diff options
Diffstat (limited to 'scene/2d/tile_map_layer.cpp')
-rw-r--r-- | scene/2d/tile_map_layer.cpp | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index ebb03e4e73..c4a2f35d31 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -823,6 +823,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer); + real_t physics_priority = tile_set->get_physics_layer_collision_priority(tile_set_physics_layer); RID body = r_cell_data.bodies[tile_set_physics_layer]; if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) { @@ -849,6 +850,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { ps->body_attach_object_instance_id(body, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id()); ps->body_set_collision_layer(body, physics_layer); ps->body_set_collision_mask(body, physics_mask); + ps->body_set_collision_priority(body, physics_priority); ps->body_set_pickable(body, false); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer)); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer)); @@ -946,7 +948,7 @@ void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vect rs->canvas_item_add_set_transform(p_canvas_item, Transform2D()); } } -}; +} #endif // DEBUG_ENABLED /////////////////////////////// Navigation ////////////////////////////////////// @@ -1458,6 +1460,24 @@ void TileMapLayer::_clear_runtime_update_tile_data_for_cell(CellData &r_cell_dat } } +void TileMapLayer::_update_cells_callback(bool p_force_cleanup) { + if (!GDVIRTUAL_IS_OVERRIDDEN(_update_cells)) { + return; + } + + // Check if we should cleanup everything. + bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree(); + + // List all the dirty cell's positions to notify script of cell updates. + TypedArray<Vector2i> dirty_cell_positions; + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + dirty_cell_positions.push_back(cell_data.coords); + } + + GDVIRTUAL_CALL(_update_cells, dirty_cell_positions, forced_cleanup); +} + TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) const { if (tile_set.is_null()) { return TileSet::TerrainsPattern(); @@ -1671,6 +1691,10 @@ void TileMapLayer::_internal_update(bool p_force_cleanup) { // This may add cells to the dirty list if a runtime modification has been notified. _build_runtime_update_tile_data(p_force_cleanup); + // Callback for implementing custom subsystems. + // This may add to the dirty list if some cells are changed inside _update_cells. + _update_cells_callback(p_force_cleanup); + // Update all subsystems. _rendering_update(p_force_cleanup); _physics_update(p_force_cleanup); @@ -1859,6 +1883,7 @@ void TileMapLayer::_bind_methods() { GDVIRTUAL_BIND(_use_tile_data_runtime_update, "coords"); GDVIRTUAL_BIND(_tile_data_runtime_update, "coords", "tile_data"); + GDVIRTUAL_BIND(_update_cells, "coords", "forced_cleanup"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "tile_map_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_tile_map_data_from_array", "get_tile_map_data_as_array"); |