform(true);
- }
- } break;
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
- bool in_editor = false;
-#ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
-#endif
- if (is_inside_tree() && (!collision_animatable || in_editor)) {
- // Update the new transform directly if we are not in animatable mode.
- Transform2D gl_transform = get_global_transform();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- TileMapQuadrant &q = E.value;
-
- for (RID body : q.bodies) {
- Transform2D xform;
- xform.set_origin(map_to_local(bodies_coords[body]));
- xform = gl_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- }
- } break;
-
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- bool in_editor = false;
-#ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
-#endif
- if (is_inside_tree() && !in_editor && collision_animatable) {
- // Only active when animatable. Send the new transform to the physics...
- new_transform = get_global_transform();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- TileMapQuadrant &q = E.value;
-
- for (RID body : q.bodies) {
- Transform2D xform;
- xform.set_origin(map_to_local(bodies_coords[body]));
- xform = new_transform * xform;
-
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
-
- // ... but then revert changes.
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
- }
- } break;
- }
-}
-
-void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!is_inside_tree());
+void TileMapLayer::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_map_node->is_inside_tree());
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- Transform2D gl_transform = get_global_transform();
- last_valid_transform = gl_transform;
- new_transform = gl_transform;
+ Transform2D gl_transform = tile_map_node->get_global_transform();
+
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- RID space = get_world_2d()->get_space();
+ RID space = tile_map_node->get_world_2d()->get_space();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1624,7 +396,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
// Recreate bodies and shapes.
for (const Vector2i &E_cell : q.cells) {
- TileMapCell c = get_cell(q.layer, E_cell, true);
+ TileMapCell c = get_cell(E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1650,16 +422,15 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
// Create the body.
RID body = ps->body_create();
bodies_coords[body] = E_cell;
- bodies_layers[body] = q.layer;
- ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ ps->body_set_mode(body, tile_map_node->is_collision_animatable() ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_local(E_cell));
+ xform.set_origin(tile_map_node->map_to_local(E_cell));
xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- ps->body_attach_object_instance_id(body, get_instance_id());
+ ps->body_attach_object_instance_id(body, tile_map_node->get_instance_id());
ps->body_set_collision_layer(body, physics_layer);
ps->body_set_collision_mask(body, physics_mask);
ps->body_set_pickable(body, false);
@@ -1701,29 +472,29 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
}
}
-void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
for (RID body : p_quadrant->bodies) {
bodies_coords.erase(body);
- bodies_layers.erase(body);
PhysicsServer2D::get_singleton()->free(body);
}
p_quadrant->bodies.clear();
}
-void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw the debug collision shapes.
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- if (!get_tree()) {
+ if (!tile_map_node->get_tree()) {
return;
}
bool show_collision = false;
- switch (collision_visibility_mode) {
+ switch (tile_map_node->get_collision_visibility_mode()) {
case TileMap::VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
+ show_collision = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_collisions_hint();
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
@@ -1739,14 +510,14 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
RenderingServer *rs = RenderingServer::get_singleton();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Color debug_collision_color = get_tree()->get_debug_collisions_color();
+ Color debug_collision_color = tile_map_node->get_tree()->get_debug_collisions_color();
Vector<Color> color;
color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = tile_map_node->map_to_local(p_quadrant->coords * get_effective_quadrant_size());
Transform2D quadrant_to_local;
quadrant_to_local.set_origin(quadrant_pos);
- Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
+ Transform2D global_to_quadrant = (tile_map_node->get_global_transform() * quadrant_to_local).affine_inverse();
for (RID body : p_quadrant->bodies) {
Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
@@ -1767,36 +538,12 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
/////////////////////////////// Navigation //////////////////////////////////////
-void TileMap::_navigation_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (is_inside_tree()) {
- for (TileMapLayer &layer : layers) {
- Transform2D tilemap_xform = get_global_transform();
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
- for (const RID &region : E_region.value) {
- if (!region.is_valid()) {
- continue;
- }
- Transform2D tile_transform;
- tile_transform.set_origin(map_to_local(E_region.key));
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- }
- }
- }
- }
- }
- } break;
- }
-}
-
-void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!is_inside_tree());
+void TileMapLayer::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_map_node->is_inside_tree());
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- Transform2D tilemap_xform = get_global_transform();
+ Transform2D tilemap_xform = tile_map_node->get_global_transform();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
@@ -1815,7 +562,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
// Get the navigation polygons and create regions.
for (const Vector2i &E_cell : q.cells) {
- TileMapCell c = get_cell(q.layer, E_cell, true);
+ TileMapCell c = get_cell(E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1835,24 +582,21 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- if (layer_index >= (int)layers.size() || !layers[layer_index].navigation_map.is_valid()) {
- continue;
- }
+ for (int navigation_layer_index = 0; navigation_layer_index < tile_set->get_navigation_layers_count(); navigation_layer_index++) {
Ref<NavigationPolygon> navigation_polygon;
- navigation_polygon = tile_data->get_navigation_polygon(layer_index);
+ navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index);
if (navigation_polygon.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_local(E_cell));
+ tile_transform.set_origin(tile_map_node->map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
- NavigationServer2D::get_singleton()->region_set_map(region, layers[layer_index].navigation_map);
+ NavigationServer2D::get_singleton()->region_set_owner_id(region, tile_map_node->get_instance_id());
+ NavigationServer2D::get_singleton()->region_set_map(region, navigation_map);
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
- q.navigation_regions[E_cell].write[layer_index] = region;
+ q.navigation_regions[E_cell].write[navigation_layer_index] = region;
}
}
}
@@ -1863,7 +607,37 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
}
-void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_navigation_update() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
+
+ if (!navigation_map.is_valid()) {
+ if (layer_index_in_tile_map_node == 0 && tile_map_node->is_inside_tree()) {
+ // Use the default World2D navigation map for the first layer when empty.
+ navigation_map = tile_map_node->get_world_2d()->get_navigation_map();
+ uses_world_navigation_map = true;
+ } else {
+ RID new_layer_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true);
+ navigation_map = new_layer_map;
+ uses_world_navigation_map = false;
+ }
+ }
+}
+
+void TileMapLayer::_navigation_cleanup() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
+
+ if (navigation_map.is_valid()) {
+ if (uses_world_navigation_map) {
+ // Do not delete the World2D default navigation map.
+ return;
+ }
+ NavigationServer2D::get_singleton()->free(navigation_map);
+ navigation_map = RID();
+ }
+}
+
+void TileMapLayer::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
@@ -1878,18 +652,19 @@ void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
p_quadrant->navigation_regions.clear();
}
-void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw the debug collision shapes.
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- if (!get_tree()) {
+ if (!tile_map_node->get_tree()) {
return;
}
bool show_navigation = false;
- switch (navigation_visibility_mode) {
+ switch (tile_map_node->get_navigation_visibility_mode()) {
case TileMap::VISIBILITY_MODE_DEFAULT:
- show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ show_navigation = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_navigation_hint();
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_navigation = false;
@@ -1914,10 +689,10 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
RandomPCG rand;
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = tile_map_node->map_to_local(p_quadrant->coords * get_effective_quadrant_size());
for (const Vector2i &E_cell : p_quadrant->cells) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
+ TileMapCell c = get_cell(E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1937,7 +712,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ cell_to_quadrant.set_origin(tile_map_node->map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1989,7 +764,8 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
/////////////////////////////// Scenes //////////////////////////////////////
-void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+void TileMapLayer::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
@@ -1999,7 +775,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Clear the scenes if instance cache was cleared.
if (instantiated_scenes.is_empty()) {
for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node_or_null(E.value);
+ Node *node = tile_map_node->get_node_or_null(E.value);
if (node) {
node->queue_free();
}
@@ -2010,16 +786,15 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Recreate the scenes.
for (const Vector2i &E_cell : q.cells) {
- Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
- if (instantiated_scenes.has(cell_coords)) {
+ if (instantiated_scenes.has(E_cell)) {
// Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
continue;
}
if (!Engine::get_singleton()->is_editor_hint()) {
- instantiated_scenes.insert(cell_coords);
+ instantiated_scenes.insert(E_cell);
}
- const TileMapCell &c = get_cell(q.layer, E_cell, true);
+ const TileMapCell &c = get_cell(E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -2037,13 +812,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
+ scene_as_control->set_position(tile_map_node->map_to_local(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_local(E_cell));
+ xform.set_origin(tile_map_node->map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
- add_child(scene);
+ tile_map_node->add_child(scene);
q.scenes[E_cell] = scene->get_name();
}
}
@@ -2054,11 +829,11 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
}
}
-void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear the scenes if instance cache was cleared.
if (instantiated_scenes.is_empty()) {
for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node_or_null(E.value);
+ Node *node = tile_map_node->get_node_or_null(E.value);
if (node) {
node->queue_free();
}
@@ -2067,7 +842,8 @@ void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+void TileMapLayer::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
if (!Engine::get_singleton()->is_editor_hint()) {
@@ -2076,9 +852,9 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = tile_map_node->map_to_local(p_quadrant->coords * get_effective_quadrant_size());
for (const Vector2i &E_cell : p_quadrant->cells) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
+ const TileMapCell &c = get_cell(E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -2106,7 +882,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ cell_to_quadrant.set_origin(tile_map_node->map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -2115,249 +891,51 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
-
- // Set the current cell tile (using integer position).
- HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- Vector2i pk(p_coords);
- HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
-
- int source_id = p_source_id;
- Vector2i atlas_coords = p_atlas_coords;
- int alternative_tile = p_alternative_tile;
-
- if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
- (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- source_id = TileSet::INVALID_SOURCE;
- atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
- alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
-
- if (!E && source_id == TileSet::INVALID_SOURCE) {
- return; // Nothing to do, the tile is already empty.
- }
-
- // Get the quadrant
- Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
-
- HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
-
- if (source_id == TileSet::INVALID_SOURCE) {
- // Erase existing cell in the tile map.
- tile_map.erase(pk);
-
- // Erase existing cell in the quadrant.
- ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->value;
-
- q.cells.erase(pk);
-
- // Remove or make the quadrant dirty.
- if (q.cells.size() == 0) {
- _erase_quadrant(Q);
- } else {
- _make_quadrant_dirty(Q);
- }
-
- used_rect_cache_dirty = true;
- } else {
- if (!E) {
- // Insert a new cell in the tile map.
- E = tile_map.insert(pk, TileMapCell());
-
- // Create a new quadrant if needed, then insert the cell if needed.
- if (!Q) {
- Q = _create_quadrant(p_layer, qk);
- }
- TileMapQuadrant &q = Q->value;
- q.cells.insert(pk);
-
- } else {
- ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
-
- if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
- return; // Nothing changed.
- }
- }
-
- TileMapCell &c = E->value;
-
- c.source_id = source_id;
- c.set_atlas_coords(atlas_coords);
- c.alternative_tile = alternative_tile;
-
- _make_quadrant_dirty(Q);
- used_rect_cache_dirty = true;
- }
-}
-
-void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
- set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
-}
-
-int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
-
- // Get a cell source id from position.
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
-
- if (!E) {
- return TileSet::INVALID_SOURCE;
- }
-
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
- return proxyed[0];
- }
-
- return E->value.source_id;
-}
-
-Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
-
- // Get a cell source id from position
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
-
- if (!E) {
- return TileSetSource::INVALID_ATLAS_COORDS;
- }
-
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
- return proxyed[1];
- }
-
- return E->value.get_atlas_coords();
-}
-
-int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
-
- // Get a cell source id from position
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
-
- if (!E) {
- return TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
-
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
- return proxyed[2];
- }
-
- return E->value.alternative_tile;
-}
+/////////////////////////////////////////////////////////////////////
-TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
- if (source_id == TileSet::INVALID_SOURCE) {
- return nullptr;
+void TileMapLayer::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ if (!tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) || !tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
+ return;
}
- Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
- if (source.is_valid()) {
- return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies));
- }
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+ // Iterate over the cells of the quadrant.
+ for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
+ TileMapCell c = get_cell(E_cell.value, true);
- return nullptr;
-}
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
-Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
- ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- Ref<TileMapPattern> output;
- output.instantiate();
- if (p_coords_array.is_empty()) {
- return output;
- }
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ bool ret = false;
+ if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, E_cell.value, ret) && ret) {
+ TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- Vector2i min = Vector2i(p_coords_array[0]);
- for (int i = 1; i < p_coords_array.size(); i++) {
- min = min.min(p_coords_array[i]);
- }
+ // Create the runtime TileData.
+ TileData *tile_data_runtime_use = tile_data->duplicate();
+ tile_data_runtime_use->set_allow_transform(true);
+ q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
- Vector<Vector2i> coords_in_pattern_array;
- coords_in_pattern_array.resize(p_coords_array.size());
- Vector2i ensure_positive_offset;
- for (int i = 0; i < p_coords_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords - min;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x -= 1;
- if (coords_in_pattern.x < 0) {
- ensure_positive_offset.x = 1;
+ tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, E_cell.value, tile_data_runtime_use);
}
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y -= 1;
- if (coords_in_pattern.y < 0) {
- ensure_positive_offset.y = 1;
- }
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y += 1;
}
}
}
- coords_in_pattern_array.write[i] = coords_in_pattern;
- }
-
- for (int i = 0; i < coords_in_pattern_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords_in_pattern_array[i];
- output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
- }
-
- return output;
-}
-
-Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
- ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
-
- Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
- output.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
- output.y += 1;
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
- output.x -= 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
- output.y -= 1;
- }
- }
- }
-
- return output;
-}
-
-void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_COND(tile_set.is_null());
- ERR_FAIL_COND(p_pattern.is_null());
-
- TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
- for (int i = 0; i < used_cells.size(); i++) {
- Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
+ q_list_element = q_list_element->next();
}
}
-TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
+TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
if (!tile_set.is_valid()) {
return TileSet::TerrainsPattern();
}
@@ -2368,8 +946,8 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
int score = 0;
- // Check the center bit constraint
- TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
+ // Check the center bit constraint.
+ TerrainConstraint terrain_constraint = TerrainConstraint(tile_map_node, p_position, terrain_pattern.get_terrain());
const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
@@ -2385,7 +963,7 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_map_node, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
@@ -2404,7 +982,7 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
terrain_pattern_score[terrain_pattern] = score;
}
- // Compute the minimum score
+ // Compute the minimum score.
TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
int min_score = INT32_MAX;
for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
@@ -2417,19 +995,20 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
return min_score_pattern;
}
-RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
if (!tile_set.is_valid()) {
return RBSet<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
RBSet<TerrainConstraint> output;
- output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
+ output.insert(TerrainConstraint(tile_map_node, p_position, p_terrains_pattern.get_terrain()));
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+ TerrainConstraint c = TerrainConstraint(tile_map_node, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
output.insert(c);
}
}
@@ -2437,13 +1016,13 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_p
return output;
}
-RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
if (!tile_set.is_valid()) {
return RBSet<TerrainConstraint>();
}
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
// Build a set of dummy constraints to get the constrained points.
RBSet<TerrainConstraint> dummy_constraints;
@@ -2451,7 +1030,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
+ dummy_constraints.insert(TerrainConstraint(tile_map_node, E, bit, -1));
}
}
}
@@ -2465,7 +1044,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
TileData *neighbor_tile_data = nullptr;
- TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
+ TileMapCell neighbor_cell = get_cell(E_overlapping.key);
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
@@ -2504,10 +1083,10 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted
}
}
- // Add the centers as constraints
+ // Add the centers as constraints.
for (Vector2i E_coords : p_painted) {
TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(p_layer, E_coords);
+ TileMapCell cell = get_cell(E_coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
@@ -2518,14 +1097,54 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted
int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
- constraints.insert(TerrainConstraint(this, E_coords, terrain));
+ constraints.insert(TerrainConstraint(tile_map_node, E_coords, terrain));
}
}
return constraints;
}
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
+void TileMapLayer::set_tile_map(TileMap *p_tile_map) {
+ tile_map_node = p_tile_map;
+}
+
+void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) {
+ layer_index_in_tile_map_node = p_index;
+}
+
+Rect2 TileMapLayer::get_rect(bool &r_changed) const {
+ // Compute the displayed area of the tilemap.
+ r_changed = false;
+#ifdef DEBUG_ENABLED
+
+ if (rect_cache_dirty) {
+ Rect2 r_total;
+ bool first = true;
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
+ Rect2 r;
+ r.position = tile_map_node->map_to_local(E.key * get_effective_quadrant_size());
+ r.expand_to(tile_map_node->map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size()));
+ r.expand_to(tile_map_node->map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size()));
+ r.expand_to(tile_map_node->map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size()));
+ if (first) {
+ r_total = r;
+ first = false;
+ } else {
+ r_total = r_total.merge(r);
+ }
+ }
+
+ r_changed = rect_cache != r_total;
+
+ rect_cache = r_total;
+ rect_cache_dirty = false;
+ }
+#endif
+ return rect_cache;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
if (!tile_set.is_valid()) {
return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
@@ -2540,9 +1159,9 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(in
for (int i = 0; i < p_to_replace.size(); i++) {
const Vector2i &coords = p_to_replace[i];
- // Select the best pattern for the given constraints
+ // Select the best pattern for the given constraints.
TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(p_layer, coords);
+ TileMapCell cell = get_cell(coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
@@ -2556,7 +1175,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(in
}
TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
- // Update the constraint set with the new ones
+ // Update the constraint set with the new ones.
RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
for (const TerrainConstraint &E_constraint : new_constraints) {
if (constraints.has(E_constraint)) {
@@ -2572,12 +1191,13 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(in
return output;
}
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Build list and set of tiles that can be modified (painted and their surroundings)
+ // Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
@@ -2588,11 +1208,11 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor
+ // Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (is_existing_neighbor(bit)) {
- Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (tile_map_node->is_existing_neighbor(bit)) {
+ Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
@@ -2601,16 +1221,16 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
}
}
- // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
+ // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
RBSet<Vector2i> cells_with_terrain_center_bit;
for (Vector2i coords : can_modify_set) {
bool connect = false;
if (painted_set.has(coords)) {
connect = true;
} else {
- // Get the center bit of the cell
+ // Get the center bit of the cell.
TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(p_layer, coords);
+ TileMapCell cell = get_cell(coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
@@ -2633,7 +1253,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
- TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain);
c.set_priority(10);
constraints.insert(c);
@@ -2641,16 +1261,16 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- c = TerrainConstraint(this, coords, bit, p_terrain);
+ c = TerrainConstraint(tile_map_node, coords, bit, p_terrain);
c.set_priority(10);
if ((int(bit) % 2) == 0) {
- // Side peering bits: add the constraint if the center is of the same terrain
- Vector2i neighbor = get_neighbor_cell(coords, bit);
+ // Side peering bits: add the constraint if the center is of the same terrain.
+ Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
if (cells_with_terrain_center_bit.has(neighbor)) {
constraints.insert(c);
}
} else {
- // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
+ // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
bool valid = true;
for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
@@ -2668,54 +1288,55 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
}
// Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
- output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Make sure the path is correct and build the peering bit list while doing it.
Vector<TileSet::CellNeighbor> neighbor_list;
- for (int i = 0; i < p_path.size() - 1; i++) {
- // Find the adequate neighbor
+ for (int i = 0; i < p_coords_array.size() - 1; i++) {
+ // Find the adequate neighbor.
TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (is_existing_neighbor(bit)) {
- if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
+ if (tile_map_node->is_existing_neighbor(bit)) {
+ if (tile_map_node->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
found_bit = bit;
break;
}
}
}
- ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_path[i + 1], p_path[i]));
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
neighbor_list.push_back(found_bit);
}
- // Build list and set of tiles that can be modified (painted and their surroundings)
+ // Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
- for (int i = p_path.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_path[i];
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
- for (Vector2i coords : p_path) {
- // Find the adequate neighbor
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = get_neighbor_cell(coords, bit);
+ Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
@@ -2727,31 +1348,32 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
- for (Vector2i coords : p_path) {
- // Constraints on the center bit
- TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain);
c.set_priority(10);
constraints.insert(c);
}
- for (int i = 0; i < p_path.size() - 1; i++) {
+ for (int i = 0; i < p_coords_array.size() - 1; i++) {
// Constraints on the peering bits.
- TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
+ TerrainConstraint c = TerrainConstraint(tile_map_node, p_coords_array[i], neighbor_list[i], p_terrain);
c.set_priority(10);
constraints.insert(c);
}
// Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
- output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
@@ -2766,11 +1388,11 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor
+ // Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = get_neighbor_cell(coords, bit);
+ Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
@@ -2784,7 +1406,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit
+ // Constraints on the center bit.
RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
for (TerrainConstraint c : added_constraints) {
c.set_priority(10);
@@ -2793,18 +1415,626 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
}
// Fills in the constraint list from modified tiles border.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
- output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
-void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) const {
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ TileMapCell c = tile_map.find(p_coords)->value;
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ c.source_id = proxyed[0];
+ c.set_atlas_coords(proxyed[1]);
+ c.alternative_tile = proxyed[2];
+ }
+ return c;
+ }
+}
+
+int TileMapLayer::get_effective_quadrant_size() const {
+ // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant.
+ if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
+ return 1;
+ } else {
+ return tile_map_node->get_quadrant_size();
+ }
+}
+
+void TileMapLayer::set_tile_data(TileMapLayer::DataFormat p_format, const Vector<int> &p_data) {
+ ERR_FAIL_COND(p_format > TileMapLayer::FORMAT_3);
+
+ // Set data for a given tile from raw data.
+
+ int c = p_data.size();
+ const int *r = p_data.ptr();
+
+ int offset = (p_format >= TileMapLayer::FORMAT_2) ? 3 : 2;
+ ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
+
+ clear();
+
+#ifdef DISABLE_DEPRECATED
+ ERR_FAIL_COND_MSG(p_format != TileMapLayer::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", p_format));
+#endif
+
+ for (int i = 0; i < c; i += offset) {
+ const uint8_t *ptr = (const uint8_t *)&r[i];
+ uint8_t local[12];
+ for (int j = 0; j < ((p_format >= TileMapLayer::FORMAT_2) ? 12 : 8); j++) {
+ local[j] = ptr[j];
+ }
+
+#ifdef BIG_ENDIAN_ENABLED
+
+ SWAP(local[0], local[3]);
+ SWAP(local[1], local[2]);
+ SWAP(local[4], local[7]);
+ SWAP(local[5], local[6]);
+ //TODO: ask someone to check this...
+ if (FORMAT >= FORMAT_2) {
+ SWAP(local[8], local[11]);
+ SWAP(local[9], local[10]);
+ }
+#endif
+ // Extracts position in TileMap.
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (p_format == TileMapLayer::FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint16(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+#ifndef DISABLE_DEPRECATED
+ // Previous decated format.
+
+ uint32_t v = decode_uint32(&local[4]);
+ // Extract the transform flags that used to be in the tilemap.
+ bool flip_h = v & (1UL << 29);
+ bool flip_v = v & (1UL << 30);
+ bool transpose = v & (1UL << 31);
+ v &= (1UL << 29) - 1;
+
+ // Extract autotile/atlas coords.
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (p_format == TileMapLayer::FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
+
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ if (tile_set.is_valid()) {
+ Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+ if (a.size() == 3) {
+ set_cell(Vector2i(x, y), a[0], a[1], a[2]);
+ } else {
+ ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ }
+ } else {
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+ set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
+#endif
+ }
+ }
+}
+
+Vector<int> TileMapLayer::get_tile_data() const {
+ // Export tile data to raw format.
+ Vector<int> tile_data;
+ tile_data.resize(tile_map.size() * 3);
+ int *w = tile_data.ptrw();
+
+ // Save in highest format.
+
+ int idx = 0;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ uint8_t *ptr = (uint8_t *)&w[idx];
+ encode_uint16((int16_t)(E.key.x), &ptr[0]);
+ encode_uint16((int16_t)(E.key.y), &ptr[2]);
+ encode_uint16(E.value.source_id, &ptr[4]);
+ encode_uint16(E.value.coord_x, &ptr[6]);
+ encode_uint16(E.value.coord_y, &ptr[8]);
+ encode_uint16(E.value.alternative_tile, &ptr[10]);
+ idx += 3;
+ }
+
+ return tile_data;
+}
+
+void TileMapLayer::clear_instantiated_scenes() {
+ instantiated_scenes.clear();
+}
+
+void TileMapLayer::clear_internals() {
+ // Clear quadrants.
+ while (quadrant_map.size()) {
+ _erase_quadrant(quadrant_map.begin());
+ }
+
+ // Clear the layers internals.
+ _rendering_cleanup();
+
+ // Clear the layers internal navigation maps.
+ _navigation_cleanup();
+
+ // Clear the dirty quadrants list.
+ while (dirty_quadrant_list.first()) {
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
+ }
+}
+
+void TileMapLayer::recreate_internals() {
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(quadrant_map.size() > 0, "TileMap layer had a non-empty quadrant map.");
+
+ if (!enabled) {
+ return;
+ }
+
+ // Update the layer internals.
+ _rendering_update();
+
+ // Update the layer internal navigation maps.
+ _navigation_update();
+
+ // Recreate the quadrants.
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ Vector2i qk = _coords_to_quadrant_coords(Vector2i(E.key.x, E.key.y));
+
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(qk);
+ dirty_quadrant_list.add(&Q->value.dirty_list_element);
+ }
+
+ Vector2i pk = E.key;
+ Q->value.cells.insert(pk);
+
+ _make_quadrant_dirty(Q);
+ }
+
+ tile_map_node->queue_update_dirty_quadrants();
+}
+
+void TileMapLayer::notify_canvas_entered() {
+ // Rendering.
+ bool node_visible = tile_map_node->is_visible_in_tree();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ Transform2D xform;
+ xform.set_origin(tile_map_node->map_to_local(kv.key));
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, tile_map_node->get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, tile_map_node->get_global_transform() * xform);
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
+ }
+ }
+}
+
+void TileMapLayer::notify_visibility_changed() {
+ bool node_visible = tile_map_node->is_visible_in_tree();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+
+ // Update occluders transform.
+ for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
+ Transform2D xform;
+ xform.set_origin(E_cell.key);
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
+ }
+ }
+ }
+}
+
+void TileMapLayer::notify_xform_changed() {
+ if (!tile_map_node->is_inside_tree()) {
+ return;
+ }
+
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+
+ Transform2D tilemap_xform = tile_map_node->get_global_transform();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+
+ // Update occluders transform.
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ Transform2D xform;
+ xform.set_origin(tile_map_node->map_to_local(kv.key));
+ RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, tilemap_xform * xform);
+ }
+
+ // Update navigation regions transform.
+ for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
+ for (const RID &region : E_region.value) {
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(tile_map_node->map_to_local(E_region.key));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+
+ // Physics.
+ if (!tile_map_node->is_collision_animatable() || in_editor) {
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(tile_map_node->map_to_local(bodies_coords[body]));
+ xform = tilemap_xform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+}
+
+void TileMapLayer::notify_local_xform_changed() {
+ if (!tile_map_node->is_inside_tree()) {
+ return;
+ }
+
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (!tile_map_node->is_collision_animatable() || in_editor) {
+ Transform2D gl_transform = tile_map_node->get_global_transform();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
+ TileMapQuadrant &q = E.value;
+
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(tile_map_node->map_to_local(bodies_coords[body]));
+ xform = gl_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+}
+
+void TileMapLayer::notify_canvas_exited() {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
+ }
+ }
+}
+
+void TileMapLayer::notify_selected_layer_changed() {
+ _rendering_update();
+}
+
+void TileMapLayer::notify_light_mask_changed() {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
+ for (const RID &ci : E.value.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+ }
+ }
+ _rendering_update();
+}
+
+void TileMapLayer::notify_material_changed() {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
+ TileMapQuadrant &q = E.value;
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
+ }
+ }
+ _rendering_update();
+}
+
+void TileMapLayer::notify_use_parent_material_changed() {
+ notify_material_changed();
+}
+
+void TileMapLayer::notify_texture_filter_changed() {
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
+ _make_quadrant_dirty(F);
+ }
+ }
+ _rendering_update();
+}
+
+void TileMapLayer::notify_texture_repeat_changed() {
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
+ _make_quadrant_dirty(F);
+ }
+ }
+ _rendering_update();
+}
+
+void TileMapLayer::update_dirty_quadrants() {
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
+ for (const Vector2i &E : q->self()->cells) {
+ Vector2i pk = E;
+ Vector2 pk_local_coords = tile_map_node->map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
+ }
+ }
+
+ // Find TileData that need a runtime modification.
+ _build_runtime_update_tile_data(dirty_quadrant_list);
+
+ // Call the update_dirty_quadrant method on plugins.
+ _rendering_update_dirty_quadrants(dirty_quadrant_list);
+ _physics_update_dirty_quadrants(dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(dirty_quadrant_list);
+
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(tile_map_node->map_to_local(q->self()->coords * get_effective_quadrant_size()));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+
+ _rendering_draw_quadrant_debug(q->self());
+ _physics_draw_quadrant_debug(q->self());
+ _navigation_draw_quadrant_debug(q->self());
+ _scenes_draw_quadrant_debug(q->self());
+ }
+
+ // Clear the list.
+ while (dirty_quadrant_list.first()) {
+ // Clear the runtime tile data.
+ for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
+ memdelete(kv.value);
+ }
+
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
+ }
+}
+
+void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ // Set the current cell tile (using integer position).
+ Vector2i pk(p_coords);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
+
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
+
+ if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+ source_id = TileSet::INVALID_SOURCE;
+ atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ if (!E && source_id == TileSet::INVALID_SOURCE) {
+ return; // Nothing to do, the tile is already empty.
+ }
+
+ // Get the quadrant
+ Vector2i qk = _coords_to_quadrant_coords(pk);
+
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = quadrant_map.find(qk);
+
+ if (source_id == TileSet::INVALID_SOURCE) {
+ // Erase existing cell in the tile map.
+ tile_map.erase(pk);
+
+ // Erase existing cell in the quadrant.
+ ERR_FAIL_COND(!Q);
+ TileMapQuadrant &q = Q->value;
+
+ q.cells.erase(pk);
+
+ // Remove or make the quadrant dirty.
+ if (q.cells.size() == 0) {
+ _erase_quadrant(Q);
+ } else {
+ _make_quadrant_dirty(Q);
+ }
+
+ used_rect_cache_dirty = true;
+ } else {
+ if (!E) {
+ // Insert a new cell in the tile map.
+ E = tile_map.insert(pk, TileMapCell());
+
+ // Create a new quadrant if needed, then insert the cell if needed.
+ if (!Q) {
+ Q = _create_quadrant(qk);
+ }
+ TileMapQuadrant &q = Q->value;
+ q.cells.insert(pk);
+
+ } else {
+ ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
+
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
+ return; // Nothing changed.
+ }
+ }
+
+ TileMapCell &c = E->value;
+
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
+
+ _make_quadrant_dirty(Q);
+ used_rect_cache_dirty = true;
+ }
+}
+
+void TileMapLayer::erase_cell(const Vector2i &p_coords) {
+ set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
+int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const {
+ // Get a cell source id from position.
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSet::INVALID_SOURCE;
+ }
+
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
+ return proxyed[0];
+ }
+
+ return E->value.source_id;
+}
+
+Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const {
+ // Get a cell source id from position.
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSetSource::INVALID_ATLAS_COORDS;
+ }
+
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
+ return proxyed[1];
+ }
+
+ return E->value.get_atlas_coords();
+}
+
+int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const {
+ // Get a cell source id from position.
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
+ return proxyed[2];
+ }
+
+ return E->value.alternative_tile;
+}
+
+TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies) const {
+ int source_id = get_cell_source_id(p_coords, p_use_proxies);
+ if (source_id == TileSet::INVALID_SOURCE) {
+ return nullptr;
+ }
+
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
+ if (source.is_valid()) {
+ return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies));
+ }
+
+ return nullptr;
+}
+
+void TileMapLayer::clear() {
+ // Remove all tiles.
+ clear_internals();
+ tile_map.clear();
+ recreate_internals();
+ used_rect_cache_dirty = true;
+}
+
+Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
+
+ Ref<TileMapPattern> output;
+ output.instantiate();
+ if (p_coords_array.is_empty()) {
+ return output;
+ }
+
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
+
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
+ }
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
+
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
+ }
+
+ return output;
+}
+
+void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
+ ERR_FAIL_COND(tile_set.is_null());
+ ERR_FAIL_COND(p_pattern.is_null());
+
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = tile_map_node->map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
+ }
+}
+
+void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> cells_vector;
@@ -2813,16 +2043,16 @@ void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cell
cells_vector.push_back(p_cells[i]);
painted_set.insert(p_cells[i]);
}
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(p_layer, kv.key);
+ TileMapCell cell = get_cell(kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
@@ -2836,15 +2066,15 @@ void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cell
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
-void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> vector_path;
@@ -2854,16 +2084,16 @@ void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, i
painted_set.insert(p_path[i]);
}
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(p_layer, kv.key);
+ TileMapCell cell = get_cell(kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
@@ -2877,246 +2107,1233 @@ void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, i
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
-TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- if (!tile_map.has(p_coords)) {
- return TileMapCell();
- } else {
- TileMapCell c = tile_map.find(p_coords)->value;
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
- c.source_id = proxyed[0];
- c.set_atlas_coords(proxyed[1]);
- c.alternative_tile = proxyed[2];
- }
- return c;
+TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ a.resize(tile_map.size());
+ int i = 0;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ Vector2i p(E.key.x, E.key.y);
+ a[i++] = p;
}
-}
-
-HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
- return &layers[p_layer].quadrant_map;
+ return a;
}
-Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
- ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
- return bodies_coords[p_physics_body];
-}
+TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.source_id) &&
+ (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.get_atlas_coords()) &&
+ (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.alternative_tile)) {
+ a.push_back(E.key);
+ }
+ }
-int TileMap::get_layer_for_body_rid(RID p_physics_body) {
- ERR_FAIL_COND_V_MSG(!bodies_layers.has(p_physics_body), int(), vformat("No tiles for the given body RID %d.", p_physics_body));
- return bodies_layers[p_physics_body];
+ return a;
}
-void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+Rect2i TileMapLayer::get_used_rect() const {
+ // Return the rect of the currently used area.
+ if (used_rect_cache_dirty) {
+ bool first = true;
+ used_rect_cache = Rect2i();
- for (unsigned int i = 0; i < layers.size(); i++) {
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- RBSet<Vector2i> coords;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- TileSetSource *source = *tile_set->get_source(E.value.source_id);
- if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
- coords.insert(E.key);
+ if (tile_map.size() > 0) {
+ if (first) {
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
+ first = false;
+ }
+
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
}
}
- for (const Vector2i &E : coords) {
- set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+
+ if (!first) { // first is true if every layer is empty.
+ used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
}
+ used_rect_cache_dirty = false;
}
+
+ return used_rect_cache;
}
-void TileMap::clear_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
+void TileMapLayer::set_name(String p_name) {
+ if (name == p_name) {
+ return;
+ }
+ name = p_name;
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
- // Remove all tiles.
- _clear_layer_internals(p_layer);
- layers[p_layer].tile_map.clear();
- _recreate_layer_internals(p_layer);
- used_rect_cache_dirty = true;
+String TileMapLayer::get_name() const {
+ return name;
}
-void TileMap::clear() {
- // Remove all tiles.
- _clear_internals();
- for (TileMapLayer &layer : layers) {
- layer.tile_map.clear();
+void TileMapLayer::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
}
- _recreate_internals();
- used_rect_cache_dirty = true;
+ enabled = p_enabled;
+ clear_internals();
+ recreate_internals();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+ tile_map_node->update_configuration_warnings();
}
-void TileMap::force_update(int p_layer) {
- if (p_layer >= 0) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- } else {
- _clear_internals();
- _recreate_internals();
+bool TileMapLayer::is_enabled() const {
+ return enabled;
+}
+
+void TileMapLayer::set_modulate(Color p_modulate) {
+ if (modulate == p_modulate) {
+ return;
}
+ modulate = p_modulate;
+ _rendering_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
}
-void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_COND(format > FORMAT_3);
+Color TileMapLayer::get_modulate() const {
+ return modulate;
+}
- // Set data for a given tile from raw data.
+void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
+ if (y_sort_enabled == p_y_sort_enabled) {
+ return;
+ }
+ y_sort_enabled = p_y_sort_enabled;
+ clear_internals();
+ recreate_internals();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
- int c = p_data.size();
- const int *r = p_data.ptr();
+ tile_map_node->update_configuration_warnings();
+}
- int offset = (format >= FORMAT_2) ? 3 : 2;
- ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
+bool TileMapLayer::is_y_sort_enabled() const {
+ return y_sort_enabled;
+}
- clear_layer(p_layer);
+void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
+ if (y_sort_origin == p_y_sort_origin) {
+ return;
+ }
+ y_sort_origin = p_y_sort_origin;
+ clear_internals();
+ recreate_internals();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
-#ifdef DISABLE_DEPRECATED
- ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
-#endif
+int TileMapLayer::get_y_sort_origin() const {
+ return y_sort_origin;
+}
- for (int i = 0; i < c; i += offset) {
- const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[12];
- for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
- local[j] = ptr[j];
+void TileMapLayer::set_z_index(int p_z_index) {
+ if (z_index == p_z_index) {
+ return;
+ }
+ z_index = p_z_index;
+ _rendering_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+ tile_map_node->update_configuration_warnings();
+}
+
+int TileMapLayer::get_z_index() const {
+ return z_index;
+}
+
+void TileMapLayer::set_navigation_map(RID p_map) {
+ ERR_FAIL_COND_MSG(!tile_map_node->is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
+ navigation_map = p_map;
+ uses_world_navigation_map = p_map == tile_map_node->get_world_2d()->get_navigation_map();
+}
+
+RID TileMapLayer::get_navigation_map() const {
+ if (navigation_map.is_valid()) {
+ return navigation_map;
+ }
+ return RID();
+}
+
+void TileMapLayer::force_update() {
+ clear_internals();
+ recreate_internals();
+}
+
+void TileMapLayer::fix_invalid_tiles() {
+ RBSet<Vector2i> coords;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ TileSetSource *source = *(tile_map_node->get_tileset())->get_source(E.value.source_id);
+ if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
+ coords.insert(E.key);
}
+ }
+ for (const Vector2i &E : coords) {
+ set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ }
+}
-#ifdef BIG_ENDIAN_ENABLED
+bool TileMapLayer::has_body_rid(RID p_physics_body) const {
+ return bodies_coords.has(p_physics_body);
+}
- SWAP(local[0], local[3]);
- SWAP(local[1], local[2]);
- SWAP(local[4], local[7]);
- SWAP(local[5], local[6]);
- //TODO: ask someone to check this...
- if (FORMAT >= FORMAT_2) {
- SWAP(local[8], local[11]);
- SWAP(local[9], local[10]);
+Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
+ return bodies_coords[p_physics_body];
+}
+
+HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
+
+ ERR_FAIL_COND_V(is_center_bit(), output);
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!ts.is_valid(), output);
+
+ TileSet::TileShape shape = ts->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
}
-#endif
- // Extracts position in TileMap.
- int16_t x = decode_uint16(&local[0]);
- int16_t y = decode_uint16(&local[2]);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ // Half offset shapes.
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ }
+ }
+ return output;
+}
- if (format == FORMAT_3) {
- uint16_t source_id = decode_uint16(&local[4]);
- uint16_t atlas_coords_x = decode_uint16(&local[6]);
- uint16_t atlas_coords_y = decode_uint16(&local[8]);
- uint16_t alternative_tile = decode_uint16(&local[10]);
- set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
+ tile_map = p_tile_map;
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
+
+ bit = 0;
+ base_cell_coords = p_position;
+ terrain = p_terrain;
+}
+
+TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+ // The way we build the constraint make it easy to detect conflicting constraints.
+ tile_map = p_tile_map;
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
+
+ TileSet::TileShape shape = ts->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ // Half-offset shapes.
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
} else {
-#ifndef DISABLE_DEPRECATED
- // Previous decated format.
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ }
+ }
+ terrain = p_terrain;
+}
- uint32_t v = decode_uint32(&local[4]);
- // Extract the transform flags that used to be in the tilemap.
- bool flip_h = v & (1UL << 29);
- bool flip_v = v & (1UL << 30);
- bool transpose = v & (1UL << 31);
- v &= (1UL << 29) - 1;
+#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \
+ if (layer < 0) { \
+ layer = layers.size() + layer; \
+ }; \
+ ERR_FAIL_INDEX(layer, (int)layers.size()); \
+ layers[layer]->function(__VA_ARGS__);
- // Extract autotile/atlas coords.
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
+#define TILEMAP_CALL_FOR_LAYER_V(layer, err_value, function, ...) \
+ if (layer < 0) { \
+ layer = layers.size() + layer; \
+ }; \
+ ERR_FAIL_INDEX_V(layer, (int)layers.size(), err_value); \
+ return layers[layer]->function(__VA_ARGS__);
+
+Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+ // Transform to stacked layout.
+ Vector2i output = p_coords;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+ switch (p_from_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x -= 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && bool(output.y % 2)) {
+ output = Vector2i(output.x + output.y / 2 - 1, output.y);
+ } else {
+ output = Vector2i(output.x + output.y / 2, output.y);
+ }
+ } else {
+ if (output.x < 0 && bool(output.x % 2)) {
+ output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
+ } else {
+ output = Vector2i(output.x / 2, output.x + output.y * 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
+ output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
+ } else {
+ output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
+ }
+ } else {
+ if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
+ output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
+ } else {
+ output = Vector2i((output.x - output.y) / 2, output.x + output.y);
+ }
}
+ break;
+ }
- if (tile_set.is_valid()) {
- Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
- if (a.size() == 3) {
- set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
+ switch (p_to_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x += 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && (output.y % 2)) {
+ output = Vector2i(output.x - output.y / 2 + 1, output.y);
} else {
- ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ output = Vector2i(output.x - output.y / 2, output.y);
}
} else {
- int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
- set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(2 * output.x, -output.x + output.y / 2);
+ }
}
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y % 2) {
+ if (output.y > 0) {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
+ } else {
+ output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
+ }
+ }
+ break;
+ }
+
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+
+ return output;
+}
+
+void TileMap::set_selected_layer(int p_layer_id) {
+ ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
+ selected_layer = p_layer_id;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+
+ // Update the layers modulation.
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_selected_layer_changed();
+ }
+}
+
+int TileMap::get_selected_layer() const {
+ return selected_layer;
+}
+
+void TileMap::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _clear_internals();
+ _recreate_internals();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_internals();
+ } break;
+ }
+
+ // Transfers the notification to tileset plugins.
+ if (tile_set.is_valid()) {
+ switch (p_what) {
+ case TileMap::NOTIFICATION_ENTER_CANVAS: {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_canvas_entered();
+ }
+ } break;
+
+ case TileMap::NOTIFICATION_EXIT_CANVAS: {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_canvas_exited();
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ // Rendering.
+ if (tile_set.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
+ }
+ } break;
+
+ case TileMap::NOTIFICATION_VISIBILITY_CHANGED: {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_visibility_changed();
+ }
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Physics.
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_xform_changed();
+ }
+ } break;
+
+ case TileMap::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Physics.
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
#endif
+ if (is_inside_tree() && collision_animatable && !in_editor) {
+ // Update transform on the physics tick when in animatable mode.
+ last_valid_transform = new_transform;
+ set_notify_local_transform(false);
+ set_global_transform(new_transform);
+ set_notify_local_transform(true);
+ }
+ } break;
+
+ case TileMap::NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_local_xform_changed();
+ }
+
+ // Physics.
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+
+ // Only active when animatable. Send the new transform to the physics...
+ if (is_inside_tree() && !in_editor && collision_animatable) {
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ }
+ } break;
}
}
- emit_signal(SNAME("changed"));
}
-Vector<int> TileMap::_get_tile_data(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
+void TileMap::queue_update_dirty_quadrants() {
+ if (pending_update || !is_inside_tree()) {
+ return;
+ }
+ pending_update = true;
+ call_deferred(SNAME("_update_dirty_quadrants"));
+}
- // Export tile data to raw format
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- Vector<int> tile_data;
- tile_data.resize(tile_map.size() * 3);
- int *w = tile_data.ptrw();
+void TileMap::_update_dirty_quadrants() {
+ if (!pending_update) {
+ return;
+ }
- // Save in highest format
+ if (!is_inside_tree() || !tile_set.is_valid()) {
+ pending_update = false;
+ return;
+ }
- int idx = 0;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16((int16_t)(E.key.x), &ptr[0]);
- encode_uint16((int16_t)(E.key.y), &ptr[2]);
- encode_uint16(E.value.source_id, &ptr[4]);
- encode_uint16(E.value.coord_x, &ptr[6]);
- encode_uint16(E.value.coord_y, &ptr[8]);
- encode_uint16(E.value.alternative_tile, &ptr[10]);
- idx += 3;
+ // Physics:
+ Transform2D gl_transform = get_global_transform();
+ last_valid_transform = gl_transform;
+ new_transform = gl_transform;
+
+ // Update dirty quadrants on layers.
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->update_dirty_quadrants();
}
- return tile_data;
+ pending_update = false;
+}
+
+void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
+ if (p_tileset == tile_set) {
+ return;
+ }
+
+ // Set the tileset, registering to its changes.
+ if (tile_set.is_valid()) {
+ tile_set->disconnect_changed(callable_mp(this, &TileMap::_tile_set_changed));
+ }
+
+ if (!p_tileset.is_valid()) {
+ _clear_internals();
+ }
+
+ tile_set = p_tileset;
+
+ if (tile_set.is_valid()) {
+ tile_set->connect_changed(callable_mp(this, &TileMap::_tile_set_changed));
+ _clear_internals();
+ _recreate_internals();
+ }
+
+ emit_signal(CoreStringNames::get_singleton()->changed);
}
-void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
- // Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
- TileMapCell c = get_cell(q.layer, E_cell.value, true);
+Ref<TileSet> TileMap::get_tileset() const {
+ return tile_set;
+}
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
+void TileMap::set_quadrant_size(int p_size) {
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
+ quadrant_size = p_size;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- bool ret = false;
- if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
- TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+int TileMap::get_quadrant_size() const {
+ return quadrant_size;
+}
- // Create the runtime TileData.
- TileData *tile_data_runtime_use = tile_data->duplicate();
- tile_data_runtime_use->set_allow_transform(true);
- q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
+void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_animation_offset) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
- GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
- }
- }
- }
+ // Get the texture.
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
+ if (!tex.is_valid()) {
+ return;
+ }
+
+ // Check if we are in the texture, return otherwise.
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
+ return;
+ }
+
+ // Get tile data.
+ const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
+
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
+
+ // Compute the offset.
+ Vector2 tile_offset = tile_data->get_texture_origin();
+
+ // Get destination rect.
+ Rect2 dest_rect;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
+ dest_rect.size.x += FP_ADJUST;
+ dest_rect.size.y += FP_ADJUST;
+
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ } else {
+ dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
+ }
+
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
+
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
+ }
+
+ // Draw the tile.
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, p_animation_offset);
+
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
+ }
+ }
+}
+
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::add_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = layers.size() + p_to_pos + 1;
+ }
+
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Must clear before adding the layer.
+ _clear_internals();
+ Ref<TileMapLayer> new_layer;
+ new_layer.instantiate();
+ new_layer->set_tile_map(this);
+ layers.insert(p_to_pos, new_layer);
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i]->set_layer_index_in_tile_map_node(i);
+ }
+ _recreate_internals();
+ notify_property_list_changed();
+
+ emit_signal(CoreStringNames::get_singleton()->changed);
+
+ update_configuration_warnings();
+}
+
+void TileMap::move_layer(int p_layer, int p_to_pos) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Clear before shuffling layers.
+ _clear_internals();
+ Ref<TileMapLayer> layer = layers[p_layer];
+ layers.insert(p_to_pos, layer);
+ layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i]->set_layer_index_in_tile_map_node(i);
+ }
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer == p_layer) {
+ selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
+ }
+
+ emit_signal(CoreStringNames::get_singleton()->changed);
+
+ update_configuration_warnings();
+}
+
+void TileMap::remove_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear before removing the layer.
+ _clear_internals();
+ layers.remove_at(p_layer);
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i]->set_layer_index_in_tile_map_node(i);
+ }
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layer) {
+ selected_layer -= 1;
+ }
+
+ emit_signal(CoreStringNames::get_singleton()->changed);
+
+ update_configuration_warnings();
+}
+
+void TileMap::set_layer_name(int p_layer, String p_name) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_name, p_name);
+}
+
+String TileMap::get_layer_name(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, "", get_name);
+}
+
+void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_enabled, p_enabled);
+}
+
+bool TileMap::is_layer_enabled(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_enabled);
+}
+
+void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_modulate, p_modulate);
+}
+
+Color TileMap::get_layer_modulate(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, Color(), get_modulate);
+}
+
+void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_enabled, p_y_sort_enabled);
+}
+
+bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_y_sort_enabled);
+}
+
+void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_origin, p_y_sort_origin);
+}
+
+int TileMap::get_layer_y_sort_origin(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, 0, get_y_sort_origin);
+}
+
+void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_z_index, p_z_index);
+}
+
+int TileMap::get_layer_z_index(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, 0, get_z_index);
+}
+
+void TileMap::set_layer_navigation_map(int p_layer, RID p_map) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_navigation_map, p_map);
+}
+
+RID TileMap::get_layer_navigation_map(int p_layer) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, RID(), get_navigation_map);
+}
+
+void TileMap::set_collision_animatable(bool p_enabled) {
+ if (collision_animatable == p_enabled) {
+ return;
+ }
+ collision_animatable = p_enabled;
+ _clear_internals();
+ set_notify_local_transform(p_enabled);
+ set_physics_process_internal(p_enabled);
+ _recreate_internals();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+bool TileMap::is_collision_animatable() const {
+ return collision_animatable;
+}
+
+void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
+ if (collision_visibility_mode == p_show_collision) {
+ return;
+ }
+ collision_visibility_mode = p_show_collision;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
+ return collision_visibility_mode;
+}
+
+void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
+ if (navigation_visibility_mode == p_show_navigation) {
+ return;
+ }
+ navigation_visibility_mode = p_show_navigation;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
+ return navigation_visibility_mode;
+}
+
+void TileMap::set_y_sort_enabled(bool p_enable) {
+ if (is_y_sort_enabled() == p_enable) {
+ return;
+ }
+ Node2D::set_y_sort_enabled(p_enable);
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ update_configuration_warnings();
+}
+
+void TileMap::_clear_internals() {
+ // Clear quadrants.
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->clear_internals();
+ }
+}
+
+void TileMap::_recreate_internals() {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->recreate_internals();
+ }
+}
+
+/////////////////////////////// Rendering //////////////////////////////////////
+
+void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_cell, p_coords, p_source_id, p_atlas_coords, p_alternative_tile);
+}
+
+void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_cell, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
+int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSet::INVALID_SOURCE, get_cell_source_id, p_coords, p_use_proxies);
+}
+
+Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSetSource::INVALID_ATLAS_COORDS, get_cell_atlas_coords, p_coords, p_use_proxies);
+}
+
+int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSetSource::INVALID_TILE_ALTERNATIVE, get_cell_alternative_tile, p_coords, p_use_proxies);
+}
+
+TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, nullptr, get_cell_tile_data, p_coords, p_use_proxies);
+}
+
+Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, Ref<TileMapPattern>(), get_pattern, p_coords_array);
+}
+
+Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
+ ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
+ ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
+
+ Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y += 1;
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x -= 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y -= 1;
}
- q_list_element = q_list_element->next();
}
}
+
+ return output;
+}
+
+void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_pattern, p_position, p_pattern);
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> err_value;
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_constraints, p_to_replace, p_terrain_set, p_constraints);
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> err_value;
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_connect, p_coords_array, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> err_value;
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_path, p_coords_array, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> err_value;
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_pattern, p_coords_array, p_terrain_set, p_terrains_pattern, p_ignore_empty_terrains);
+}
+
+void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_cells_terrain_connect, p_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+}
+
+void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, set_cells_terrain_path, p_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+}
+
+TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, TileMapCell(), get_cell, p_coords, p_use_proxies);
+}
+
+Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
+ for (const Ref<TileMapLayer> &layer : layers) {
+ if (layer->has_body_rid(p_physics_body)) {
+ return layer->get_coords_for_body_rid(p_physics_body);
+ }
+ }
+ ERR_FAIL_V_MSG(Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
+}
+
+int TileMap::get_layer_for_body_rid(RID p_physics_body) {
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ if (layers[i]->has_body_rid(p_physics_body)) {
+ return i;
+ }
+ }
+ ERR_FAIL_V_MSG(-1, vformat("No tiles for the given body RID %d.", p_physics_body));
+}
+
+void TileMap::fix_invalid_tiles() {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->fix_invalid_tiles();
+ }
+}
+
+void TileMap::clear_layer(int p_layer) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, clear)
+}
+
+void TileMap::clear() {
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->clear();
+ }
+}
+
+void TileMap::force_update(int p_layer) {
+ if (p_layer >= 0) {
+ TILEMAP_CALL_FOR_LAYER(p_layer, force_update);
+ } else {
+ _clear_internals();
+ _recreate_internals();
+ }
}
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
- // Return the visible rect of the tilemap
- const_cast<TileMap *>(this)->_recompute_rect_cache();
- return rect_cache;
+ // Return the visible rect of the tilemap.
+ if (layers.is_empty()) {
+ return Rect2();
+ }
+
+ bool any_changed = false;
+ bool changed = false;
+ Rect2 rect = layers[0]->get_rect(changed);
+ any_changed |= changed;
+ for (unsigned int i = 1; i < layers.size(); i++) {
+ rect = rect.merge(layers[i]->get_rect(changed));
+ any_changed |= changed;
+ }
+ const_cast<TileMap *>(this)->item_rect_changed(any_changed);
+ return rect;
}
#endif
@@ -3124,15 +3341,20 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
- format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
+ format = (TileMapLayer::DataFormat)(p_value.operator int64_t()); // Set format used for loading.
return true;
}
} else if (p_name == "tile_data") { // Kept for compatibility reasons.
if (p_value.is_array()) {
- if (layers.size() < 1) {
- layers.resize(1);
+ if (layers.size() == 0) {
+ Ref<TileMapLayer> new_layer;
+ new_layer.instantiate();
+ new_layer->set_tile_map(this);
+ new_layer->set_layer_index_in_tile_map_node(0);
+ layers.push_back(new_layer);
}
- _set_tile_data(0, p_value);
+ layers[0]->set_tile_data(format, p_value);
+ emit_signal(CoreStringNames::get_singleton()->changed);
return true;
}
return false;
@@ -3145,12 +3367,16 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (index >= (int)layers.size()) {
_clear_internals();
while (index >= (int)layers.size()) {
- layers.push_back(TileMapLayer());
+ Ref<TileMapLayer> new_layer;
+ new_layer.instantiate();
+ new_layer->set_tile_map(this);
+ new_layer->set_layer_index_in_tile_map_node(index);
+ layers.push_back(new_layer);
}
_recreate_internals();
notify_property_list_changed();
- emit_signal(SNAME("changed"));
+ emit_signal(CoreStringNames::get_singleton()->changed);
update_configuration_warnings();
}
@@ -3173,7 +3399,8 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
set_layer_z_index(index, p_value);
return true;
} else if (components[1] == "tile_data") {
- _set_tile_data(index, p_value);
+ layers[index]->set_tile_data(format, p_value);
+ emit_signal(CoreStringNames::get_singleton()->changed);
return true;
} else {
return false;
@@ -3185,7 +3412,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
- r_ret = FORMAT_3; // When saving, always save highest format
+ r_ret = TileMapLayer::FORMAT_MAX - 1; // When saving, always save highest format.
return true;
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
int index = components[0].trim_prefix("layer_").to_int();
@@ -3212,7 +3439,7 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_layer_z_index(index);
return true;
} else if (components[1] == "tile_data") {
- r_ret = _get_tile_data(index);
+ r_ret = layers[index]->get_tile_data();
return true;
} else {
return false;
@@ -3236,7 +3463,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE CELL
+ // SHOULD RETURN THE CENTER OF THE CELL.
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
Vector2 ret = p_pos;
@@ -3245,7 +3472,7 @@ Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
- // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap.
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (tile_set->get_tile_layout()) {
case TileSet::TILE_LAYOUT_STACKED:
@@ -3267,7 +3494,7 @@ Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
break;
}
- } else { // TILE_OFFSET_AXIS_VERTICAL
+ } else { // TILE_OFFSET_AXIS_VERTICAL.
switch (tile_set->get_tile_layout()) {
case TileSet::TILE_LAYOUT_STACKED:
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
@@ -3291,7 +3518,7 @@ Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
}
}
- // Multiply by the overlapping ratio
+ // Multiply by the overlapping ratio.
double overlapping_ratio = 1.0;
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
@@ -3300,7 +3527,7 @@ Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
overlapping_ratio = 0.75;
}
ret.y *= overlapping_ratio;
- } else { // TILE_OFFSET_AXIS_VERTICAL
+ } else { // TILE_OFFSET_AXIS_VERTICAL.
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
overlapping_ratio = 0.5;
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
@@ -3322,7 +3549,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
- // Divide by the overlapping ratio
+ // Divide by the overlapping ratio.
double overlapping_ratio = 1.0;
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
@@ -3331,7 +3558,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
overlapping_ratio = 0.75;
}
ret.y /= overlapping_ratio;
- } else { // TILE_OFFSET_AXIS_VERTICAL
+ } else { // TILE_OFFSET_AXIS_VERTICAL.
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
overlapping_ratio = 0.5;
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
@@ -3343,7 +3570,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
// For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
- // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap.
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
// Smart floor of the position
Vector2 raw_pos = ret;
@@ -3353,7 +3580,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ret = ret.floor();
}
- // Compute the tile offset, and if we might the output for a neighbor top tile
+ // Compute the tile offset, and if we might the output for a neighbor top tile.
Vector2 in_tile_pos = raw_pos - ret;
bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
@@ -3408,8 +3635,8 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
}
break;
}
- } else { // TILE_OFFSET_AXIS_VERTICAL
- // Smart floor of the position
+ } else { // TILE_OFFSET_AXIS_VERTICAL.
+ // Smart floor of the position.
Vector2 raw_pos = ret;
if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
@@ -3417,7 +3644,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ret = ret.floor();
}
- // Compute the tile offset, and if we might the output for a neighbor top tile
+ // Compute the tile offset, and if we might the output for a neighbor top tile.
Vector2 in_tile_pos = raw_pos - ret;
bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
@@ -3546,7 +3773,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
default:
ERR_FAIL_V(p_coords);
}
- } else { // Half-offset shapes (square and hexagon)
+ } else { // Half-offset shapes (square and hexagon).
switch (tile_set->get_tile_layout()) {
case TileSet::TILE_LAYOUT_STACKED: {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
@@ -3856,63 +4083,23 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
}
TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
-
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- a.resize(layers[p_layer].tile_map.size());
- int i = 0;
- for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
- Vector2i p(E.key.x, E.key.y);
- a[i++] = p;
- }
-
- return a;
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, TypedArray<Vector2i>(), get_used_cells);
}
TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
-
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
- if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.source_id) &&
- (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.get_atlas_coords()) &&
- (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.alternative_tile)) {
- a.push_back(E.key);
- }
- }
-
- return a;
+ TILEMAP_CALL_FOR_LAYER_V(p_layer, TypedArray<Vector2i>(), get_used_cells_by_id);
}
-Rect2i TileMap::get_used_rect() { // Not const because of cache
- // Return the rect of the currently used area
- if (used_rect_cache_dirty) {
- bool first = true;
- used_rect_cache = Rect2i();
-
- for (unsigned int i = 0; i < layers.size(); i++) {
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- if (tile_map.size() > 0) {
- if (first) {
- used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
- first = false;
- }
-
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
- }
- }
- }
-
- if (!first) { // first is true if every layer is empty.
- used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
- }
- used_rect_cache_dirty = false;
+Rect2i TileMap::get_used_rect() const {
+ // Return the visible rect of the tilemap.
+ if (layers.is_empty()) {
+ return Rect2i();
}
-
- return used_rect_cache;
+ Rect2 rect = layers[0]->get_used_rect();
+ for (unsigned int i = 1; i < layers.size(); i++) {
+ rect = rect.merge(layers[i]->get_used_rect());
+ }
+ return rect;
}
// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
@@ -3920,13 +4107,8 @@ Rect2i TileMap::get_used_rect() { // Not const because of cache
void TileMap::set_light_mask(int p_light_mask) {
// Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- for (const RID &ci : E.value.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
- }
- }
- _rendering_update_layer(layer);
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_light_mask_changed();
}
}
@@ -3935,14 +4117,8 @@ void TileMap::set_material(const Ref<Material> &p_material) {
CanvasItem::set_material(p_material);
// Update material for the whole tilemap.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- TileMapQuadrant &q = E.value;
- for (const RID &ci : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- }
- }
- _rendering_update_layer(layer);
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_material_changed();
}
}
@@ -3951,46 +4127,24 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
CanvasItem::set_use_parent_material(p_use_parent_material);
// Update use_parent_material for the whole tilemap.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- TileMapQuadrant &q = E.value;
- for (const RID &ci : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- }
- }
- _rendering_update_layer(layer);
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_use_parent_material_changed();
}
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap.
CanvasItem::set_texture_filter(p_texture_filter);
- TextureFilter target_filter = get_texture_filter_in_tree();
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
- TileMapQuadrant &q = F->value;
- for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter));
- _make_quadrant_dirty(F);
- }
- }
- _rendering_update_layer(layer);
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_texture_filter_changed();
}
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap.
CanvasItem::set_texture_repeat(p_texture_repeat);
- TextureRepeat target_repeat = get_texture_repeat_in_tree();
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
- TileMapQuadrant &q = F->value;
- for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat));
- _make_quadrant_dirty(F);
- }
- }
- _rendering_update_layer(layer);
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->notify_texture_repeat_changed();
}
}
@@ -4088,15 +4242,15 @@ PackedStringArray TileMap::get_configuration_warnings() const {
// Retrieve the set of Z index values with a Y-sorted layer.
RBSet<int> y_sorted_z_index;
- for (const TileMapLayer &layer : layers) {
- if (layer.y_sort_enabled) {
- y_sorted_z_index.insert(layer.z_index);
+ for (const Ref<TileMapLayer> &layer : layers) {
+ if (layer->is_y_sort_enabled()) {
+ y_sorted_z_index.insert(layer->get_z_index());
}
}
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
- for (const TileMapLayer &layer : layers) {
- if (!layer.y_sort_enabled && y_sorted_z_index.has(layer.z_index)) {
+ for (const Ref<TileMapLayer> &layer : layers) {
+ if (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) {
warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
break;
}
@@ -4104,8 +4258,8 @@ PackedStringArray TileMap::get_configuration_warnings() const {
// Check if Y-sort is enabled on a layer but not on the node.
if (!is_y_sort_enabled()) {
- for (const TileMapLayer &layer : layers) {
- if (layer.y_sort_enabled) {
+ for (const Ref<TileMapLayer> &layer : layers) {
+ if (layer->is_y_sort_enabled()) {
warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself."));
break;
}
@@ -4116,8 +4270,8 @@ PackedStringArray TileMap::get_configuration_warnings() const {
if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
bool warn = !is_y_sort_enabled();
if (!warn) {
- for (const TileMapLayer &layer : layers) {
- if (!layer.y_sort_enabled) {
+ for (const Ref<TileMapLayer> &layer : layers) {
+ if (!layer->is_y_sort_enabled()) {
warn = true;
break;
}
@@ -4155,6 +4309,13 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("set_layer_navigation_map", "layer", "map"), &TileMap::set_layer_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_layer_navigation_map", "layer"), &TileMap::get_layer_navigation_map);
+
+#ifndef DISABLE_DEPRECATED
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_layer_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_layer_navigation_map);
+#endif // DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
@@ -4164,9 +4325,6 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_navigation_map);
-
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
@@ -4216,9 +4374,9 @@ void TileMap::_bind_methods() {
ADD_ARRAY("layers", "layer_");
- ADD_PROPERTY_DEFAULT("format", FORMAT_1);
+ ADD_PROPERTY_DEFAULT("format", TileMapLayer::FORMAT_1);
- ADD_SIGNAL(MethodInfo("changed"));
+ ADD_SIGNAL(MethodInfo(CoreStringNames::get_singleton()->changed));
BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
@@ -4226,9 +4384,11 @@ void TileMap::_bind_methods() {
}
void TileMap::_tile_set_changed() {
- emit_signal(SNAME("changed"));
+ emit_signal(CoreStringNames::get_singleton()->changed);
_tile_set_changed_deferred_update_needed = true;
- instantiated_scenes.clear();
+ for (Ref<TileMapLayer> &layer : layers) {
+ layer->clear_instantiated_scenes();
+ }
call_deferred(SNAME("_tile_set_changed_deferred_update"));
update_configuration_warnings();
}
@@ -4245,7 +4405,11 @@ TileMap::TileMap() {
set_notify_transform(true);
set_notify_local_transform(false);
- layers.resize(1);
+ Ref<TileMapLayer> new_layer;
+ new_layer.instantiate();
+ new_layer->set_tile_map(this);
+ new_layer->set_layer_index_in_tile_map_node(0);
+ layers.push_back(new_layer);
}
TileMap::~TileMap() {
@@ -4255,3 +4419,6 @@ TileMap::~TileMap() {
_clear_internals();
}
+
+#undef TILEMAP_CALL_FOR_LAYER
+#undef TILEMAP_CALL_FOR_LAYER_V