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-rw-r--r--scene/2d/tile_map.h405
1 files changed, 242 insertions, 163 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 13c0eb4a95..0ad47c51da 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -37,6 +37,58 @@
class TileSetAtlasSource;
+class TerrainConstraint {
+private:
+ const TileMap *tile_map = nullptr;
+ Vector2i base_cell_coords;
+ int bit = -1;
+ int terrain = -1;
+
+ int priority = 1;
+
+public:
+ bool operator<(const TerrainConstraint &p_other) const {
+ if (base_cell_coords == p_other.base_cell_coords) {
+ return bit < p_other.bit;
+ }
+ return base_cell_coords < p_other.base_cell_coords;
+ }
+
+ String to_string() const {
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
+ }
+
+ Vector2i get_base_cell_coords() const {
+ return base_cell_coords;
+ }
+
+ bool is_center_bit() const {
+ return bit == 0;
+ }
+
+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+
+ void set_terrain(int p_terrain) {
+ terrain = p_terrain;
+ }
+
+ int get_terrain() const {
+ return terrain;
+ }
+
+ void set_priority(int p_priority) {
+ priority = p_priority;
+ }
+
+ int get_priority() const {
+ return priority;
+ }
+
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
+ TerrainConstraint(){};
+};
+
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
@@ -52,13 +104,12 @@ struct TileMapQuadrant {
// Dirty list element.
SelfList<TileMapQuadrant> dirty_list_element;
- // Quadrant layer and coords.
- int layer = -1;
+ // Quadrant coords.
Vector2i coords;
- // TileMapCells
+ // TileMapCells.
RBSet<Vector2i> cells;
- // We need those two maps to sort by local position for rendering
+ // We need those two maps to sort by local position for rendering.
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
RBMap<Vector2i, Vector2> map_to_local;
RBMap<Vector2, Vector2i, CoordsWorldComparator> local_to_map;
@@ -83,7 +134,6 @@ struct TileMapQuadrant {
HashMap<Vector2i, TileData *> runtime_tile_data_cache;
void operator=(const TileMapQuadrant &q) {
- layer = q.layer;
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
canvas_items = q.canvas_items;
@@ -94,7 +144,6 @@ struct TileMapQuadrant {
TileMapQuadrant(const TileMapQuadrant &q) :
dirty_list_element(this) {
- layer = q.layer;
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
canvas_items = q.canvas_items;
@@ -108,62 +157,174 @@ struct TileMapQuadrant {
}
};
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
-
+class TileMapLayer : public RefCounted {
public:
- class TerrainConstraint {
- private:
- const TileMap *tile_map;
- Vector2i base_cell_coords;
- int bit = -1;
- int terrain = -1;
-
- int priority = 1;
-
- public:
- bool operator<(const TerrainConstraint &p_other) const {
- if (base_cell_coords == p_other.base_cell_coords) {
- return bit < p_other.bit;
- }
- return base_cell_coords < p_other.base_cell_coords;
- }
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3,
+ FORMAT_MAX,
+ };
- String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
- }
+private:
+ // Exposed properties.
+ String name;
+ bool enabled = true;
+ Color modulate = Color(1, 1, 1, 1);
+ bool y_sort_enabled = false;
+ int y_sort_origin = 0;
+ int z_index = 0;
+ RID navigation_map;
+ bool uses_world_navigation_map = false;
+
+ // Internal.
+ TileMap *tile_map_node = nullptr;
+ int layer_index_in_tile_map_node = -1;
+ RID canvas_item;
+ bool _rendering_quadrant_order_dirty = false;
+ HashMap<Vector2i, TileMapCell> tile_map;
+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+
+ // Rect cache.
+ mutable Rect2 rect_cache;
+ mutable bool rect_cache_dirty = true;
+ mutable Rect2i used_rect_cache;
+ mutable bool used_rect_cache_dirty = true;
+
+ // Quadrants management.
+ Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(const Vector2i &p_qk);
+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
- Vector2i get_base_cell_coords() const {
- return base_cell_coords;
- }
+ // Per-system methods.
+ void _rendering_notification(int p_what);
+ void _rendering_update();
+ void _rendering_cleanup();
+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _rendering_reorder_quadrants(int &r_index);
+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- bool is_center_bit() const {
- return bit == 0;
- }
+ HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+ void _navigation_update();
+ void _navigation_cleanup();
+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- void set_terrain(int p_terrain) {
- terrain = p_terrain;
- }
+ HashSet<Vector2i> instantiated_scenes;
+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- int get_terrain() const {
- return terrain;
- }
+ // Runtime tile data.
+ void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void set_priority(int p_priority) {
- priority = p_priority;
- }
+ // Terrains.
+ TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
- int get_priority() const {
- return priority;
- }
+public:
+ // TileMap node.
+ void set_tile_map(TileMap *p_tile_map);
+ void set_layer_index_in_tile_map_node(int p_index);
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
- TerrainConstraint(){};
- };
+ // Rect caching.
+ Rect2 get_rect(bool &r_changed) const;
+ // Terrains.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
+
+ // Not exposed to users.
+ TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_effective_quadrant_size() const;
+
+ // For TileMap node's use.
+ void notify_canvas_entered();
+ void notify_visibility_changed();
+ void notify_xform_changed();
+ void notify_local_xform_changed();
+ void notify_canvas_exited();
+ void notify_selected_layer_changed();
+ void notify_light_mask_changed();
+ void notify_material_changed();
+ void notify_use_parent_material_changed();
+ void notify_texture_filter_changed();
+ void notify_texture_repeat_changed();
+ void update_dirty_quadrants();
+ void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
+ Vector<int> get_tile_data() const;
+ void clear_instantiated_scenes();
+ void clear_internals(); // Exposed for now to tilemap, but ideally, we should avoid it.
+ void recreate_internals(); // Exposed for now to tilemap, but ideally, we should avoid it.
+
+ // --- Exposed in TileMap ---
+
+ // Cells manipulation.
+ void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void erase_cell(const Vector2i &p_coords);
+
+ int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
+ void clear();
+
+ // Patterns.
+ Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
+ void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
+
+ // Terrains.
+ void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+ void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+
+ // Cells usage.
+ TypedArray<Vector2i> get_used_cells() const;
+ TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
+ Rect2i get_used_rect() const;
+
+ // Layer properties.
+ void set_name(String p_name);
+ String get_name() const;
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+ void set_modulate(Color p_modulate);
+ Color get_modulate() const;
+ void set_y_sort_enabled(bool p_y_sort_enabled);
+ bool is_y_sort_enabled() const;
+ void set_y_sort_origin(int p_y_sort_origin);
+ int get_y_sort_origin() const;
+ void set_z_index(int p_z_index);
+ int get_z_index() const;
+ void set_navigation_map(RID p_map);
+ RID get_navigation_map() const;
+
+ // In case something goes wrong.
+ void force_update();
+
+ // Fixing and clearing methods.
+ void fix_invalid_tiles();
+
+ // Find coords for body.
+ bool has_body_rid(RID p_physics_body) const;
+ Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
+};
+
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
+
+public:
enum VisibilityMode {
VISIBILITY_MODE_DEFAULT,
VISIBILITY_MODE_FORCE_SHOW,
@@ -174,12 +335,7 @@ private:
friend class TileSetPlugin;
// A compatibility enum to specify how is the data if formatted.
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2,
- FORMAT_3
- };
- mutable DataFormat format = FORMAT_3;
+ mutable TileMapLayer::DataFormat format = TileMapLayer::FORMAT_3;
static constexpr float FP_ADJUST = 0.00001;
@@ -190,99 +346,17 @@ private:
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
- // Updates.
- bool pending_update = false;
-
- // Rect.
- Rect2 rect_cache;
- bool rect_cache_dirty = true;
- Rect2i used_rect_cache;
- bool used_rect_cache_dirty = true;
-
- // TileMap layers.
- struct TileMapLayer {
- String name;
- bool enabled = true;
- Color modulate = Color(1, 1, 1, 1);
- bool y_sort_enabled = false;
- int y_sort_origin = 0;
- int z_index = 0;
- RID canvas_item;
- HashMap<Vector2i, TileMapCell> tile_map;
- HashMap<Vector2i, TileMapQuadrant> quadrant_map;
- SelfList<TileMapQuadrant>::List dirty_quadrant_list;
- RID navigation_map;
- bool uses_world_navigation_map = false;
- };
- LocalVector<TileMapLayer> layers;
+ // Layers.
+ LocalVector<Ref<TileMapLayer>> layers;
int selected_layer = -1;
- // Mapping for RID to coords.
- HashMap<RID, Vector2i> bodies_coords;
- // Mapping for RID to tile layer.
- HashMap<RID, int> bodies_layers;
-
- // Quadrants and internals management.
- Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
-
- HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
-
- void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
- void _make_all_quadrants_dirty();
- void _queue_update_dirty_quadrants();
-
- void _update_dirty_quadrants();
-
- void _recreate_layer_internals(int p_layer);
- void _recreate_internals();
-
- void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
- void _clear_layer_internals(int p_layer);
void _clear_internals();
+ void _recreate_internals();
- HashSet<Vector3i> instantiated_scenes;
-
- // Rect caching.
- void _recompute_rect_cache();
-
- // Per-system methods.
- bool _rendering_quadrant_order_dirty = false;
- void _rendering_notification(int p_what);
- void _rendering_update_layer(int p_layer);
- void _rendering_cleanup_layer(int p_layer);
- void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
- void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+ bool pending_update = false;
Transform2D last_valid_transform;
Transform2D new_transform;
- void _physics_notification(int p_what);
- void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
-
- void _navigation_notification(int p_what);
- void _navigation_update_layer(int p_layer);
- void _navigation_cleanup_layer(int p_layer);
- void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
-
- void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
-
- // Terrains.
- TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
- RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
- RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
-
- // Set and get tiles from data arrays.
- void _set_tile_data(int p_layer, const Vector<int> &p_data);
- Vector<int> _get_tile_data(int p_layer) const;
-
- void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
void _tile_set_changed();
bool _tile_set_changed_deferred_update_needed = false;
@@ -296,17 +370,22 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ Rect2i _get_used_rect_bind_compat_78328();
+ static void _bind_compatibility_methods();
+#endif
+
public:
static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
- enum {
- INVALID_CELL = -1
- };
-
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
#endif
+ // Called by TileMapLayers.
+ void queue_update_dirty_quadrants();
+ void _update_dirty_quadrants();
+
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
@@ -320,6 +399,7 @@ public:
void add_layer(int p_to_pos);
void move_layer(int p_layer, int p_to_pos);
void remove_layer(int p_layer);
+
void set_layer_name(int p_layer, String p_name);
String get_layer_name(int p_layer) const;
void set_layer_enabled(int p_layer, bool p_visible);
@@ -332,6 +412,9 @@ public:
int get_layer_y_sort_origin(int p_layer) const;
void set_layer_z_index(int p_layer, int p_z_index);
int get_layer_z_index(int p_layer) const;
+ void set_layer_navigation_map(int p_layer, RID p_map);
+ RID get_layer_navigation_map(int p_layer) const;
+
void set_selected_layer(int p_layer_id); // For editor use.
int get_selected_layer() const;
@@ -345,9 +428,6 @@ public:
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode();
- void set_navigation_map(int p_layer, RID p_map);
- RID get_navigation_map(int p_layer) const;
-
// Cells accessors.
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
void erase_cell(int p_layer, const Vector2i &p_coords);
@@ -362,20 +442,19 @@ public:
Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
- // Terrains.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
+ // Terrains (Not exposed).
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
+ // Terrains (exposed).
void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- // Not exposed to users
+ // Not exposed to users.
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
int get_effective_quadrant_size(int p_layer) const;
- //---
virtual void set_y_sort_enabled(bool p_enable) override;
@@ -387,9 +466,9 @@ public:
TypedArray<Vector2i> get_used_cells(int p_layer) const;
TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
- Rect2i get_used_rect(); // Not const because of cache
+ Rect2i get_used_rect() const;
- // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
virtual void set_light_mask(int p_light_mask) override;
virtual void set_material(const Ref<Material> &p_material) override;
virtual void set_use_parent_material(bool p_use_parent_material) override;
@@ -404,18 +483,18 @@ public:
// Fixing and clearing methods.
void fix_invalid_tiles();
- // Clears tiles from a given layer
+ // Clears tiles from a given layer.
void clear_layer(int p_layer);
void clear();
- // Force a TileMap update
+ // Force a TileMap update.
void force_update(int p_layer = -1);
// Helpers?
TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);
void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D());
- // Virtual function to modify the TileData at runtime
+ // Virtual function to modify the TileData at runtime.
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);