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Diffstat (limited to 'scene/2d/tile_map_layer.cpp')
-rw-r--r-- | scene/2d/tile_map_layer.cpp | 2942 |
1 files changed, 2942 insertions, 0 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp new file mode 100644 index 0000000000..df79b3fee6 --- /dev/null +++ b/scene/2d/tile_map_layer.cpp @@ -0,0 +1,2942 @@ +/**************************************************************************/ +/* tile_map_layer.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "tile_map_layer.h" + +#include "core/core_string_names.h" +#include "core/io/marshalls.h" +#include "scene/gui/control.h" +#include "scene/resources/world_2d.h" +#include "servers/navigation_server_2d.h" + +#ifdef DEBUG_ENABLED +#include "servers/navigation_server_3d.h" +#endif // DEBUG_ENABLED + +TileMap *TileMapLayer::_fetch_tilemap() const { + return TileMap::cast_to<TileMap>(get_parent()); +} + +Ref<TileSet> TileMapLayer::_fetch_tileset() const { + TileMap *tile_map_node = _fetch_tilemap(); + if (!tile_map_node) { + return Ref<TileSet>(); + } + return tile_map_node->get_tileset(); +} + +#ifdef DEBUG_ENABLED +/////////////////////////////// Debug ////////////////////////////////////////// +constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16; + +Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const { + return Vector2i( + p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE, + p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE); +} + +void TileMapLayer::_debug_update() { + const Ref<TileSet> &tile_set = _fetch_tileset(); + RenderingServer *rs = RenderingServer::get_singleton(); + + // Check if we should cleanup everything. + bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree(); + + if (forced_cleanup) { + for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) { + // Free the quadrant. + Ref<DebugQuadrant> &debug_quadrant = kv.value; + if (debug_quadrant->canvas_item.is_valid()) { + rs->free(debug_quadrant->canvas_item); + } + } + debug_quadrant_map.clear(); + _debug_was_cleaned_up = true; + return; + } + + // Check if anything is dirty, in such a case, redraw debug. + bool anything_changed = false; + for (int i = 0; i < DIRTY_FLAGS_MAX; i++) { + if (dirty.flags[i]) { + anything_changed = true; + break; + } + } + + // List all debug quadrants to update, creating new ones if needed. + SelfList<DebugQuadrant>::List dirty_debug_quadrant_list; + + if (_debug_was_cleaned_up || anything_changed) { + // Update all cells. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + CellData &cell_data = kv.value; + _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list); + } + } else { + // Update dirty cells. + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list); + } + } + + // Update those quadrants. + for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) { + SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating. + + DebugQuadrant &debug_quadrant = *quadrant_list_element->self(); + + // Check if the quadrant has a tile. + bool has_a_tile = false; + RID &ci = debug_quadrant.canvas_item; + for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { + has_a_tile = true; + break; + } + } + + if (has_a_tile) { + // Update the quadrant. + if (ci.is_valid()) { + rs->canvas_item_clear(ci); + } else { + ci = rs->canvas_item_create(); + rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1); + rs->canvas_item_set_parent(ci, get_canvas_item()); + } + + const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE); + Transform2D xform(0, quadrant_pos); + rs->canvas_item_set_transform(ci, xform); + + for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { + _rendering_draw_cell_debug(ci, quadrant_pos, cell_data); + _physics_draw_cell_debug(ci, quadrant_pos, cell_data); + _navigation_draw_cell_debug(ci, quadrant_pos, cell_data); + _scenes_draw_cell_debug(ci, quadrant_pos, cell_data); + } + } + } else { + // Free the quadrant. + if (ci.is_valid()) { + rs->free(ci); + } + quadrant_list_element->remove_from_list(); + debug_quadrant_map.erase(debug_quadrant.quadrant_coords); + } + + quadrant_list_element = next_quadrant_list_element; + } + + dirty_debug_quadrant_list.clear(); + + _debug_was_cleaned_up = false; +} + +void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) { + Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords); + + if (!debug_quadrant_map.has(quadrant_coords)) { + // Create a new quadrant and add it to the quadrant map. + Ref<DebugQuadrant> new_quadrant; + new_quadrant.instantiate(); + new_quadrant->quadrant_coords = quadrant_coords; + debug_quadrant_map[quadrant_coords] = new_quadrant; + } + + // Add the cell to its quadrant, if it is not already in there. + Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords]; + if (!r_cell_data.debug_quadrant_list_element.in_list()) { + debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element); + } + + // Mark the quadrant as dirty. + if (!debug_quadrant->dirty_quadrant_list_element.in_list()) { + r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element); + } +} +#endif // DEBUG_ENABLED + +/////////////////////////////// Rendering ////////////////////////////////////// +void TileMapLayer::_rendering_update() { + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + RenderingServer *rs = RenderingServer::get_singleton(); + + // Check if we should cleanup everything. + bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree(); + + // ----------- Layer level processing ----------- + if (!forced_cleanup) { + // Update the layer's CanvasItem. + set_use_parent_material(true); + set_light_mask(tile_map_node->get_light_mask()); + + // Modulate the layer. + Color layer_modulate = get_modulate(); + int selected_layer = tile_map_node->get_selected_layer(); + if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) { + int z_selected = tile_map_node->get_layer_z_index(selected_layer); + int layer_z_index = get_z_index(); + if (layer_z_index < z_selected || (layer_z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) { + layer_modulate = layer_modulate.darkened(0.5); + } else if (layer_z_index > z_selected || (layer_z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) { + layer_modulate = layer_modulate.darkened(0.5); + layer_modulate.a *= 0.3; + } + } + rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate); + } + + // ----------- Quadrants processing ----------- + + // List all rendering quadrants to update, creating new ones if needed. + SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list; + + // Check if anything changed that might change the quadrant shape. + // If so, recreate everything. + bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE] || + (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET])); + + // Free all quadrants. + if (forced_cleanup || quandrant_shape_changed) { + for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) { + for (int i = 0; i < kv.value->canvas_items.size(); i++) { + const RID &ci = kv.value->canvas_items[i]; + if (ci.is_valid()) { + rs->free(ci); + } + } + kv.value->cells.clear(); + } + rendering_quadrant_map.clear(); + _rendering_was_cleaned_up = true; + } + + if (!forced_cleanup) { + // List all quadrants to update, recreating them if needed. + if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) { + // Update all cells. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + CellData &cell_data = kv.value; + _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list); + } + } else { + // Update dirty cells. + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list); + } + } + + // Update all dirty quadrants. + for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) { + SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating. + + const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self(); + + // Check if the quadrant has a tile. + bool has_a_tile = false; + for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { + has_a_tile = true; + break; + } + } + + if (has_a_tile) { + // Process the quadrant. + + // First, clear the quadrant's canvas items. + for (RID &ci : rendering_quadrant->canvas_items) { + rs->free(ci); + } + rendering_quadrant->canvas_items.clear(); + + // Sort the quadrant cells. + if (is_y_sort_enabled()) { + // For compatibility reasons, we use another comparator for Y-sorted layers. + rendering_quadrant->cells.sort_custom<CellDataYSortedComparator>(); + } else { + rendering_quadrant->cells.sort(); + } + + // Those allow to group cell per material or z-index. + Ref<Material> prev_material; + int prev_z_index = 0; + RID prev_ci; + + for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) { + CellData &cell_data = *cell_data_quadrant_list_element->self(); + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id)); + + // Get the tile data. + const TileData *tile_data; + if (cell_data.runtime_tile_data_cache) { + tile_data = cell_data.runtime_tile_data_cache; + } else { + tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile); + } + + Ref<Material> mat = tile_data->get_material(); + int tile_z_index = tile_data->get_z_index(); + + // Quandrant pos. + + // --- CanvasItems --- + RID ci; + + // Check if the material or the z_index changed. + if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) { + // If so, create a new CanvasItem. + ci = rs->canvas_item_create(); + if (mat.is_valid()) { + rs->canvas_item_set_material(ci, mat->get_rid()); + } + rs->canvas_item_set_parent(ci, get_canvas_item()); + rs->canvas_item_set_use_parent_material(ci, true); + + Transform2D xform(0, rendering_quadrant->canvas_items_position); + rs->canvas_item_set_transform(ci, xform); + + rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); + rs->canvas_item_set_z_as_relative_to_parent(ci, true); + rs->canvas_item_set_z_index(ci, tile_z_index); + + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); + + rendering_quadrant->canvas_items.push_back(ci); + + prev_ci = ci; + prev_material = mat; + prev_z_index = tile_z_index; + + } else { + // Keep the same canvas_item to draw on. + ci = prev_ci; + } + + const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords); + + // Random animation offset. + real_t random_animation_offset = 0.0; + if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) { + Array to_hash; + to_hash.push_back(local_tile_pos); + to_hash.push_back(get_instance_id()); // Use instance id as a random hash + random_animation_offset = RandomPCG(to_hash.hash()).randf(); + } + + // Drawing the tile in the canvas item. + TileMap::draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset); + } + } else { + // Free the quadrant. + for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) { + const RID &ci = rendering_quadrant->canvas_items[i]; + if (ci.is_valid()) { + rs->free(ci); + } + } + rendering_quadrant->cells.clear(); + rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords); + } + + quadrant_list_element = next_quadrant_list_element; + } + + dirty_rendering_quadrant_list.clear(); + + // Reset the drawing indices. + { + int index = -(int64_t)0x80000000; // Always must be drawn below children. + + // Sort the quadrants coords per local coordinates. + RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map; + for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) { + Ref<RenderingQuadrant> &rendering_quadrant = kv.value; + local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant; + } + + // Sort the quadrants. + for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) { + for (const RID &ci : E.value->canvas_items) { + RS::get_singleton()->canvas_item_set_draw_index(ci, index++); + } + } + } + + // Updates on TileMap changes. + if (dirty.flags[DIRTY_FLAGS_TILE_MAP_LIGHT_MASK] || + dirty.flags[DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL] || + dirty.flags[DIRTY_FLAGS_TILE_MAP_MATERIAL] || + dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER] || + dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT] || + dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) { + for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) { + Ref<RenderingQuadrant> &rendering_quadrant = kv.value; + for (const RID &ci : rendering_quadrant->canvas_items) { + rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); + rs->canvas_item_set_self_modulate(ci, get_self_modulate()); + } + } + } + } + + // ----------- Occluders processing ----------- + if (forced_cleanup) { + // Clean everything. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _rendering_occluders_clear_cell(kv.value); + } + } else { + if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { + // Update all cells. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _rendering_occluders_update_cell(kv.value); + } + } else { + // Update dirty cells. + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _rendering_occluders_update_cell(cell_data); + } + } + } + + // ----------- + // Mark the rendering state as up to date. + _rendering_was_cleaned_up = forced_cleanup; +} + +void TileMapLayer::_rendering_notification(int p_what) { + RenderingServer *rs = RenderingServer::get_singleton(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) { + if (tile_set.is_valid()) { + Transform2D tilemap_xform = get_global_transform(); + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + const CellData &cell_data = kv.value; + for (const RID &occluder : cell_data.occluders) { + if (occluder.is_null()) { + continue; + } + Transform2D xform(0, tile_set->map_to_local(kv.key)); + rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); + rs->canvas_light_occluder_set_transform(occluder, tilemap_xform * xform); + } + } + } + } +} + +void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) { + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + + // Check if the cell is valid and retrieve its y_sort_origin. + bool is_valid = false; + int tile_y_sort_origin = 0; + TileSetSource *source; + if (tile_set->has_source(r_cell_data.cell.source_id)) { + source = *tile_set->get_source(r_cell_data.cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) { + is_valid = true; + const TileData *tile_data; + if (r_cell_data.runtime_tile_data_cache) { + tile_data = r_cell_data.runtime_tile_data_cache; + } else { + tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile); + } + tile_y_sort_origin = tile_data->get_y_sort_origin(); + } + } + + if (is_valid) { + // Get the quadrant coords. + Vector2 canvas_items_position; + Vector2i quadrant_coords; + if (is_y_sort_enabled()) { + canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin); + quadrant_coords = canvas_items_position * 100; + } else { + int quad_size = tile_map_node->get_rendering_quadrant_size(); + const Vector2i &coords = r_cell_data.coords; + + // Rounding down, instead of simply rounding towards zero (truncating). + quadrant_coords = Vector2i( + coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size, + coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size); + canvas_items_position = tile_set->map_to_local(quad_size * quadrant_coords); + } + + Ref<RenderingQuadrant> rendering_quadrant; + if (rendering_quadrant_map.has(quadrant_coords)) { + // Reuse existing rendering quadrant. + rendering_quadrant = rendering_quadrant_map[quadrant_coords]; + } else { + // Create a new rendering quadrant. + rendering_quadrant.instantiate(); + rendering_quadrant->quadrant_coords = quadrant_coords; + rendering_quadrant->canvas_items_position = canvas_items_position; + rendering_quadrant_map[quadrant_coords] = rendering_quadrant; + } + + // Mark the old quadrant as dirty (if it exists). + if (r_cell_data.rendering_quadrant.is_valid()) { + if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) { + r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element); + } + } + + // Remove the cell from that quadrant. + if (r_cell_data.rendering_quadrant_list_element.in_list()) { + r_cell_data.rendering_quadrant_list_element.remove_from_list(); + } + + // Add the cell to its new quadrant. + r_cell_data.rendering_quadrant = rendering_quadrant; + r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element); + + // Add the new quadrant to the dirty quadrant list. + if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) { + r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element); + } + } else { + Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant; + + // Remove the cell from its quadrant. + r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>(); + if (r_cell_data.rendering_quadrant_list_element.in_list()) { + rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element); + } + + if (rendering_quadrant.is_valid()) { + // Add the quadrant to the dirty quadrant list. + if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) { + r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element); + } + } + } +} + +void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) { + RenderingServer *rs = RenderingServer::get_singleton(); + + // Free the occluders. + for (const RID &rid : r_cell_data.occluders) { + rs->free(rid); + } + r_cell_data.occluders.clear(); +} + +void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + RenderingServer *rs = RenderingServer::get_singleton(); + + // Free unused occluders then resize the occluders array. + for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) { + RID occluder_id = r_cell_data.occluders[i]; + if (occluder_id.is_valid()) { + rs->free(occluder_id); + } + } + r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count()); + + TileSetSource *source; + if (tile_set->has_source(r_cell_data.cell.source_id)) { + source = *tile_set->get_source(r_cell_data.cell.source_id); + + if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get the tile data. + const TileData *tile_data; + if (r_cell_data.runtime_tile_data_cache) { + tile_data = r_cell_data.runtime_tile_data_cache; + } else { + tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile); + } + + // Transform flags. + bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); + bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); + bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); + + // Create, update or clear occluders. + for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) { + Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index); + + RID &occluder = r_cell_data.occluders[occlusion_layer_index]; + + if (occluder_polygon.is_valid()) { + // Create or update occluder. + Transform2D xform; + xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); + if (!occluder.is_valid()) { + occluder = rs->canvas_light_occluder_create(); + } + rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); + rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid()); + rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); + rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index)); + } else { + // Clear occluder. + if (occluder.is_valid()) { + rs->free(occluder); + occluder = RID(); + } + } + } + + return; + } + } + } + + // If we did not return earlier, clear the cell. + _rendering_occluders_clear_cell(r_cell_data); +} + +#ifdef DEBUG_ENABLED +void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + if (!Engine::get_singleton()->is_editor_hint()) { + return; + } + + // Draw a placeholder for tiles needing one. + RenderingServer *rs = RenderingServer::get_singleton(); + const TileMapCell &c = r_cell_data.cell; + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + Vector2i grid_size = atlas_source->get_atlas_grid_size(); + if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { + // Generate a random color from the hashed values of the tiles. + Array to_hash; + to_hash.push_back(c.source_id); + to_hash.push_back(c.get_atlas_coords()); + to_hash.push_back(c.alternative_tile); + uint32_t hash = RandomPCG(to_hash.hash()).rand(); + + Color color; + color = color.from_hsv( + (float)((hash >> 24) & 0xFF) / 256.0, + Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), + Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), + 0.8); + + // Draw a placeholder tile. + Transform2D cell_to_quadrant; + cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); + rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); + rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); + } + } + } + } +} +#endif // DEBUG_ENABLED + +/////////////////////////////// Physics ////////////////////////////////////// + +void TileMapLayer::_physics_update() { + const Ref<TileSet> &tile_set = _fetch_tileset(); + + // Check if we should cleanup everything. + bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid(); + if (forced_cleanup) { + // Clean everything. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _physics_clear_cell(kv.value); + } + } else { + if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { + // Update all cells. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _physics_update_cell(kv.value); + } + } else { + // Update dirty cells. + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _physics_update_cell(cell_data); + } + } + } + + // ----------- + // Mark the physics state as up to date. + _physics_was_cleaned_up = forced_cleanup; +} + +void TileMapLayer::_physics_notification(int p_what) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + Transform2D gl_transform = get_global_transform(); + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); + + switch (p_what) { + case NOTIFICATION_TRANSFORM_CHANGED: + // Move the collisison shapes along with the TileMap. + if (is_inside_tree() && tile_set.is_valid()) { + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + const CellData &cell_data = kv.value; + + for (RID body : cell_data.bodies) { + if (body.is_valid()) { + Transform2D xform(0, tile_set->map_to_local(kv.key)); + xform = gl_transform * xform; + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + } + } + } + } + break; + case NOTIFICATION_ENTER_TREE: + // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport). + if (is_inside_tree()) { + RID space = get_world_2d()->get_space(); + + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + const CellData &cell_data = kv.value; + + for (RID body : cell_data.bodies) { + if (body.is_valid()) { + ps->body_set_space(body, space); + } + } + } + } + } +} + +void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) { + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); + + // Clear bodies. + for (RID body : r_cell_data.bodies) { + if (body.is_valid()) { + bodies_coords.erase(body); + ps->free(body); + } + } + r_cell_data.bodies.clear(); +} + +void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + Transform2D gl_transform = get_global_transform(); + RID space = get_world_2d()->get_space(); + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); + + // Recreate bodies and shapes. + TileMapCell &c = r_cell_data.cell; + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + const TileData *tile_data; + if (r_cell_data.runtime_tile_data_cache) { + tile_data = r_cell_data.runtime_tile_data_cache; + } else { + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); + } + + // Transform flags. + bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); + bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); + bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); + + // Free unused bodies then resize the bodies array. + for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) { + RID &body = r_cell_data.bodies[i]; + if (body.is_valid()) { + bodies_coords.erase(body); + ps->free(body); + body = RID(); + } + } + r_cell_data.bodies.resize(tile_set->get_physics_layers_count()); + + for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) { + Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); + uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); + uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer); + + RID body = r_cell_data.bodies[tile_set_physics_layer]; + if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) { + // No body needed, free it if it exists. + if (body.is_valid()) { + bodies_coords.erase(body); + ps->free(body); + } + body = RID(); + } else { + // Create or update the body. + if (!body.is_valid()) { + body = ps->body_create(); + } + bodies_coords[body] = r_cell_data.coords; + ps->body_set_mode(body, tile_map_node->is_collision_animatable() ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC); + ps->body_set_space(body, space); + + Transform2D xform; + xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); + xform = gl_transform * xform; + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + + ps->body_attach_object_instance_id(body, tile_map_node->get_instance_id()); + ps->body_set_collision_layer(body, physics_layer); + ps->body_set_collision_mask(body, physics_mask); + ps->body_set_pickable(body, false); + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer)); + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer)); + + if (!physics_material.is_valid()) { + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); + } else { + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); + } + + // Clear body's shape if needed. + ps->body_clear_shapes(body); + + // Add the shapes to the body. + int body_shape_index = 0; + for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) { + // Iterate over the polygons. + bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index); + float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index); + int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index); + for (int shape_index = 0; shape_index < shapes_count; shape_index++) { + // Add decomposed convex shapes. + Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose); + ps->body_add_shape(body, shape->get_rid()); + ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin); + + body_shape_index++; + } + } + } + + // Set the body again. + r_cell_data.bodies[tile_set_physics_layer] = body; + } + + return; + } + } + } + + // If we did not return earlier, clear the cell. + _physics_clear_cell(r_cell_data); +} + +#ifdef DEBUG_ENABLED +void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { + // Draw the debug collision shapes. + TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + if (!get_tree()) { + return; + } + + bool show_collision = false; + switch (tile_map_node->get_collision_visibility_mode()) { + case TileMap::VISIBILITY_MODE_DEFAULT: + show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint(); + break; + case TileMap::VISIBILITY_MODE_FORCE_HIDE: + show_collision = false; + break; + case TileMap::VISIBILITY_MODE_FORCE_SHOW: + show_collision = true; + break; + } + if (!show_collision) { + return; + } + + RenderingServer *rs = RenderingServer::get_singleton(); + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); + + Color debug_collision_color = get_tree()->get_debug_collisions_color(); + Vector<Color> color; + color.push_back(debug_collision_color); + + Transform2D quadrant_to_local(0, p_quadrant_pos); + Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse(); + + for (RID body : r_cell_data.bodies) { + if (body.is_valid()) { + Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)); + rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant); + for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) { + const RID &shape = ps->body_get_shape(body, shape_index); + const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape); + if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) { + rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color); + } else { + WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON."); + } + } + rs->canvas_item_add_set_transform(p_canvas_item, Transform2D()); + } + } +}; +#endif // DEBUG_ENABLED + +/////////////////////////////// Navigation ////////////////////////////////////// + +void TileMapLayer::_navigation_update() { + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); + const Ref<TileSet> &tile_set = _fetch_tileset(); + NavigationServer2D *ns = NavigationServer2D::get_singleton(); + + // Check if we should cleanup everything. + bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !is_inside_tree() || !tile_set.is_valid(); + + // ----------- Layer level processing ----------- + if (forced_cleanup) { + if (navigation_map.is_valid() && !uses_world_navigation_map) { + ns->free(navigation_map); + navigation_map = RID(); + } + } else { + // Update navigation maps. + if (!navigation_map.is_valid()) { + if (layer_index_in_tile_map_node == 0) { + // Use the default World2D navigation map for the first layer when empty. + navigation_map = get_world_2d()->get_navigation_map(); + uses_world_navigation_map = true; + } else { + RID new_layer_map = ns->map_create(); + // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error. + ns->map_set_cell_size(new_layer_map, 1.0); + ns->map_set_active(new_layer_map, true); + navigation_map = new_layer_map; + uses_world_navigation_map = false; + } + } + } + + // ----------- Navigation regions processing ----------- + if (forced_cleanup) { + // Clean everything. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _navigation_clear_cell(kv.value); + } + } else { + if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { + // Update all cells. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _navigation_update_cell(kv.value); + } + } else { + // Update dirty cells. + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _navigation_update_cell(cell_data); + } + } + } + + // ----------- + // Mark the navigation state as up to date. + _navigation_was_cleaned_up = forced_cleanup; +} + +void TileMapLayer::_navigation_notification(int p_what) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { + if (tile_set.is_valid()) { + Transform2D tilemap_xform = get_global_transform(); + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + const CellData &cell_data = kv.value; + // Update navigation regions transform. + for (const RID ®ion : cell_data.navigation_regions) { + if (!region.is_valid()) { + continue; + } + Transform2D tile_transform; + tile_transform.set_origin(tile_set->map_to_local(kv.key)); + NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); + } + } + } + } +} + +void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) { + NavigationServer2D *ns = NavigationServer2D::get_singleton(); + // Clear navigation shapes. + for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) { + const RID ®ion = r_cell_data.navigation_regions[i]; + if (region.is_valid()) { + ns->region_set_map(region, RID()); + ns->free(region); + } + } + r_cell_data.navigation_regions.clear(); +} + +void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + NavigationServer2D *ns = NavigationServer2D::get_singleton(); + Transform2D gl_xform = get_global_transform(); + + // Get the navigation polygons and create regions. + TileMapCell &c = r_cell_data.cell; + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + const TileData *tile_data; + if (r_cell_data.runtime_tile_data_cache) { + tile_data = r_cell_data.runtime_tile_data_cache; + } else { + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); + } + + // Transform flags. + bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); + bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); + bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); + + // Free unused regions then resize the regions array. + for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) { + RID ®ion = r_cell_data.navigation_regions[i]; + if (region.is_valid()) { + ns->region_set_map(region, RID()); + ns->free(region); + region = RID(); + } + } + r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count()); + + // Create, update or clear regions. + for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) { + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose); + + RID ®ion = r_cell_data.navigation_regions[navigation_layer_index]; + + if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) { + // Create or update regions. + Transform2D tile_transform; + tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords)); + if (!region.is_valid()) { + region = ns->region_create(); + } + ns->region_set_owner_id(region, tile_map_node->get_instance_id()); + ns->region_set_map(region, navigation_map); + ns->region_set_transform(region, gl_xform * tile_transform); + ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index)); + ns->region_set_navigation_polygon(region, navigation_polygon); + } else { + // Clear region. + if (region.is_valid()) { + ns->region_set_map(region, RID()); + ns->free(region); + region = RID(); + } + } + } + + return; + } + } + } + + // If we did not return earlier, clear the cell. + _navigation_clear_cell(r_cell_data); +} + +#ifdef DEBUG_ENABLED +void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { + // Draw the debug collision shapes. + const TileMap *tile_map_node = _fetch_tilemap(); + bool show_navigation = false; + switch (tile_map_node->get_navigation_visibility_mode()) { + case TileMap::VISIBILITY_MODE_DEFAULT: + show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint(); + break; + case TileMap::VISIBILITY_MODE_FORCE_HIDE: + show_navigation = false; + break; + case TileMap::VISIBILITY_MODE_FORCE_SHOW: + show_navigation = true; + break; + } + if (!show_navigation) { + return; + } + + // Check if the navigation is used. + if (r_cell_data.navigation_regions.is_empty()) { + return; + } + + const Ref<TileSet> &tile_set = _fetch_tileset(); + + RenderingServer *rs = RenderingServer::get_singleton(); + const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); + + bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); + bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); + + Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); + Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); + + RandomPCG rand; + + const TileMapCell &c = r_cell_data.cell; + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + const TileData *tile_data; + if (r_cell_data.runtime_tile_data_cache) { + tile_data = r_cell_data.runtime_tile_data_cache; + } else { + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); + } + + Transform2D cell_to_quadrant; + cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); + rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); + + for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { + bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); + bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); + bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose); + if (navigation_polygon.is_valid()) { + Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices(); + if (navigation_polygon_vertices.size() < 3) { + continue; + } + + for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { + // An array of vertices for this polygon. + Vector<int> polygon = navigation_polygon->get_polygon(i); + Vector<Vector2> debug_polygon_vertices; + debug_polygon_vertices.resize(polygon.size()); + for (int j = 0; j < polygon.size(); j++) { + ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); + debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; + } + + // Generate the polygon color, slightly randomly modified from the settings one. + Color random_variation_color = debug_face_color; + if (enabled_geometry_face_random_color) { + random_variation_color.set_hsv( + debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, + debug_face_color.get_s(), + debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); + } + random_variation_color.a = debug_face_color.a; + + Vector<Color> debug_face_colors; + debug_face_colors.push_back(random_variation_color); + rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors); + + if (enabled_edge_lines) { + Vector<Color> debug_edge_colors; + debug_edge_colors.push_back(debug_edge_color); + debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. + rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors); + } + } + } + } + } + } + } +} +#endif // DEBUG_ENABLED + +/////////////////////////////// Scenes ////////////////////////////////////// + +void TileMapLayer::_scenes_update() { + const Ref<TileSet> &tile_set = _fetch_tileset(); + + // Check if we should cleanup everything. + bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid(); + + if (forced_cleanup) { + // Clean everything. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _scenes_clear_cell(kv.value); + } + } else { + if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { + // Update all cells. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + _scenes_update_cell(kv.value); + } + } else { + // Update dirty cells. + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _scenes_update_cell(cell_data); + } + } + } + + // ----------- + // Mark the scenes state as up to date. + _scenes_was_cleaned_up = forced_cleanup; +} + +void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) { + const TileMap *tile_map_node = _fetch_tilemap(); + if (!tile_map_node) { + return; + } + + // Cleanup existing scene. + Node *node = tile_map_node->get_node_or_null(r_cell_data.scene); + if (node) { + node->queue_free(); + } + r_cell_data.scene = ""; +} + +void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { + TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + + // Clear the scene in any case. + _scenes_clear_cell(r_cell_data); + + // Create the scene. + const TileMapCell &c = r_cell_data.cell; + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scenes_collection_source) { + Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); + if (packed_scene.is_valid()) { + Node *scene = packed_scene->instantiate(); + Control *scene_as_control = Object::cast_to<Control>(scene); + Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); + if (scene_as_control) { + scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position()); + } else if (scene_as_node2d) { + Transform2D xform; + xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); + scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); + } + tile_map_node->add_child(scene); + r_cell_data.scene = scene->get_name(); + } + } + } + } +} + +#ifdef DEBUG_ENABLED +void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + if (!Engine::get_singleton()->is_editor_hint()) { + return; + } + + // Draw a placeholder for scenes needing one. + RenderingServer *rs = RenderingServer::get_singleton(); + + const TileMapCell &c = r_cell_data.cell; + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + return; + } + + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scenes_collection_source) { + if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { + // Generate a random color from the hashed values of the tiles. + Array to_hash; + to_hash.push_back(c.source_id); + to_hash.push_back(c.alternative_tile); + uint32_t hash = RandomPCG(to_hash.hash()).rand(); + + Color color; + color = color.from_hsv( + (float)((hash >> 24) & 0xFF) / 256.0, + Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), + Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), + 0.8); + + // Draw a placeholder tile. + Transform2D cell_to_quadrant; + cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); + rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); + rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); + } + } + } +} +#endif // DEBUG_ENABLED + +///////////////////////////////////////////////////////////////////// + +void TileMapLayer::_build_runtime_update_tile_data() { + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + + // Check if we should cleanup everything. + bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree(); + if (!forced_cleanup) { + if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) { + if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { + for (KeyValue<Vector2i, CellData> &E : tile_map) { + _build_runtime_update_tile_data_for_cell(E.value); + } + } else if (dirty.flags[DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE]) { + for (KeyValue<Vector2i, CellData> &E : tile_map) { + _build_runtime_update_tile_data_for_cell(E.value, true); + } + } else { + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + _build_runtime_update_tile_data_for_cell(cell_data); + } + } + } + } + + // ----------- + // Mark the navigation state as up to date. + _runtime_update_tile_data_was_cleaned_up = forced_cleanup; +} + +void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list) { + TileMap *tile_map_node = _fetch_tilemap(); + const Ref<TileSet> &tile_set = _fetch_tileset(); + + TileMapCell &c = r_cell_data.cell; + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + bool ret = false; + if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) { + TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); + + // Create the runtime TileData. + TileData *tile_data_runtime_use = tile_data->duplicate(); + tile_data_runtime_use->set_allow_transform(true); + r_cell_data.runtime_tile_data_cache = tile_data_runtime_use; + + tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use); + + if (p_auto_add_to_dirty_list) { + dirty.cell_list.add(&r_cell_data.dirty_list_element); + } + } + } + } + } +} + +void TileMapLayer::_clear_runtime_update_tile_data() { + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + + // Clear the runtime tile data. + if (cell_data.runtime_tile_data_cache) { + memdelete(cell_data.runtime_tile_data_cache); + cell_data.runtime_tile_data_cache = nullptr; + } + } +} + +TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (!tile_set.is_valid()) { + return TileSet::TerrainsPattern(); + } + // Returns all tiles compatible with the given constraints. + RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score; + RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set); + ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern()); + for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) { + int score = 0; + + // Check the center bit constraint. + TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain()); + const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint); + if (in_set_constraint_element) { + if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { + score += in_set_constraint_element->get().get_priority(); + } + } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) { + continue; // Ignore a pattern that cannot keep bits without constraints unmodified. + } + + // Check the surrounding bits + bool invalid_pattern = false; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + // Check if the bit is compatible with the constraints. + TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); + in_set_constraint_element = p_constraints.find(terrain_bit_constraint); + if (in_set_constraint_element) { + if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + score += in_set_constraint_element->get().get_priority(); + } + } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) { + invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified. + break; + } + } + } + if (invalid_pattern) { + continue; + } + + terrain_pattern_score[terrain_pattern] = score; + } + + // Compute the minimum score. + TileSet::TerrainsPattern min_score_pattern = p_current_pattern; + int min_score = INT32_MAX; + for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) { + if (E.value < min_score) { + min_score_pattern = E.key; + min_score = E.value; + } + } + + return min_score_pattern; +} + +RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (!tile_set.is_valid()) { + return RBSet<TerrainConstraint>(); + } + + // Compute the constraints needed from the surrounding tiles. + RBSet<TerrainConstraint> output; + output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain())); + + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) { + TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side)); + output.insert(c); + } + } + + return output; +} + +RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const { + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (!tile_set.is_valid()) { + return RBSet<TerrainConstraint>(); + } + + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>()); + + // Build a set of dummy constraints to get the constrained points. + RBSet<TerrainConstraint> dummy_constraints; + for (const Vector2i &E : p_painted) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits. + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1)); + } + } + } + + // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. + RBSet<TerrainConstraint> constraints; + for (const TerrainConstraint &E_constraint : dummy_constraints) { + HashMap<int, int> terrain_count; + + // Count the number of occurrences per terrain. + HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits(); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + TileData *neighbor_tile_data = nullptr; + TileMapCell neighbor_cell = get_cell(E_overlapping.key); + if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + neighbor_tile_data = tile_data; + } + } + } + + int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1; + if (!p_ignore_empty_terrains || terrain >= 0) { + if (!terrain_count.has(terrain)) { + terrain_count[terrain] = 0; + } + terrain_count[terrain] += 1; + } + } + + // Get the terrain with the max number of occurrences. + int max = 0; + int max_terrain = -1; + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; + } + } + + // Set the adequate terrain. + if (max > 0) { + TerrainConstraint c = E_constraint; + c.set_terrain(max_terrain); + constraints.insert(c); + } + } + + // Add the centers as constraints. + for (Vector2i E_coords : p_painted) { + TileData *tile_data = nullptr; + TileMapCell cell = get_cell(E_coords); + if (cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + } + } + + int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1; + if (!p_ignore_empty_terrains || terrain >= 0) { + constraints.insert(TerrainConstraint(tile_set, E_coords, terrain)); + } + } + + return constraints; +} + +void TileMapLayer::_renamed() { + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +void TileMapLayer::_update_notify_local_transform() { + TileMap *tile_map_node = _fetch_tilemap(); + bool notify = tile_map_node->is_collision_animatable() || is_y_sort_enabled(); + if (!notify) { + if (is_y_sort_enabled()) { + notify = true; + } + } + set_notify_local_transform(notify); +} + +void TileMapLayer::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_POSTINITIALIZE: { + connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed)); + break; + } + case NOTIFICATION_ENTER_TREE: { + _update_notify_local_transform(); + dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case NOTIFICATION_EXIT_TREE: { + dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case TileMap::NOTIFICATION_ENTER_CANVAS: { + dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case TileMap::NOTIFICATION_EXIT_CANVAS: { + dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case TileMap::NOTIFICATION_VISIBILITY_CHANGED: { + dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + } + + _rendering_notification(p_what); + _physics_notification(p_what); + _navigation_notification(p_what); +} + +void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) { + if (p_index == layer_index_in_tile_map_node) { + return; + } + TileMap *tile_map_node = _fetch_tilemap(); + layer_index_in_tile_map_node = p_index; + dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true; + tile_map_node->queue_internal_update(); +} + +Rect2 TileMapLayer::get_rect(bool &r_changed) const { + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (tile_set.is_null()) { + r_changed = rect_cache != Rect2(); + return Rect2(); + } + + // Compute the displayed area of the tilemap. + r_changed = false; +#ifdef DEBUG_ENABLED + + if (rect_cache_dirty) { + Rect2 r_total; + bool first = true; + for (const KeyValue<Vector2i, CellData> &E : tile_map) { + Rect2 r; + r.position = tile_set->map_to_local(E.key); + r.size = Size2(); + if (first) { + r_total = r; + first = false; + } else { + r_total = r_total.merge(r); + } + } + + r_changed = rect_cache != r_total; + + rect_cache = r_total; + rect_cache_dirty = false; + } +#endif + return rect_cache; +} + +HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (!tile_set.is_valid()) { + return HashMap<Vector2i, TileSet::TerrainsPattern>(); + } + + // Copy the constraints set. + RBSet<TerrainConstraint> constraints = p_constraints; + + // Output map. + HashMap<Vector2i, TileSet::TerrainsPattern> output; + + // Add all positions to a set. + for (int i = 0; i < p_to_replace.size(); i++) { + const Vector2i &coords = p_to_replace[i]; + + // Select the best pattern for the given constraints. + TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(coords); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + current_pattern = tile_data->get_terrains_pattern(); + } + } + } + TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern); + + // Update the constraint set with the new ones. + RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern); + for (const TerrainConstraint &E_constraint : new_constraints) { + if (constraints.has(E_constraint)) { + constraints.erase(E_constraint); + } + TerrainConstraint c = E_constraint; + c.set_priority(5); + constraints.insert(c); + } + + output[coords] = pattern; + } + return output; +} + +HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { + HashMap<Vector2i, TileSet::TerrainsPattern> output; + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); + + // Build list and set of tiles that can be modified (painted and their surroundings). + Vector<Vector2i> can_modify_list; + RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; + for (int i = p_coords_array.size() - 1; i >= 0; i--) { + const Vector2i &coords = p_coords_array[i]; + can_modify_list.push_back(coords); + can_modify_set.insert(coords); + painted_set.insert(coords); + } + for (Vector2i coords : p_coords_array) { + // Find the adequate neighbor. + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); + if (tile_set->is_existing_neighbor(bit)) { + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); + if (!can_modify_set.has(neighbor)) { + can_modify_list.push_back(neighbor); + can_modify_set.insert(neighbor); + } + } + } + } + + // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain. + RBSet<Vector2i> cells_with_terrain_center_bit; + for (Vector2i coords : can_modify_set) { + bool connect = false; + if (painted_set.has(coords)) { + connect = true; + } else { + // Get the center bit of the cell. + TileData *tile_data = nullptr; + TileMapCell cell = get_cell(coords); + if (cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + } + } + + if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) { + connect = true; + } + } + if (connect) { + cells_with_terrain_center_bit.insert(coords); + } + } + + RBSet<TerrainConstraint> constraints; + + // Add new constraints from the path drawn. + for (Vector2i coords : p_coords_array) { + // Constraints on the center bit. + TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain); + c.set_priority(10); + constraints.insert(c); + + // Constraints on the connecting bits. + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); + if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + c = TerrainConstraint(tile_set, coords, bit, p_terrain); + c.set_priority(10); + if ((int(bit) % 2) == 0) { + // Side peering bits: add the constraint if the center is of the same terrain. + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); + if (cells_with_terrain_center_bit.has(neighbor)) { + constraints.insert(c); + } + } else { + // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit. + HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); + bool valid = true; + for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) { + if (!cells_with_terrain_center_bit.has(kv.key)) { + valid = false; + break; + } + } + if (valid) { + constraints.insert(c); + } + } + } + } + } + + // Fills in the constraint list from existing tiles. + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { + constraints.insert(c); + } + + // Fill the terrains. + output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + return output; +} + +HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { + HashMap<Vector2i, TileSet::TerrainsPattern> output; + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); + + // Make sure the path is correct and build the peering bit list while doing it. + Vector<TileSet::CellNeighbor> neighbor_list; + for (int i = 0; i < p_coords_array.size() - 1; i++) { + // Find the adequate neighbor. + TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX; + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); + if (tile_set->is_existing_neighbor(bit)) { + if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) { + found_bit = bit; + break; + } + } + } + ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i])); + neighbor_list.push_back(found_bit); + } + + // Build list and set of tiles that can be modified (painted and their surroundings). + Vector<Vector2i> can_modify_list; + RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; + for (int i = p_coords_array.size() - 1; i >= 0; i--) { + const Vector2i &coords = p_coords_array[i]; + can_modify_list.push_back(coords); + can_modify_set.insert(coords); + painted_set.insert(coords); + } + for (Vector2i coords : p_coords_array) { + // Find the adequate neighbor. + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); + if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); + if (!can_modify_set.has(neighbor)) { + can_modify_list.push_back(neighbor); + can_modify_set.insert(neighbor); + } + } + } + } + + RBSet<TerrainConstraint> constraints; + + // Add new constraints from the path drawn. + for (Vector2i coords : p_coords_array) { + // Constraints on the center bit. + TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain); + c.set_priority(10); + constraints.insert(c); + } + for (int i = 0; i < p_coords_array.size() - 1; i++) { + // Constraints on the peering bits. + TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain); + c.set_priority(10); + constraints.insert(c); + } + + // Fills in the constraint list from existing tiles. + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { + constraints.insert(c); + } + + // Fill the terrains. + output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + return output; +} + +HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) { + HashMap<Vector2i, TileSet::TerrainsPattern> output; + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); + + // Build list and set of tiles that can be modified (painted and their surroundings). + Vector<Vector2i> can_modify_list; + RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; + for (int i = p_coords_array.size() - 1; i >= 0; i--) { + const Vector2i &coords = p_coords_array[i]; + can_modify_list.push_back(coords); + can_modify_set.insert(coords); + painted_set.insert(coords); + } + for (Vector2i coords : p_coords_array) { + // Find the adequate neighbor. + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); + if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); + if (!can_modify_set.has(neighbor)) { + can_modify_list.push_back(neighbor); + can_modify_set.insert(neighbor); + } + } + } + } + + // Add constraint by the new ones. + RBSet<TerrainConstraint> constraints; + + // Add new constraints from the path drawn. + for (Vector2i coords : p_coords_array) { + // Constraints on the center bit. + RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern); + for (TerrainConstraint c : added_constraints) { + c.set_priority(10); + constraints.insert(c); + } + } + + // Fills in the constraint list from modified tiles border. + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { + constraints.insert(c); + } + + // Fill the terrains. + output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + return output; +} + +TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) const { + if (!tile_map.has(p_coords)) { + return TileMapCell(); + } else { + TileMapCell c = tile_map.find(p_coords)->value.cell; + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile); + c.source_id = proxyed[0]; + c.set_atlas_coords(proxyed[1]); + c.alternative_tile = proxyed[2]; + } + return c; + } +} + +void TileMapLayer::set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data) { + ERR_FAIL_COND(p_format > TileMapDataFormat::FORMAT_3); + + // Set data for a given tile from raw data. + + int c = p_data.size(); + const int *r = p_data.ptr(); + + int offset = (p_format >= TileMapDataFormat::FORMAT_2) ? 3 : 2; + ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset)); + + clear(); + +#ifdef DISABLE_DEPRECATED + ERR_FAIL_COND_MSG(p_format != TileMapDataFormat::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", p_format)); +#endif + + for (int i = 0; i < c; i += offset) { + const uint8_t *ptr = (const uint8_t *)&r[i]; + uint8_t local[12]; + for (int j = 0; j < ((p_format >= TileMapDataFormat::FORMAT_2) ? 12 : 8); j++) { + local[j] = ptr[j]; + } + +#ifdef BIG_ENDIAN_ENABLED + + SWAP(local[0], local[3]); + SWAP(local[1], local[2]); + SWAP(local[4], local[7]); + SWAP(local[5], local[6]); + //TODO: ask someone to check this... + if (FORMAT >= FORMAT_2) { + SWAP(local[8], local[11]); + SWAP(local[9], local[10]); + } +#endif + // Extracts position in TileMap. + int16_t x = decode_uint16(&local[0]); + int16_t y = decode_uint16(&local[2]); + + if (p_format == TileMapDataFormat::FORMAT_3) { + uint16_t source_id = decode_uint16(&local[4]); + uint16_t atlas_coords_x = decode_uint16(&local[6]); + uint16_t atlas_coords_y = decode_uint16(&local[8]); + uint16_t alternative_tile = decode_uint16(&local[10]); + set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); + } else { +#ifndef DISABLE_DEPRECATED + // Previous decated format. + + uint32_t v = decode_uint32(&local[4]); + // Extract the transform flags that used to be in the tilemap. + bool flip_h = v & (1UL << 29); + bool flip_v = v & (1UL << 30); + bool transpose = v & (1UL << 31); + v &= (1UL << 29) - 1; + + // Extract autotile/atlas coords. + int16_t coord_x = 0; + int16_t coord_y = 0; + if (p_format == TileMapDataFormat::FORMAT_2) { + coord_x = decode_uint16(&local[8]); + coord_y = decode_uint16(&local[10]); + } + + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (tile_set.is_valid()) { + Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose); + if (a.size() == 3) { + set_cell(Vector2i(x, y), a[0], a[1], a[2]); + } else { + ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose)); + } + } else { + int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); + set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); + } +#endif + } + } +} + +Vector<int> TileMapLayer::get_tile_data() const { + // Export tile data to raw format. + Vector<int> tile_data; + tile_data.resize(tile_map.size() * 3); + int *w = tile_data.ptrw(); + + // Save in highest format. + + int idx = 0; + for (const KeyValue<Vector2i, CellData> &E : tile_map) { + uint8_t *ptr = (uint8_t *)&w[idx]; + encode_uint16((int16_t)(E.key.x), &ptr[0]); + encode_uint16((int16_t)(E.key.y), &ptr[2]); + encode_uint16(E.value.cell.source_id, &ptr[4]); + encode_uint16(E.value.cell.coord_x, &ptr[6]); + encode_uint16(E.value.cell.coord_y, &ptr[8]); + encode_uint16(E.value.cell.alternative_tile, &ptr[10]); + idx += 3; + } + + return tile_data; +} + +void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) { + TileMap *tile_map_node = _fetch_tilemap(); + dirty.flags[p_what] = true; + tile_map_node->queue_internal_update(); +} + +void TileMapLayer::internal_update() { + // Find TileData that need a runtime modification. + // This may add cells to the dirty list is a runtime modification has been notified. + _build_runtime_update_tile_data(); + + // Update all subsystems. + _rendering_update(); + _physics_update(); + _navigation_update(); + _scenes_update(); +#ifdef DEBUG_ENABLED + _debug_update(); +#endif // DEBUG_ENABLED + + _clear_runtime_update_tile_data(); + + // Clear the "what is dirty" flags. + for (int i = 0; i < DIRTY_FLAGS_MAX; i++) { + dirty.flags[i] = false; + } + + // List the cells to delete definitely. + Vector<Vector2i> to_delete; + for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { + CellData &cell_data = *cell_data_list_element->self(); + // Select the the cell from tile_map if it is invalid. + if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) { + to_delete.push_back(cell_data.coords); + } + } + + // Remove cells that are empty after the cleanup. + for (const Vector2i &coords : to_delete) { + tile_map.erase(coords); + } + + // Clear the dirty cells list. + dirty.cell_list.clear(); +} + +void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { + // Set the current cell tile (using integer position). + Vector2i pk(p_coords); + HashMap<Vector2i, CellData>::Iterator E = tile_map.find(pk); + + int source_id = p_source_id; + Vector2i atlas_coords = p_atlas_coords; + int alternative_tile = p_alternative_tile; + + if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && + (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { + source_id = TileSet::INVALID_SOURCE; + atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; + alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + } + + if (!E) { + if (source_id == TileSet::INVALID_SOURCE) { + return; // Nothing to do, the tile is already empty. + } + + // Insert a new cell in the tile map. + CellData new_cell_data; + new_cell_data.coords = pk; + E = tile_map.insert(pk, new_cell_data); + } else { + if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) { + return; // Nothing changed. + } + } + + TileMapCell &c = E->value.cell; + c.source_id = source_id; + c.set_atlas_coords(atlas_coords); + c.alternative_tile = alternative_tile; + + // Make the given cell dirty. + if (!E->value.dirty_list_element.in_list()) { + dirty.cell_list.add(&(E->value.dirty_list_element)); + } + TileMap *tile_map_node = _fetch_tilemap(); + if (tile_map_node) { // Needed to avoid crashes in destructor. + tile_map_node->queue_internal_update(); + } + + used_rect_cache_dirty = true; +} + +void TileMapLayer::erase_cell(const Vector2i &p_coords) { + set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); +} + +int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const { + // Get a cell source id from position. + HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords); + + if (!E) { + return TileSet::INVALID_SOURCE; + } + + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); + return proxyed[0]; + } + + return E->value.cell.source_id; +} + +Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const { + // Get a cell source id from position. + HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords); + + if (!E) { + return TileSetSource::INVALID_ATLAS_COORDS; + } + + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); + return proxyed[1]; + } + + return E->value.cell.get_atlas_coords(); +} + +int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const { + // Get a cell source id from position. + HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords); + + if (!E) { + return TileSetSource::INVALID_TILE_ALTERNATIVE; + } + + const Ref<TileSet> &tile_set = _fetch_tileset(); + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); + return proxyed[2]; + } + + return E->value.cell.alternative_tile; +} + +TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies) const { + int source_id = get_cell_source_id(p_coords, p_use_proxies); + if (source_id == TileSet::INVALID_SOURCE) { + return nullptr; + } + + const Ref<TileSet> &tile_set = _fetch_tileset(); + Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); + if (source.is_valid()) { + return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies)); + } + + return nullptr; +} + +void TileMapLayer::clear() { + // Remove all tiles. + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + erase_cell(kv.key); + } + used_rect_cache_dirty = true; +} + +Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); + + Ref<TileMapPattern> output; + output.instantiate(); + if (p_coords_array.is_empty()) { + return output; + } + + Vector2i min = Vector2i(p_coords_array[0]); + for (int i = 1; i < p_coords_array.size(); i++) { + min = min.min(p_coords_array[i]); + } + + Vector<Vector2i> coords_in_pattern_array; + coords_in_pattern_array.resize(p_coords_array.size()); + Vector2i ensure_positive_offset; + for (int i = 0; i < p_coords_array.size(); i++) { + Vector2i coords = p_coords_array[i]; + Vector2i coords_in_pattern = coords - min; + if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { + if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { + coords_in_pattern.x -= 1; + if (coords_in_pattern.x < 0) { + ensure_positive_offset.x = 1; + } + } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { + coords_in_pattern.y -= 1; + if (coords_in_pattern.y < 0) { + ensure_positive_offset.y = 1; + } + } + } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { + coords_in_pattern.x += 1; + } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { + coords_in_pattern.y += 1; + } + } + } + coords_in_pattern_array.write[i] = coords_in_pattern; + } + + for (int i = 0; i < coords_in_pattern_array.size(); i++) { + Vector2i coords = p_coords_array[i]; + Vector2i coords_in_pattern = coords_in_pattern_array[i]; + output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords)); + } + + return output; +} + +void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND(tile_set.is_null()); + ERR_FAIL_COND(p_pattern.is_null()); + + TypedArray<Vector2i> used_cells = p_pattern->get_used_cells(); + for (int i = 0; i < used_cells.size(); i++) { + Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern); + set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i])); + } +} + +void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); + + Vector<Vector2i> cells_vector; + HashSet<Vector2i> painted_set; + for (int i = 0; i < p_cells.size(); i++) { + cells_vector.push_back(p_cells[i]); + painted_set.insert(p_cells[i]); + } + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { + if (painted_set.has(kv.key)) { + // Paint a random tile with the correct terrain for the painted path. + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(kv.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + in_map_terrain_pattern = tile_data->get_terrains_pattern(); + } + } + } + if (in_map_terrain_pattern != kv.value) { + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } + } + } +} + +void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { + const Ref<TileSet> &tile_set = _fetch_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); + + Vector<Vector2i> vector_path; + HashSet<Vector2i> painted_set; + for (int i = 0; i < p_path.size(); i++) { + vector_path.push_back(p_path[i]); + painted_set.insert(p_path[i]); + } + + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { + if (painted_set.has(kv.key)) { + // Paint a random tile with the correct terrain for the painted path. + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(kv.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + in_map_terrain_pattern = tile_data->get_terrains_pattern(); + } + } + } + if (in_map_terrain_pattern != kv.value) { + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } + } + } +} + +TypedArray<Vector2i> TileMapLayer::get_used_cells() const { + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + for (const KeyValue<Vector2i, CellData> &E : tile_map) { + const TileMapCell &c = E.value.cell; + if (c.source_id == TileSet::INVALID_SOURCE) { + continue; + } + a.push_back(E.key); + } + + return a; +} + +TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const { + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + for (const KeyValue<Vector2i, CellData> &E : tile_map) { + const TileMapCell &c = E.value.cell; + if (c.source_id == TileSet::INVALID_SOURCE) { + continue; + } + if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) && + (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) && + (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) { + a.push_back(E.key); + } + } + + return a; +} + +Rect2i TileMapLayer::get_used_rect() const { + // Return the rect of the currently used area. + if (used_rect_cache_dirty) { + used_rect_cache = Rect2i(); + + bool first = true; + for (const KeyValue<Vector2i, CellData> &E : tile_map) { + const TileMapCell &c = E.value.cell; + if (c.source_id == TileSet::INVALID_SOURCE) { + continue; + } + if (first) { + used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0); + first = false; + } else { + used_rect_cache.expand_to(E.key); + } + } + if (!first) { + // Only if we have at least one cell. + // The cache expands to top-left coordinate, so we add one full tile. + used_rect_cache.size += Vector2i(1, 1); + } + used_rect_cache_dirty = false; + } + + return used_rect_cache; +} + +void TileMapLayer::set_enabled(bool p_enabled) { + if (enabled == p_enabled) { + return; + } + enabled = p_enabled; + dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); + + tile_map_node->update_configuration_warnings(); +} + +bool TileMapLayer::is_enabled() const { + return enabled; +} + +void TileMapLayer::set_self_modulate(const Color &p_self_modulate) { + if (get_self_modulate() == p_self_modulate) { + return; + } + CanvasItem::set_self_modulate(p_self_modulate); + dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) { + if (is_y_sort_enabled() == p_y_sort_enabled) { + return; + } + CanvasItem::set_y_sort_enabled(p_y_sort_enabled); + dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); + + tile_map_node->update_configuration_warnings(); + _update_notify_local_transform(); +} + +void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) { + if (y_sort_origin == p_y_sort_origin) { + return; + } + y_sort_origin = p_y_sort_origin; + dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +int TileMapLayer::get_y_sort_origin() const { + return y_sort_origin; +} + +void TileMapLayer::set_z_index(int p_z_index) { + if (get_z_index() == p_z_index) { + return; + } + CanvasItem::set_z_index(p_z_index); + dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); + + tile_map_node->update_configuration_warnings(); +} + +void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) { + use_kinematic_bodies = p_use_kinematic_bodies; + dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +bool TileMapLayer::is_using_kinematic_bodies() const { + return use_kinematic_bodies; +} + +void TileMapLayer::set_navigation_enabled(bool p_enabled) { + if (navigation_enabled == p_enabled) { + return; + } + navigation_enabled = p_enabled; + dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +bool TileMapLayer::is_navigation_enabled() const { + return navigation_enabled; +} + +void TileMapLayer::set_navigation_map(RID p_map) { + ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree."); + navigation_map = p_map; + uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map(); +} + +RID TileMapLayer::get_navigation_map() const { + if (navigation_map.is_valid()) { + return navigation_map; + } + return RID(); +} + +void TileMapLayer::fix_invalid_tiles() { + Ref<TileSet> tileset = _fetch_tileset(); + ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet."); + + RBSet<Vector2i> coords; + for (const KeyValue<Vector2i, CellData> &E : tile_map) { + TileSetSource *source = *tileset->get_source(E.value.cell.source_id); + if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) { + coords.insert(E.key); + } + } + for (const Vector2i &E : coords) { + set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); + } +} + +bool TileMapLayer::has_body_rid(RID p_physics_body) const { + return bodies_coords.has(p_physics_body); +} + +Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const { + return bodies_coords[p_physics_body]; +} + +TileMapLayer::TileMapLayer() { + set_notify_transform(true); +} + +TileMapLayer::~TileMapLayer() { + in_destructor = true; + clear(); + internal_update(); +} + +HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const { + HashMap<Vector2i, TileSet::CellNeighbor> output; + + ERR_FAIL_COND_V(is_center_bit(), output); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (bit) { + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (bit) { + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + // Half offset shapes. + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (bit) { + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 5: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + switch (bit) { + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 5: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } + } + return output; +} + +TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain) { + ERR_FAIL_COND(!p_tile_set.is_valid()); + tile_set = p_tile_set; + bit = 0; + base_cell_coords = p_position; + terrain = p_terrain; +} + +TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { + // The way we build the constraint make it easy to detect conflicting constraints. + ERR_FAIL_COND(!p_tile_set.is_valid()); + tile_set = p_tile_set; + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 1; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 3; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 1; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 3; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + // Half-offset shapes. + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 5; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 1; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 4; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 3; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 5; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 4; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 5; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 3; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 2; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 1; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 4; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 3; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 5; + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } + } + terrain = p_terrain; +}
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