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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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tile_map_layer.cpp
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-0
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+23
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Add `TileMapLayer._update_cells` virtual callback called when the TileMapLaye...
Souchet Ferdinand
2024-11-11
1
-0
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+23
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-0
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+2
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Add collision priority property to TileSet physics layers
Danni
2024-11-02
1
-0
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+2
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement multiple occlusion polygons within each TileSet occlusion layer
Gilles Roudière
2024-09-03
1
-39
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+58
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Merge pull request #90945 from Scony/extract-navigation-defaults
Rémi Verschelde
2024-08-29
1
-1
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+1
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Extract navigation-related defaults to separate header
Pawel Lampe
2024-08-27
1
-1
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+1
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Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-...
Rémi Verschelde
2024-08-28
1
-2
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+20
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Add occlusion enabled options to tile map layer
Sora
2024-07-22
1
-2
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+20
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Add helper methods to check for tile transforms
kobewi
2024-08-12
1
-0
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+16
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Fix some TileMapLayer editing problems
kobewi
2024-06-29
1
-1
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+1
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Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Rémi Verschelde
2024-06-28
1
-0
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+6
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Allow selecting TileMapLayers by clicking them
kobewi
2024-05-16
1
-0
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+6
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Fix TileMapLayer not respecting physics interpolation mode
Ricardo Buring
2024-06-18
1
-5
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+47
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Implement X-draw-order switch in TileMapLayer
Gilles Roudière
2024-06-10
1
-8
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+40
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Remove some TileMap dependencies from TileMapLayer
kobewi
2024-05-21
1
-5
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+90
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Fix 2d sdf collision for TileMapLayer
cosparks
2024-05-20
1
-0
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+1
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
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+0
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-20
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+20
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-4
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+2
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Don't store TileMapLayer data if empty
kobewi
2024-04-19
1
-0
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+9
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[TileMap] Fix forcing cleanup on exiting tree/canvas
A Thousand Ships
2024-04-04
1
-30
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+28
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Expose TileMapLayer
Gilles Roudière
2024-04-03
1
-394
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+431
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
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+17
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Remove almost all remaining dependencies of TileMapLayer on TileMap
Gilles Roudière
2024-02-29
1
-117
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+221
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Prevent threading problems in `TileMap`
A Thousand Ships
2024-02-27
1
-4
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+9
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-2
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+2
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Fixes a memory leak with TileMap runtime updates
Gilles Roudière
2024-02-21
1
-8
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+19
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Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
Rémi Verschelde
2024-02-13
1
-1
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+1
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Fix regression where tile-specific materials were ignored.
Eoin O'Neill
2024-02-10
1
-1
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+1
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Change TileMapEditor to TileMapLayerEditor
Gilles Roudière
2024-02-12
1
-147
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+175
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Make TileMapLayers extend Node2D and work as children of TileMap
Gilles Roudière
2024-01-17
1
-295
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+351
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Fix some TileMap debug drawing truncating to ints
kleonc
2024-01-14
1
-4
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+4
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Fix TileMap quadrant canvas item position not being local
kleonc
2024-01-08
1
-1
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+1
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Move TileMapLayer to its own files
Gilles Roudière
2024-01-05
1
-0
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+2886