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+/**************************************************************************/
+/* tile_map_layer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "tile_map_layer.h"
+
+#include "core/core_string_names.h"
+#include "core/io/marshalls.h"
+#include "scene/gui/control.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+
+#ifdef DEBUG_ENABLED
+#include "servers/navigation_server_3d.h"
+#endif // DEBUG_ENABLED
+
+TileMap *TileMapLayer::_fetch_tilemap() const {
+ return TileMap::cast_to<TileMap>(get_parent());
+}
+
+Ref<TileSet> TileMapLayer::_fetch_tileset() const {
+ TileMap *tile_map_node = _fetch_tilemap();
+ if (!tile_map_node) {
+ return Ref<TileSet>();
+ }
+ return tile_map_node->get_tileset();
+}
+
+#ifdef DEBUG_ENABLED
+/////////////////////////////// Debug //////////////////////////////////////////
+constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
+
+Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const {
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE,
+ p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
+}
+
+void TileMapLayer::_debug_update() {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
+
+ if (forced_cleanup) {
+ for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
+ // Free the quadrant.
+ Ref<DebugQuadrant> &debug_quadrant = kv.value;
+ if (debug_quadrant->canvas_item.is_valid()) {
+ rs->free(debug_quadrant->canvas_item);
+ }
+ }
+ debug_quadrant_map.clear();
+ _debug_was_cleaned_up = true;
+ return;
+ }
+
+ // Check if anything is dirty, in such a case, redraw debug.
+ bool anything_changed = false;
+ for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
+ if (dirty.flags[i]) {
+ anything_changed = true;
+ break;
+ }
+ }
+
+ // List all debug quadrants to update, creating new ones if needed.
+ SelfList<DebugQuadrant>::List dirty_debug_quadrant_list;
+
+ if (_debug_was_cleaned_up || anything_changed) {
+ // Update all cells.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ CellData &cell_data = kv.value;
+ _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
+ }
+ } else {
+ // Update dirty cells.
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
+ }
+ }
+
+ // Update those quadrants.
+ for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
+ SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
+
+ DebugQuadrant &debug_quadrant = *quadrant_list_element->self();
+
+ // Check if the quadrant has a tile.
+ bool has_a_tile = false;
+ RID &ci = debug_quadrant.canvas_item;
+ for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
+ has_a_tile = true;
+ break;
+ }
+ }
+
+ if (has_a_tile) {
+ // Update the quadrant.
+ if (ci.is_valid()) {
+ rs->canvas_item_clear(ci);
+ } else {
+ ci = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(ci, get_canvas_item());
+ }
+
+ const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
+ Transform2D xform(0, quadrant_pos);
+ rs->canvas_item_set_transform(ci, xform);
+
+ for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
+ _rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
+ _physics_draw_cell_debug(ci, quadrant_pos, cell_data);
+ _navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
+ _scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
+ }
+ }
+ } else {
+ // Free the quadrant.
+ if (ci.is_valid()) {
+ rs->free(ci);
+ }
+ quadrant_list_element->remove_from_list();
+ debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
+ }
+
+ quadrant_list_element = next_quadrant_list_element;
+ }
+
+ dirty_debug_quadrant_list.clear();
+
+ _debug_was_cleaned_up = false;
+}
+
+void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {
+ Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
+
+ if (!debug_quadrant_map.has(quadrant_coords)) {
+ // Create a new quadrant and add it to the quadrant map.
+ Ref<DebugQuadrant> new_quadrant;
+ new_quadrant.instantiate();
+ new_quadrant->quadrant_coords = quadrant_coords;
+ debug_quadrant_map[quadrant_coords] = new_quadrant;
+ }
+
+ // Add the cell to its quadrant, if it is not already in there.
+ Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
+ if (!r_cell_data.debug_quadrant_list_element.in_list()) {
+ debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
+ }
+
+ // Mark the quadrant as dirty.
+ if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
+ r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
+ }
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Rendering //////////////////////////////////////
+void TileMapLayer::_rendering_update() {
+ const TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
+
+ // ----------- Layer level processing -----------
+ if (!forced_cleanup) {
+ // Update the layer's CanvasItem.
+ set_use_parent_material(true);
+ set_light_mask(tile_map_node->get_light_mask());
+
+ // Modulate the layer.
+ Color layer_modulate = get_modulate();
+ int selected_layer = tile_map_node->get_selected_layer();
+ if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) {
+ int z_selected = tile_map_node->get_layer_z_index(selected_layer);
+ int layer_z_index = get_z_index();
+ if (layer_z_index < z_selected || (layer_z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) {
+ layer_modulate = layer_modulate.darkened(0.5);
+ } else if (layer_z_index > z_selected || (layer_z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) {
+ layer_modulate = layer_modulate.darkened(0.5);
+ layer_modulate.a *= 0.3;
+ }
+ }
+ rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate);
+ }
+
+ // ----------- Quadrants processing -----------
+
+ // List all rendering quadrants to update, creating new ones if needed.
+ SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list;
+
+ // Check if anything changed that might change the quadrant shape.
+ // If so, recreate everything.
+ bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE] ||
+ (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]));
+
+ // Free all quadrants.
+ if (forced_cleanup || quandrant_shape_changed) {
+ for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+ for (int i = 0; i < kv.value->canvas_items.size(); i++) {
+ const RID &ci = kv.value->canvas_items[i];
+ if (ci.is_valid()) {
+ rs->free(ci);
+ }
+ }
+ kv.value->cells.clear();
+ }
+ rendering_quadrant_map.clear();
+ _rendering_was_cleaned_up = true;
+ }
+
+ if (!forced_cleanup) {
+ // List all quadrants to update, recreating them if needed.
+ if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) {
+ // Update all cells.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ CellData &cell_data = kv.value;
+ _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
+ }
+ } else {
+ // Update dirty cells.
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
+ }
+ }
+
+ // Update all dirty quadrants.
+ for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
+ SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
+
+ const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();
+
+ // Check if the quadrant has a tile.
+ bool has_a_tile = false;
+ for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
+ has_a_tile = true;
+ break;
+ }
+ }
+
+ if (has_a_tile) {
+ // Process the quadrant.
+
+ // First, clear the quadrant's canvas items.
+ for (RID &ci : rendering_quadrant->canvas_items) {
+ rs->free(ci);
+ }
+ rendering_quadrant->canvas_items.clear();
+
+ // Sort the quadrant cells.
+ if (is_y_sort_enabled()) {
+ // For compatibility reasons, we use another comparator for Y-sorted layers.
+ rendering_quadrant->cells.sort_custom<CellDataYSortedComparator>();
+ } else {
+ rendering_quadrant->cells.sort();
+ }
+
+ // Those allow to group cell per material or z-index.
+ Ref<Material> prev_material;
+ int prev_z_index = 0;
+ RID prev_ci;
+
+ for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) {
+ CellData &cell_data = *cell_data_quadrant_list_element->self();
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id));
+
+ // Get the tile data.
+ const TileData *tile_data;
+ if (cell_data.runtime_tile_data_cache) {
+ tile_data = cell_data.runtime_tile_data_cache;
+ } else {
+ tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile);
+ }
+
+ Ref<Material> mat = tile_data->get_material();
+ int tile_z_index = tile_data->get_z_index();
+
+ // Quandrant pos.
+
+ // --- CanvasItems ---
+ RID ci;
+
+ // Check if the material or the z_index changed.
+ if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
+ // If so, create a new CanvasItem.
+ ci = rs->canvas_item_create();
+ if (mat.is_valid()) {
+ rs->canvas_item_set_material(ci, mat->get_rid());
+ }
+ rs->canvas_item_set_parent(ci, get_canvas_item());
+ rs->canvas_item_set_use_parent_material(ci, true);
+
+ Transform2D xform(0, rendering_quadrant->canvas_items_position);
+ rs->canvas_item_set_transform(ci, xform);
+
+ rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+ rs->canvas_item_set_z_as_relative_to_parent(ci, true);
+ rs->canvas_item_set_z_index(ci, tile_z_index);
+
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
+
+ rendering_quadrant->canvas_items.push_back(ci);
+
+ prev_ci = ci;
+ prev_material = mat;
+ prev_z_index = tile_z_index;
+
+ } else {
+ // Keep the same canvas_item to draw on.
+ ci = prev_ci;
+ }
+
+ const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords);
+
+ // Random animation offset.
+ real_t random_animation_offset = 0.0;
+ if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
+ Array to_hash;
+ to_hash.push_back(local_tile_pos);
+ to_hash.push_back(get_instance_id()); // Use instance id as a random hash
+ random_animation_offset = RandomPCG(to_hash.hash()).randf();
+ }
+
+ // Drawing the tile in the canvas item.
+ TileMap::draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset);
+ }
+ } else {
+ // Free the quadrant.
+ for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) {
+ const RID &ci = rendering_quadrant->canvas_items[i];
+ if (ci.is_valid()) {
+ rs->free(ci);
+ }
+ }
+ rendering_quadrant->cells.clear();
+ rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
+ }
+
+ quadrant_list_element = next_quadrant_list_element;
+ }
+
+ dirty_rendering_quadrant_list.clear();
+
+ // Reset the drawing indices.
+ {
+ int index = -(int64_t)0x80000000; // Always must be drawn below children.
+
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map;
+ for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+ Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
+ local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant;
+ }
+
+ // Sort the quadrants.
+ for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) {
+ for (const RID &ci : E.value->canvas_items) {
+ RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
+ }
+ }
+ }
+
+ // Updates on TileMap changes.
+ if (dirty.flags[DIRTY_FLAGS_TILE_MAP_LIGHT_MASK] ||
+ dirty.flags[DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL] ||
+ dirty.flags[DIRTY_FLAGS_TILE_MAP_MATERIAL] ||
+ dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER] ||
+ dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT] ||
+ dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) {
+ for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+ Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
+ for (const RID &ci : rendering_quadrant->canvas_items) {
+ rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
+ rs->canvas_item_set_self_modulate(ci, get_self_modulate());
+ }
+ }
+ }
+ }
+
+ // ----------- Occluders processing -----------
+ if (forced_cleanup) {
+ // Clean everything.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _rendering_occluders_clear_cell(kv.value);
+ }
+ } else {
+ if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
+ // Update all cells.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _rendering_occluders_update_cell(kv.value);
+ }
+ } else {
+ // Update dirty cells.
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _rendering_occluders_update_cell(cell_data);
+ }
+ }
+ }
+
+ // -----------
+ // Mark the rendering state as up to date.
+ _rendering_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_rendering_notification(int p_what) {
+ RenderingServer *rs = RenderingServer::get_singleton();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ if (tile_set.is_valid()) {
+ Transform2D tilemap_xform = get_global_transform();
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ const CellData &cell_data = kv.value;
+ for (const RID &occluder : cell_data.occluders) {
+ if (occluder.is_null()) {
+ continue;
+ }
+ Transform2D xform(0, tile_set->map_to_local(kv.key));
+ rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
+ rs->canvas_light_occluder_set_transform(occluder, tilemap_xform * xform);
+ }
+ }
+ }
+ }
+}
+
+void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
+ const TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ // Check if the cell is valid and retrieve its y_sort_origin.
+ bool is_valid = false;
+ int tile_y_sort_origin = 0;
+ TileSetSource *source;
+ if (tile_set->has_source(r_cell_data.cell.source_id)) {
+ source = *tile_set->get_source(r_cell_data.cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
+ is_valid = true;
+ const TileData *tile_data;
+ if (r_cell_data.runtime_tile_data_cache) {
+ tile_data = r_cell_data.runtime_tile_data_cache;
+ } else {
+ tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
+ }
+ tile_y_sort_origin = tile_data->get_y_sort_origin();
+ }
+ }
+
+ if (is_valid) {
+ // Get the quadrant coords.
+ Vector2 canvas_items_position;
+ Vector2i quadrant_coords;
+ if (is_y_sort_enabled()) {
+ canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
+ quadrant_coords = canvas_items_position * 100;
+ } else {
+ int quad_size = tile_map_node->get_rendering_quadrant_size();
+ const Vector2i &coords = r_cell_data.coords;
+
+ // Rounding down, instead of simply rounding towards zero (truncating).
+ quadrant_coords = Vector2i(
+ coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size,
+ coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size);
+ canvas_items_position = tile_set->map_to_local(quad_size * quadrant_coords);
+ }
+
+ Ref<RenderingQuadrant> rendering_quadrant;
+ if (rendering_quadrant_map.has(quadrant_coords)) {
+ // Reuse existing rendering quadrant.
+ rendering_quadrant = rendering_quadrant_map[quadrant_coords];
+ } else {
+ // Create a new rendering quadrant.
+ rendering_quadrant.instantiate();
+ rendering_quadrant->quadrant_coords = quadrant_coords;
+ rendering_quadrant->canvas_items_position = canvas_items_position;
+ rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
+ }
+
+ // Mark the old quadrant as dirty (if it exists).
+ if (r_cell_data.rendering_quadrant.is_valid()) {
+ if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
+ r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
+ }
+ }
+
+ // Remove the cell from that quadrant.
+ if (r_cell_data.rendering_quadrant_list_element.in_list()) {
+ r_cell_data.rendering_quadrant_list_element.remove_from_list();
+ }
+
+ // Add the cell to its new quadrant.
+ r_cell_data.rendering_quadrant = rendering_quadrant;
+ r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
+
+ // Add the new quadrant to the dirty quadrant list.
+ if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
+ r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
+ }
+ } else {
+ Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
+
+ // Remove the cell from its quadrant.
+ r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
+ if (r_cell_data.rendering_quadrant_list_element.in_list()) {
+ rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
+ }
+
+ if (rendering_quadrant.is_valid()) {
+ // Add the quadrant to the dirty quadrant list.
+ if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
+ r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
+ }
+ }
+ }
+}
+
+void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) {
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Free the occluders.
+ for (const RID &rid : r_cell_data.occluders) {
+ rs->free(rid);
+ }
+ r_cell_data.occluders.clear();
+}
+
+void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Free unused occluders then resize the occluders array.
+ for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
+ RID occluder_id = r_cell_data.occluders[i];
+ if (occluder_id.is_valid()) {
+ rs->free(occluder_id);
+ }
+ }
+ r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
+
+ TileSetSource *source;
+ if (tile_set->has_source(r_cell_data.cell.source_id)) {
+ source = *tile_set->get_source(r_cell_data.cell.source_id);
+
+ if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the tile data.
+ const TileData *tile_data;
+ if (r_cell_data.runtime_tile_data_cache) {
+ tile_data = r_cell_data.runtime_tile_data_cache;
+ } else {
+ tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
+ }
+
+ // Transform flags.
+ bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+ bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+ bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+
+ // Create, update or clear occluders.
+ for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
+ Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index);
+
+ RID &occluder = r_cell_data.occluders[occlusion_layer_index];
+
+ if (occluder_polygon.is_valid()) {
+ // Create or update occluder.
+ Transform2D xform;
+ xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
+ if (!occluder.is_valid()) {
+ occluder = rs->canvas_light_occluder_create();
+ }
+ rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
+ rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid());
+ rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
+ rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
+ } else {
+ // Clear occluder.
+ if (occluder.is_valid()) {
+ rs->free(occluder);
+ occluder = RID();
+ }
+ }
+ }
+
+ return;
+ }
+ }
+ }
+
+ // If we did not return earlier, clear the cell.
+ _rendering_occluders_clear_cell(r_cell_data);
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for tiles needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ const TileMapCell &c = r_cell_data.cell;
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.get_atlas_coords());
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
+ rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
+ rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
+ }
+ }
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Physics //////////////////////////////////////
+
+void TileMapLayer::_physics_update() {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid();
+ if (forced_cleanup) {
+ // Clean everything.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _physics_clear_cell(kv.value);
+ }
+ } else {
+ if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
+ // Update all cells.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _physics_update_cell(kv.value);
+ }
+ } else {
+ // Update dirty cells.
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _physics_update_cell(cell_data);
+ }
+ }
+ }
+
+ // -----------
+ // Mark the physics state as up to date.
+ _physics_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_physics_notification(int p_what) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ Transform2D gl_transform = get_global_transform();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ switch (p_what) {
+ case NOTIFICATION_TRANSFORM_CHANGED:
+ // Move the collisison shapes along with the TileMap.
+ if (is_inside_tree() && tile_set.is_valid()) {
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ const CellData &cell_data = kv.value;
+
+ for (RID body : cell_data.bodies) {
+ if (body.is_valid()) {
+ Transform2D xform(0, tile_set->map_to_local(kv.key));
+ xform = gl_transform * xform;
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ }
+ break;
+ case NOTIFICATION_ENTER_TREE:
+ // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ const CellData &cell_data = kv.value;
+
+ for (RID body : cell_data.bodies) {
+ if (body.is_valid()) {
+ ps->body_set_space(body, space);
+ }
+ }
+ }
+ }
+ }
+}
+
+void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ // Clear bodies.
+ for (RID body : r_cell_data.bodies) {
+ if (body.is_valid()) {
+ bodies_coords.erase(body);
+ ps->free(body);
+ }
+ }
+ r_cell_data.bodies.clear();
+}
+
+void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
+ const TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ Transform2D gl_transform = get_global_transform();
+ RID space = get_world_2d()->get_space();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ // Recreate bodies and shapes.
+ TileMapCell &c = r_cell_data.cell;
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ const TileData *tile_data;
+ if (r_cell_data.runtime_tile_data_cache) {
+ tile_data = r_cell_data.runtime_tile_data_cache;
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+
+ // Transform flags.
+ bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+ bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+ bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+
+ // Free unused bodies then resize the bodies array.
+ for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
+ RID &body = r_cell_data.bodies[i];
+ if (body.is_valid()) {
+ bodies_coords.erase(body);
+ ps->free(body);
+ body = RID();
+ }
+ }
+ r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
+
+ for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
+ uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
+ uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
+
+ RID body = r_cell_data.bodies[tile_set_physics_layer];
+ if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
+ // No body needed, free it if it exists.
+ if (body.is_valid()) {
+ bodies_coords.erase(body);
+ ps->free(body);
+ }
+ body = RID();
+ } else {
+ // Create or update the body.
+ if (!body.is_valid()) {
+ body = ps->body_create();
+ }
+ bodies_coords[body] = r_cell_data.coords;
+ ps->body_set_mode(body, tile_map_node->is_collision_animatable() ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ ps->body_set_space(body, space);
+
+ Transform2D xform;
+ xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
+ xform = gl_transform * xform;
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+
+ ps->body_attach_object_instance_id(body, tile_map_node->get_instance_id());
+ ps->body_set_collision_layer(body, physics_layer);
+ ps->body_set_collision_mask(body, physics_mask);
+ ps->body_set_pickable(body, false);
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
+
+ if (!physics_material.is_valid()) {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
+
+ // Clear body's shape if needed.
+ ps->body_clear_shapes(body);
+
+ // Add the shapes to the body.
+ int body_shape_index = 0;
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
+ // Iterate over the polygons.
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
+ // Add decomposed convex shapes.
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose);
+ ps->body_add_shape(body, shape->get_rid());
+ ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
+
+ body_shape_index++;
+ }
+ }
+ }
+
+ // Set the body again.
+ r_cell_data.bodies[tile_set_physics_layer] = body;
+ }
+
+ return;
+ }
+ }
+ }
+
+ // If we did not return earlier, clear the cell.
+ _physics_clear_cell(r_cell_data);
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
+ // Draw the debug collision shapes.
+ TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
+ return;
+ }
+
+ bool show_collision = false;
+ switch (tile_map_node->get_collision_visibility_mode()) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint();
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_collision = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_collision = true;
+ break;
+ }
+ if (!show_collision) {
+ return;
+ }
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ Color debug_collision_color = get_tree()->get_debug_collisions_color();
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
+
+ Transform2D quadrant_to_local(0, p_quadrant_pos);
+ Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
+
+ for (RID body : r_cell_data.bodies) {
+ if (body.is_valid()) {
+ Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
+ rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
+ for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
+ const RID &shape = ps->body_get_shape(body, shape_index);
+ const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
+ if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
+ rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
+ } else {
+ WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
+ }
+ }
+ rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
+ }
+ }
+};
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Navigation //////////////////////////////////////
+
+void TileMapLayer::_navigation_update() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ NavigationServer2D *ns = NavigationServer2D::get_singleton();
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !is_inside_tree() || !tile_set.is_valid();
+
+ // ----------- Layer level processing -----------
+ if (forced_cleanup) {
+ if (navigation_map.is_valid() && !uses_world_navigation_map) {
+ ns->free(navigation_map);
+ navigation_map = RID();
+ }
+ } else {
+ // Update navigation maps.
+ if (!navigation_map.is_valid()) {
+ if (layer_index_in_tile_map_node == 0) {
+ // Use the default World2D navigation map for the first layer when empty.
+ navigation_map = get_world_2d()->get_navigation_map();
+ uses_world_navigation_map = true;
+ } else {
+ RID new_layer_map = ns->map_create();
+ // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
+ ns->map_set_cell_size(new_layer_map, 1.0);
+ ns->map_set_active(new_layer_map, true);
+ navigation_map = new_layer_map;
+ uses_world_navigation_map = false;
+ }
+ }
+ }
+
+ // ----------- Navigation regions processing -----------
+ if (forced_cleanup) {
+ // Clean everything.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _navigation_clear_cell(kv.value);
+ }
+ } else {
+ if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
+ // Update all cells.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _navigation_update_cell(kv.value);
+ }
+ } else {
+ // Update dirty cells.
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _navigation_update_cell(cell_data);
+ }
+ }
+ }
+
+ // -----------
+ // Mark the navigation state as up to date.
+ _navigation_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_navigation_notification(int p_what) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+ if (tile_set.is_valid()) {
+ Transform2D tilemap_xform = get_global_transform();
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ const CellData &cell_data = kv.value;
+ // Update navigation regions transform.
+ for (const RID &region : cell_data.navigation_regions) {
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(tile_set->map_to_local(kv.key));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+ }
+ }
+}
+
+void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
+ NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ // Clear navigation shapes.
+ for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
+ const RID &region = r_cell_data.navigation_regions[i];
+ if (region.is_valid()) {
+ ns->region_set_map(region, RID());
+ ns->free(region);
+ }
+ }
+ r_cell_data.navigation_regions.clear();
+}
+
+void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
+ const TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ Transform2D gl_xform = get_global_transform();
+
+ // Get the navigation polygons and create regions.
+ TileMapCell &c = r_cell_data.cell;
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ const TileData *tile_data;
+ if (r_cell_data.runtime_tile_data_cache) {
+ tile_data = r_cell_data.runtime_tile_data_cache;
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+
+ // Transform flags.
+ bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+ bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+ bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+
+ // Free unused regions then resize the regions array.
+ for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
+ RID &region = r_cell_data.navigation_regions[i];
+ if (region.is_valid()) {
+ ns->region_set_map(region, RID());
+ ns->free(region);
+ region = RID();
+ }
+ }
+ r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
+
+ // Create, update or clear regions.
+ for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
+ Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose);
+
+ RID &region = r_cell_data.navigation_regions[navigation_layer_index];
+
+ if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
+ // Create or update regions.
+ Transform2D tile_transform;
+ tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords));
+ if (!region.is_valid()) {
+ region = ns->region_create();
+ }
+ ns->region_set_owner_id(region, tile_map_node->get_instance_id());
+ ns->region_set_map(region, navigation_map);
+ ns->region_set_transform(region, gl_xform * tile_transform);
+ ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
+ ns->region_set_navigation_polygon(region, navigation_polygon);
+ } else {
+ // Clear region.
+ if (region.is_valid()) {
+ ns->region_set_map(region, RID());
+ ns->free(region);
+ region = RID();
+ }
+ }
+ }
+
+ return;
+ }
+ }
+ }
+
+ // If we did not return earlier, clear the cell.
+ _navigation_clear_cell(r_cell_data);
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
+ // Draw the debug collision shapes.
+ const TileMap *tile_map_node = _fetch_tilemap();
+ bool show_navigation = false;
+ switch (tile_map_node->get_navigation_visibility_mode()) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint();
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_navigation = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_navigation = true;
+ break;
+ }
+ if (!show_navigation) {
+ return;
+ }
+
+ // Check if the navigation is used.
+ if (r_cell_data.navigation_regions.is_empty()) {
+ return;
+ }
+
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+ const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
+
+ bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
+ bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
+
+ Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
+ Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
+
+ RandomPCG rand;
+
+ const TileMapCell &c = r_cell_data.cell;
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ const TileData *tile_data;
+ if (r_cell_data.runtime_tile_data_cache) {
+ tile_data = r_cell_data.runtime_tile_data_cache;
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
+ rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
+ bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
+ bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
+ Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose);
+ if (navigation_polygon.is_valid()) {
+ Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
+ if (navigation_polygon_vertices.size() < 3) {
+ continue;
+ }
+
+ for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navigation_polygon->get_polygon(i);
+ Vector<Vector2> debug_polygon_vertices;
+ debug_polygon_vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+ debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ }
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color = debug_face_color;
+ if (enabled_geometry_face_random_color) {
+ random_variation_color.set_hsv(
+ debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
+ debug_face_color.get_s(),
+ debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ }
+ random_variation_color.a = debug_face_color.a;
+
+ Vector<Color> debug_face_colors;
+ debug_face_colors.push_back(random_variation_color);
+ rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors);
+
+ if (enabled_edge_lines) {
+ Vector<Color> debug_edge_colors;
+ debug_edge_colors.push_back(debug_edge_color);
+ debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
+ rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////// Scenes //////////////////////////////////////
+
+void TileMapLayer::_scenes_update() {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid();
+
+ if (forced_cleanup) {
+ // Clean everything.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _scenes_clear_cell(kv.value);
+ }
+ } else {
+ if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
+ // Update all cells.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ _scenes_update_cell(kv.value);
+ }
+ } else {
+ // Update dirty cells.
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _scenes_update_cell(cell_data);
+ }
+ }
+ }
+
+ // -----------
+ // Mark the scenes state as up to date.
+ _scenes_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) {
+ const TileMap *tile_map_node = _fetch_tilemap();
+ if (!tile_map_node) {
+ return;
+ }
+
+ // Cleanup existing scene.
+ Node *node = tile_map_node->get_node_or_null(r_cell_data.scene);
+ if (node) {
+ node->queue_free();
+ }
+ r_cell_data.scene = "";
+}
+
+void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
+ TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ // Clear the scene in any case.
+ _scenes_clear_cell(r_cell_data);
+
+ // Create the scene.
+ const TileMapCell &c = r_cell_data.cell;
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+ if (packed_scene.is_valid()) {
+ Node *scene = packed_scene->instantiate();
+ Control *scene_as_control = Object::cast_to<Control>(scene);
+ Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+ if (scene_as_control) {
+ scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
+ } else if (scene_as_node2d) {
+ Transform2D xform;
+ xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
+ scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
+ }
+ tile_map_node->add_child(scene);
+ r_cell_data.scene = scene->get_name();
+ }
+ }
+ }
+ }
+}
+
+#ifdef DEBUG_ENABLED
+void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ const TileMapCell &c = r_cell_data.cell;
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ return;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
+ rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
+ rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
+ }
+}
+#endif // DEBUG_ENABLED
+
+/////////////////////////////////////////////////////////////////////
+
+void TileMapLayer::_build_runtime_update_tile_data() {
+ const TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
+ if (!forced_cleanup) {
+ if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
+ if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
+ for (KeyValue<Vector2i, CellData> &E : tile_map) {
+ _build_runtime_update_tile_data_for_cell(E.value);
+ }
+ } else if (dirty.flags[DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE]) {
+ for (KeyValue<Vector2i, CellData> &E : tile_map) {
+ _build_runtime_update_tile_data_for_cell(E.value, true);
+ }
+ } else {
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ _build_runtime_update_tile_data_for_cell(cell_data);
+ }
+ }
+ }
+ }
+
+ // -----------
+ // Mark the navigation state as up to date.
+ _runtime_update_tile_data_was_cleaned_up = forced_cleanup;
+}
+
+void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list) {
+ TileMap *tile_map_node = _fetch_tilemap();
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+
+ TileMapCell &c = r_cell_data.cell;
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ bool ret = false;
+ if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) {
+ TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+
+ // Create the runtime TileData.
+ TileData *tile_data_runtime_use = tile_data->duplicate();
+ tile_data_runtime_use->set_allow_transform(true);
+ r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
+
+ tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
+
+ if (p_auto_add_to_dirty_list) {
+ dirty.cell_list.add(&r_cell_data.dirty_list_element);
+ }
+ }
+ }
+ }
+ }
+}
+
+void TileMapLayer::_clear_runtime_update_tile_data() {
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+
+ // Clear the runtime tile data.
+ if (cell_data.runtime_tile_data_cache) {
+ memdelete(cell_data.runtime_tile_data_cache);
+ cell_data.runtime_tile_data_cache = nullptr;
+ }
+ }
+}
+
+TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (!tile_set.is_valid()) {
+ return TileSet::TerrainsPattern();
+ }
+ // Returns all tiles compatible with the given constraints.
+ RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
+ RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
+ ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
+ for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
+ int score = 0;
+
+ // Check the center bit constraint.
+ TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain());
+ const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
+ continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
+ }
+
+ // Check the surrounding bits
+ bool invalid_pattern = false;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ // Check if the bit is compatible with the constraints.
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+ in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
+ invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
+ break;
+ }
+ }
+ }
+ if (invalid_pattern) {
+ continue;
+ }
+
+ terrain_pattern_score[terrain_pattern] = score;
+ }
+
+ // Compute the minimum score.
+ TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
+ int min_score = INT32_MAX;
+ for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
+ if (E.value < min_score) {
+ min_score_pattern = E.key;
+ min_score = E.value;
+ }
+ }
+
+ return min_score_pattern;
+}
+
+RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ RBSet<TerrainConstraint> output;
+ output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain()));
+
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
+ TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+ output.insert(c);
+ }
+ }
+
+ return output;
+}
+
+RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+
+ // Build a set of dummy constraints to get the constrained points.
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (const Vector2i &E : p_painted) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1));
+ }
+ }
+ }
+
+ // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
+ RBSet<TerrainConstraint> constraints;
+ for (const TerrainConstraint &E_constraint : dummy_constraints) {
+ HashMap<int, int> terrain_count;
+
+ // Count the number of occurrences per terrain.
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
+ for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
+ TileData *neighbor_tile_data = nullptr;
+ TileMapCell neighbor_cell = get_cell(E_overlapping.key);
+ if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = tile_data;
+ }
+ }
+ }
+
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ if (!terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
+ }
+ terrain_count[terrain] += 1;
+ }
+ }
+
+ // Get the terrain with the max number of occurrences.
+ int max = 0;
+ int max_terrain = -1;
+ for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
+ if (E_terrain_count.value > max) {
+ max = E_terrain_count.value;
+ max_terrain = E_terrain_count.key;
+ }
+ }
+
+ // Set the adequate terrain.
+ if (max > 0) {
+ TerrainConstraint c = E_constraint;
+ c.set_terrain(max_terrain);
+ constraints.insert(c);
+ }
+ }
+
+ // Add the centers as constraints.
+ for (Vector2i E_coords : p_painted) {
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(E_coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
+
+ int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ constraints.insert(TerrainConstraint(tile_set, E_coords, terrain));
+ }
+ }
+
+ return constraints;
+}
+
+void TileMapLayer::_renamed() {
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+void TileMapLayer::_update_notify_local_transform() {
+ TileMap *tile_map_node = _fetch_tilemap();
+ bool notify = tile_map_node->is_collision_animatable() || is_y_sort_enabled();
+ if (!notify) {
+ if (is_y_sort_enabled()) {
+ notify = true;
+ }
+ }
+ set_notify_local_transform(notify);
+}
+
+void TileMapLayer::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed));
+ break;
+ }
+ case NOTIFICATION_ENTER_TREE: {
+ _update_notify_local_transform();
+ dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ } break;
+
+ case TileMap::NOTIFICATION_ENTER_CANVAS: {
+ dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ } break;
+
+ case TileMap::NOTIFICATION_EXIT_CANVAS: {
+ dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ } break;
+
+ case TileMap::NOTIFICATION_VISIBILITY_CHANGED: {
+ dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ } break;
+ }
+
+ _rendering_notification(p_what);
+ _physics_notification(p_what);
+ _navigation_notification(p_what);
+}
+
+void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) {
+ if (p_index == layer_index_in_tile_map_node) {
+ return;
+ }
+ TileMap *tile_map_node = _fetch_tilemap();
+ layer_index_in_tile_map_node = p_index;
+ dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true;
+ tile_map_node->queue_internal_update();
+}
+
+Rect2 TileMapLayer::get_rect(bool &r_changed) const {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (tile_set.is_null()) {
+ r_changed = rect_cache != Rect2();
+ return Rect2();
+ }
+
+ // Compute the displayed area of the tilemap.
+ r_changed = false;
+#ifdef DEBUG_ENABLED
+
+ if (rect_cache_dirty) {
+ Rect2 r_total;
+ bool first = true;
+ for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+ Rect2 r;
+ r.position = tile_set->map_to_local(E.key);
+ r.size = Size2();
+ if (first) {
+ r_total = r;
+ first = false;
+ } else {
+ r_total = r_total.merge(r);
+ }
+ }
+
+ r_changed = rect_cache != r_total;
+
+ rect_cache = r_total;
+ rect_cache_dirty = false;
+ }
+#endif
+ return rect_cache;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (!tile_set.is_valid()) {
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
+ }
+
+ // Copy the constraints set.
+ RBSet<TerrainConstraint> constraints = p_constraints;
+
+ // Output map.
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+
+ // Add all positions to a set.
+ for (int i = 0; i < p_to_replace.size(); i++) {
+ const Vector2i &coords = p_to_replace[i];
+
+ // Select the best pattern for the given constraints.
+ TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ current_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
+
+ // Update the constraint set with the new ones.
+ RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
+ for (const TerrainConstraint &E_constraint : new_constraints) {
+ if (constraints.has(E_constraint)) {
+ constraints.erase(E_constraint);
+ }
+ TerrainConstraint c = E_constraint;
+ c.set_priority(5);
+ constraints.insert(c);
+ }
+
+ output[coords] = pattern;
+ }
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_existing_neighbor(bit)) {
+ Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
+ RBSet<Vector2i> cells_with_terrain_center_bit;
+ for (Vector2i coords : can_modify_set) {
+ bool connect = false;
+ if (painted_set.has(coords)) {
+ connect = true;
+ } else {
+ // Get the center bit of the cell.
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
+
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
+ connect = true;
+ }
+ }
+ if (connect) {
+ cells_with_terrain_center_bit.insert(coords);
+ }
+ }
+
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+
+ // Constraints on the connecting bits.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ c = TerrainConstraint(tile_set, coords, bit, p_terrain);
+ c.set_priority(10);
+ if ((int(bit) % 2) == 0) {
+ // Side peering bits: add the constraint if the center is of the same terrain.
+ Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
+ if (cells_with_terrain_center_bit.has(neighbor)) {
+ constraints.insert(c);
+ }
+ } else {
+ // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ bool valid = true;
+ for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
+ if (!cells_with_terrain_center_bit.has(kv.key)) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ constraints.insert(c);
+ }
+ }
+ }
+ }
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Make sure the path is correct and build the peering bit list while doing it.
+ Vector<TileSet::CellNeighbor> neighbor_list;
+ for (int i = 0; i < p_coords_array.size() - 1; i++) {
+ // Find the adequate neighbor.
+ TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_existing_neighbor(bit)) {
+ if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
+ found_bit = bit;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
+ neighbor_list.push_back(found_bit);
+ }
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ for (int i = 0; i < p_coords_array.size() - 1; i++) {
+ // Constraints on the peering bits.
+ TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ // Add constraint by the new ones.
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
+ for (TerrainConstraint c : added_constraints) {
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ }
+
+ // Fills in the constraint list from modified tiles border.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) const {
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ TileMapCell c = tile_map.find(p_coords)->value.cell;
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ c.source_id = proxyed[0];
+ c.set_atlas_coords(proxyed[1]);
+ c.alternative_tile = proxyed[2];
+ }
+ return c;
+ }
+}
+
+void TileMapLayer::set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data) {
+ ERR_FAIL_COND(p_format > TileMapDataFormat::FORMAT_3);
+
+ // Set data for a given tile from raw data.
+
+ int c = p_data.size();
+ const int *r = p_data.ptr();
+
+ int offset = (p_format >= TileMapDataFormat::FORMAT_2) ? 3 : 2;
+ ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
+
+ clear();
+
+#ifdef DISABLE_DEPRECATED
+ ERR_FAIL_COND_MSG(p_format != TileMapDataFormat::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", p_format));
+#endif
+
+ for (int i = 0; i < c; i += offset) {
+ const uint8_t *ptr = (const uint8_t *)&r[i];
+ uint8_t local[12];
+ for (int j = 0; j < ((p_format >= TileMapDataFormat::FORMAT_2) ? 12 : 8); j++) {
+ local[j] = ptr[j];
+ }
+
+#ifdef BIG_ENDIAN_ENABLED
+
+ SWAP(local[0], local[3]);
+ SWAP(local[1], local[2]);
+ SWAP(local[4], local[7]);
+ SWAP(local[5], local[6]);
+ //TODO: ask someone to check this...
+ if (FORMAT >= FORMAT_2) {
+ SWAP(local[8], local[11]);
+ SWAP(local[9], local[10]);
+ }
+#endif
+ // Extracts position in TileMap.
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (p_format == TileMapDataFormat::FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint16(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+#ifndef DISABLE_DEPRECATED
+ // Previous decated format.
+
+ uint32_t v = decode_uint32(&local[4]);
+ // Extract the transform flags that used to be in the tilemap.
+ bool flip_h = v & (1UL << 29);
+ bool flip_v = v & (1UL << 30);
+ bool transpose = v & (1UL << 31);
+ v &= (1UL << 29) - 1;
+
+ // Extract autotile/atlas coords.
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (p_format == TileMapDataFormat::FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
+
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (tile_set.is_valid()) {
+ Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+ if (a.size() == 3) {
+ set_cell(Vector2i(x, y), a[0], a[1], a[2]);
+ } else {
+ ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ }
+ } else {
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+ set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
+#endif
+ }
+ }
+}
+
+Vector<int> TileMapLayer::get_tile_data() const {
+ // Export tile data to raw format.
+ Vector<int> tile_data;
+ tile_data.resize(tile_map.size() * 3);
+ int *w = tile_data.ptrw();
+
+ // Save in highest format.
+
+ int idx = 0;
+ for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+ uint8_t *ptr = (uint8_t *)&w[idx];
+ encode_uint16((int16_t)(E.key.x), &ptr[0]);
+ encode_uint16((int16_t)(E.key.y), &ptr[2]);
+ encode_uint16(E.value.cell.source_id, &ptr[4]);
+ encode_uint16(E.value.cell.coord_x, &ptr[6]);
+ encode_uint16(E.value.cell.coord_y, &ptr[8]);
+ encode_uint16(E.value.cell.alternative_tile, &ptr[10]);
+ idx += 3;
+ }
+
+ return tile_data;
+}
+
+void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) {
+ TileMap *tile_map_node = _fetch_tilemap();
+ dirty.flags[p_what] = true;
+ tile_map_node->queue_internal_update();
+}
+
+void TileMapLayer::internal_update() {
+ // Find TileData that need a runtime modification.
+ // This may add cells to the dirty list is a runtime modification has been notified.
+ _build_runtime_update_tile_data();
+
+ // Update all subsystems.
+ _rendering_update();
+ _physics_update();
+ _navigation_update();
+ _scenes_update();
+#ifdef DEBUG_ENABLED
+ _debug_update();
+#endif // DEBUG_ENABLED
+
+ _clear_runtime_update_tile_data();
+
+ // Clear the "what is dirty" flags.
+ for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
+ dirty.flags[i] = false;
+ }
+
+ // List the cells to delete definitely.
+ Vector<Vector2i> to_delete;
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ // Select the the cell from tile_map if it is invalid.
+ if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) {
+ to_delete.push_back(cell_data.coords);
+ }
+ }
+
+ // Remove cells that are empty after the cleanup.
+ for (const Vector2i &coords : to_delete) {
+ tile_map.erase(coords);
+ }
+
+ // Clear the dirty cells list.
+ dirty.cell_list.clear();
+}
+
+void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ // Set the current cell tile (using integer position).
+ Vector2i pk(p_coords);
+ HashMap<Vector2i, CellData>::Iterator E = tile_map.find(pk);
+
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
+
+ if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+ source_id = TileSet::INVALID_SOURCE;
+ atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ if (!E) {
+ if (source_id == TileSet::INVALID_SOURCE) {
+ return; // Nothing to do, the tile is already empty.
+ }
+
+ // Insert a new cell in the tile map.
+ CellData new_cell_data;
+ new_cell_data.coords = pk;
+ E = tile_map.insert(pk, new_cell_data);
+ } else {
+ if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
+ return; // Nothing changed.
+ }
+ }
+
+ TileMapCell &c = E->value.cell;
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
+
+ // Make the given cell dirty.
+ if (!E->value.dirty_list_element.in_list()) {
+ dirty.cell_list.add(&(E->value.dirty_list_element));
+ }
+ TileMap *tile_map_node = _fetch_tilemap();
+ if (tile_map_node) { // Needed to avoid crashes in destructor.
+ tile_map_node->queue_internal_update();
+ }
+
+ used_rect_cache_dirty = true;
+}
+
+void TileMapLayer::erase_cell(const Vector2i &p_coords) {
+ set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
+int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const {
+ // Get a cell source id from position.
+ HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSet::INVALID_SOURCE;
+ }
+
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
+ return proxyed[0];
+ }
+
+ return E->value.cell.source_id;
+}
+
+Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const {
+ // Get a cell source id from position.
+ HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSetSource::INVALID_ATLAS_COORDS;
+ }
+
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
+ return proxyed[1];
+ }
+
+ return E->value.cell.get_atlas_coords();
+}
+
+int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const {
+ // Get a cell source id from position.
+ HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
+ return proxyed[2];
+ }
+
+ return E->value.cell.alternative_tile;
+}
+
+TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies) const {
+ int source_id = get_cell_source_id(p_coords, p_use_proxies);
+ if (source_id == TileSet::INVALID_SOURCE) {
+ return nullptr;
+ }
+
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
+ if (source.is_valid()) {
+ return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies));
+ }
+
+ return nullptr;
+}
+
+void TileMapLayer::clear() {
+ // Remove all tiles.
+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
+ erase_cell(kv.key);
+ }
+ used_rect_cache_dirty = true;
+}
+
+Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
+
+ Ref<TileMapPattern> output;
+ output.instantiate();
+ if (p_coords_array.is_empty()) {
+ return output;
+ }
+
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
+
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
+ }
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
+
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
+ }
+
+ return output;
+}
+
+void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND(tile_set.is_null());
+ ERR_FAIL_COND(p_pattern.is_null());
+
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
+ }
+}
+
+void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+ Vector<Vector2i> cells_vector;
+ HashSet<Vector2i> painted_set;
+ for (int i = 0; i < p_cells.size(); i++) {
+ cells_vector.push_back(p_cells[i]);
+ painted_set.insert(p_cells[i]);
+ }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
+ }
+}
+
+void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ const Ref<TileSet> &tile_set = _fetch_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+ Vector<Vector2i> vector_path;
+ HashSet<Vector2i> painted_set;
+ for (int i = 0; i < p_path.size(); i++) {
+ vector_path.push_back(p_path[i]);
+ painted_set.insert(p_path[i]);
+ }
+
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
+ }
+}
+
+TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+ const TileMapCell &c = E.value.cell;
+ if (c.source_id == TileSet::INVALID_SOURCE) {
+ continue;
+ }
+ a.push_back(E.key);
+ }
+
+ return a;
+}
+
+TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+ const TileMapCell &c = E.value.cell;
+ if (c.source_id == TileSet::INVALID_SOURCE) {
+ continue;
+ }
+ if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
+ (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
+ (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
+ a.push_back(E.key);
+ }
+ }
+
+ return a;
+}
+
+Rect2i TileMapLayer::get_used_rect() const {
+ // Return the rect of the currently used area.
+ if (used_rect_cache_dirty) {
+ used_rect_cache = Rect2i();
+
+ bool first = true;
+ for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+ const TileMapCell &c = E.value.cell;
+ if (c.source_id == TileSet::INVALID_SOURCE) {
+ continue;
+ }
+ if (first) {
+ used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0);
+ first = false;
+ } else {
+ used_rect_cache.expand_to(E.key);
+ }
+ }
+ if (!first) {
+ // Only if we have at least one cell.
+ // The cache expands to top-left coordinate, so we add one full tile.
+ used_rect_cache.size += Vector2i(1, 1);
+ }
+ used_rect_cache_dirty = false;
+ }
+
+ return used_rect_cache;
+}
+
+void TileMapLayer::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+ enabled = p_enabled;
+ dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+ tile_map_node->update_configuration_warnings();
+}
+
+bool TileMapLayer::is_enabled() const {
+ return enabled;
+}
+
+void TileMapLayer::set_self_modulate(const Color &p_self_modulate) {
+ if (get_self_modulate() == p_self_modulate) {
+ return;
+ }
+ CanvasItem::set_self_modulate(p_self_modulate);
+ dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
+ if (is_y_sort_enabled() == p_y_sort_enabled) {
+ return;
+ }
+ CanvasItem::set_y_sort_enabled(p_y_sort_enabled);
+ dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+ tile_map_node->update_configuration_warnings();
+ _update_notify_local_transform();
+}
+
+void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
+ if (y_sort_origin == p_y_sort_origin) {
+ return;
+ }
+ y_sort_origin = p_y_sort_origin;
+ dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+int TileMapLayer::get_y_sort_origin() const {
+ return y_sort_origin;
+}
+
+void TileMapLayer::set_z_index(int p_z_index) {
+ if (get_z_index() == p_z_index) {
+ return;
+ }
+ CanvasItem::set_z_index(p_z_index);
+ dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+
+ tile_map_node->update_configuration_warnings();
+}
+
+void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) {
+ use_kinematic_bodies = p_use_kinematic_bodies;
+ dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+bool TileMapLayer::is_using_kinematic_bodies() const {
+ return use_kinematic_bodies;
+}
+
+void TileMapLayer::set_navigation_enabled(bool p_enabled) {
+ if (navigation_enabled == p_enabled) {
+ return;
+ }
+ navigation_enabled = p_enabled;
+ dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true;
+ TileMap *tile_map_node = _fetch_tilemap();
+ tile_map_node->queue_internal_update();
+ tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+bool TileMapLayer::is_navigation_enabled() const {
+ return navigation_enabled;
+}
+
+void TileMapLayer::set_navigation_map(RID p_map) {
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
+ navigation_map = p_map;
+ uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map();
+}
+
+RID TileMapLayer::get_navigation_map() const {
+ if (navigation_map.is_valid()) {
+ return navigation_map;
+ }
+ return RID();
+}
+
+void TileMapLayer::fix_invalid_tiles() {
+ Ref<TileSet> tileset = _fetch_tileset();
+ ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet.");
+
+ RBSet<Vector2i> coords;
+ for (const KeyValue<Vector2i, CellData> &E : tile_map) {
+ TileSetSource *source = *tileset->get_source(E.value.cell.source_id);
+ if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
+ coords.insert(E.key);
+ }
+ }
+ for (const Vector2i &E : coords) {
+ set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ }
+}
+
+bool TileMapLayer::has_body_rid(RID p_physics_body) const {
+ return bodies_coords.has(p_physics_body);
+}
+
+Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
+ return bodies_coords[p_physics_body];
+}
+
+TileMapLayer::TileMapLayer() {
+ set_notify_transform(true);
+}
+
+TileMapLayer::~TileMapLayer() {
+ in_destructor = true;
+ clear();
+ internal_update();
+}
+
+HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
+
+ ERR_FAIL_COND_V(is_center_bit(), output);
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ // Half offset shapes.
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ }
+ }
+ return output;
+}
+
+TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ tile_set = p_tile_set;
+ bit = 0;
+ base_cell_coords = p_position;
+ terrain = p_terrain;
+}
+
+TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+ // The way we build the constraint make it easy to detect conflicting constraints.
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ tile_set = p_tile_set;
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 3;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ // Half-offset shapes.
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 4;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 4;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 3;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 4;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ }
+ }
+ terrain = p_terrain;
+} \ No newline at end of file