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Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r--scene/2d/touch_screen_button.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 5ed7fadb2a..ff409272c5 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -31,18 +31,17 @@
#include "touch_screen_button.h"
#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
if (texture_normal == p_texture) {
return;
}
if (texture_normal.is_valid()) {
- texture_normal->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ texture_normal->disconnect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
texture_normal = p_texture;
if (texture_normal.is_valid()) {
- texture_normal->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
+ texture_normal->connect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
}
queue_redraw();
}
@@ -56,11 +55,11 @@ void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pres
return;
}
if (texture_pressed.is_valid()) {
- texture_pressed->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ texture_pressed->disconnect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
texture_pressed = p_texture_pressed;
if (texture_pressed.is_valid()) {
- texture_pressed->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
+ texture_pressed->connect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
}
queue_redraw();
}
@@ -306,7 +305,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
get_viewport()->push_input(iea, true);
}
- emit_signal(SNAME("pressed"));
+ emit_signal(SceneStringName(pressed));
queue_redraw();
}
@@ -371,10 +370,10 @@ bool TouchScreenButton::is_passby_press_enabled() const {
#ifndef DISABLE_DEPRECATED
bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == SNAME("normal")) { // Compatibility with Godot 3.x.
+ if (p_name == CoreStringName(normal)) { // Compatibility with Godot 3.x.
set_texture_normal(p_value);
return true;
- } else if (p_name == SNAME("pressed")) { // Compatibility with Godot 3.x.
+ } else if (p_name == SceneStringName(pressed)) { // Compatibility with Godot 3.x.
set_texture_pressed(p_value);
return true;
}