diff options
Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9dea69cd64..54ed96f585 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* touch_screen_button.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* touch_screen_button.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "touch_screen_button.h" @@ -34,7 +34,7 @@ void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { texture_normal = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_normal() const { @@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const { void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { texture_pressed = p_texture_pressed; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { @@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const { void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { if (shape.is_valid()) { - shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } shape = p_shape; if (shape.is_valid()) { - shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } - update(); + queue_redraw(); } Ref<Shape2D> TouchScreenButton::get_shape() const { @@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const { void TouchScreenButton::set_shape_centered(bool p_shape_centered) { shape_centered = p_shape_centered; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_visible() const { @@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const { void TouchScreenButton::set_shape_visible(bool p_shape_visible) { shape_visible = p_shape_visible; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_centered() const { @@ -100,7 +100,7 @@ void TouchScreenButton::_notification(int p_what) { if (!is_inside_tree()) { return; } - if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { + if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { return; } @@ -137,10 +137,10 @@ void TouchScreenButton::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { - if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { + if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { return; } - update(); + queue_redraw(); if (!Engine::get_singleton()->is_editor_hint()) { set_process_input(is_visible_in_tree()); @@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { if (bitmask.is_valid()) { check_rect = false; if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) { - if (bitmask->get_bit(coord)) { + if (bitmask->get_bitv(coord)) { touched = true; } } @@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { } emit_signal(SNAME("pressed")); - update(); + queue_redraw(); } void TouchScreenButton::_release(bool p_exiting_tree) { @@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { if (!p_exiting_tree) { emit_signal(SNAME("released")); - update(); + queue_redraw(); } } @@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const { void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { visibility = p_mode; - update(); + queue_redraw(); } TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { |