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-rw-r--r--scene/2d/tile_map_layer_group.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/scene/2d/tile_map_layer_group.cpp b/scene/2d/tile_map_layer_group.cpp
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+++ b/scene/2d/tile_map_layer_group.cpp
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+/**************************************************************************/
+/* tile_map_layer_group.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "tile_map_layer_group.h"
+
+#include "core/core_string_names.h"
+#include "scene/2d/tile_map_layer.h"
+#include "scene/resources/tile_set.h"
+
+#ifdef TOOLS_ENABLED
+
+void TileMapLayerGroup::_cleanup_selected_layers() {
+ for (int i = 0; i < selected_layers.size(); i++) {
+ const String name = selected_layers[i];
+ TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_node_or_null(name));
+ if (!layer) {
+ selected_layers.remove_at(i);
+ i--;
+ }
+ }
+}
+
+#endif // TOOLS_ENABLED
+
+void TileMapLayerGroup::_tile_set_changed() {
+ for (int i = 0; i < get_child_count(); i++) {
+ TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
+ if (layer) {
+ layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_TILE_SET);
+ }
+ }
+
+ update_configuration_warnings();
+}
+
+#ifdef TOOLS_ENABLED
+
+void TileMapLayerGroup::set_selected_layers(Vector<StringName> p_layer_names) {
+ selected_layers = p_layer_names;
+ _cleanup_selected_layers();
+
+ // Update the layers modulation.
+ for (int i = 0; i < get_child_count(); i++) {
+ TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
+ if (layer) {
+ layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS);
+ }
+ }
+}
+
+Vector<StringName> TileMapLayerGroup::get_selected_layers() const {
+ return selected_layers;
+}
+
+void TileMapLayerGroup::set_highlight_selected_layer(bool p_highlight_selected_layer) {
+ if (highlight_selected_layer == p_highlight_selected_layer) {
+ return;
+ }
+
+ highlight_selected_layer = p_highlight_selected_layer;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
+ if (layer) {
+ layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED);
+ }
+ }
+}
+
+bool TileMapLayerGroup::is_highlighting_selected_layer() const {
+ return highlight_selected_layer;
+}
+
+#endif // TOOLS_ENABLED
+
+void TileMapLayerGroup::remove_child_notify(Node *p_child) {
+#ifdef TOOLS_ENABLED
+ _cleanup_selected_layers();
+#endif // TOOLS_ENABLED
+}
+
+void TileMapLayerGroup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMapLayerGroup::set_tileset);
+ ClassDB::bind_method(D_METHOD("get_tileset"), &TileMapLayerGroup::get_tileset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
+}
+
+void TileMapLayerGroup::set_tileset(const Ref<TileSet> &p_tileset) {
+ if (p_tileset == tile_set) {
+ return;
+ }
+
+ // Set the tileset, registering to its changes.
+ if (tile_set.is_valid()) {
+ tile_set->disconnect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
+ }
+
+ tile_set = p_tileset;
+
+ if (tile_set.is_valid()) {
+ tile_set->connect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
+ }
+
+ for (int i = 0; i < get_child_count(); i++) {
+ TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
+ if (layer) {
+ layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_TILE_SET);
+ }
+ }
+}
+
+Ref<TileSet> TileMapLayerGroup::get_tileset() const {
+ return tile_set;
+}
+
+TileMapLayerGroup::~TileMapLayerGroup() {
+ if (tile_set.is_valid()) {
+ tile_set->disconnect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
+ }
+}