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-rw-r--r--scene/3d/camera.cpp727
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diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
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+/*************************************************************************/
+/* camera.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "camera.h"
+
+#include "camera_matrix.h"
+#include "scene/resources/material.h"
+#include "scene/resources/surface_tool.h"
+
+
+void Camera::_update_audio_listener_state() {
+
+
+}
+
+void Camera::_request_camera_update() {
+
+ _update_camera();
+}
+
+void Camera::_update_camera_mode() {
+
+
+ force_change=true;
+ switch(mode) {
+ case PROJECTION_PERSPECTIVE: {
+
+
+ set_perspective(fov,near,far);
+
+ } break;
+ case PROJECTION_ORTHOGONAL: {
+ set_orthogonal(size,near,far);
+ } break;
+
+ }
+
+}
+
+bool Camera::_set(const StringName& p_name, const Variant& p_value) {
+
+ bool changed_all=false;
+ if (p_name=="projection") {
+
+ int proj = p_value;
+ if (proj==PROJECTION_PERSPECTIVE)
+ mode=PROJECTION_PERSPECTIVE;
+ if (proj==PROJECTION_ORTHOGONAL)
+ mode=PROJECTION_ORTHOGONAL;
+
+ changed_all=true;
+ } else if (p_name=="fov")
+ fov=p_value;
+ else if (p_name=="size")
+ size=p_value;
+ else if (p_name=="near")
+ near=p_value;
+ else if (p_name=="far")
+ far=p_value;
+ else if (p_name=="vaspect")
+ set_use_vertical_aspect(p_value);
+ else if (p_name=="current") {
+ if (p_value.operator bool()) {
+ make_current();
+ } else {
+ clear_current();
+ }
+ } else if (p_name=="visible_layers") {
+ set_visible_layers(p_value);
+ } else if (p_name=="environment") {
+ set_environment(p_value);
+ } else
+ return false;
+
+ _update_camera_mode();
+ if (changed_all)
+ _change_notify();
+ return true;
+
+}
+bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
+
+ if (p_name=="projection") {
+ r_ret= mode;
+ } else if (p_name=="fov")
+ r_ret= fov;
+ else if (p_name=="size")
+ r_ret= size;
+ else if (p_name=="near")
+ r_ret= near;
+ else if (p_name=="far")
+ r_ret= far;
+ else if (p_name=="vaspect")
+ r_ret= vaspect;
+ else if (p_name=="current") {
+
+ if (is_inside_scene() && get_scene()->is_editor_hint()) {
+ r_ret=current;
+ } else {
+ r_ret=is_current();
+ }
+ } else if (p_name=="visible_layers") {
+ r_ret=get_visible_layers();
+ } else if (p_name=="environment") {
+ r_ret=get_environment();
+ } else
+ return false;
+
+ return true;
+}
+
+void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo( Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal") );
+
+ switch(mode) {
+
+ case PROJECTION_PERSPECTIVE: {
+
+ p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1") );
+
+ } break;
+ case PROJECTION_ORTHOGONAL: {
+
+ p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01" ) );
+ } break;
+
+ }
+
+ p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
+ p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "vaspect") );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
+ p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
+
+}
+
+void Camera::_update_camera() {
+
+ Transform tr = get_camera_transform();
+ VisualServer::get_singleton()->camera_set_transform( camera, tr );
+
+// here goes listener stuff
+// if (viewport_ptr && is_inside_scene() && is_current())
+// viewport_ptr->_camera_transform_changed_notify();
+
+ if (is_inside_scene() && is_current()) {
+ if (viewport_ptr) {
+ viewport_ptr->_camera_transform_changed_notify();
+ }
+ }
+
+ if (is_current() && get_world().is_valid()) {
+ get_world()->_update_camera(this);
+ }
+
+
+}
+
+void Camera::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_WORLD: {
+
+ viewport_ptr=NULL;
+
+ { //find viewport stuff
+ Node *parent=get_parent();
+
+ while(parent) {
+
+ Viewport* viewport = parent->cast_to<Viewport>();
+
+ if (viewport) {
+ viewport_ptr=viewport;
+ break;
+ }
+ parent=parent->get_parent();
+ }
+
+ }
+
+ if (viewport_ptr)
+ viewport_ptr->cameras.insert(this);
+ if (current)
+ make_current();
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ _request_camera_update();
+ } break;
+ case NOTIFICATION_EXIT_WORLD: {
+
+ if (is_current()) {
+ clear_current();
+ current=true; //keep it true
+
+ } else {
+ current=false;
+ }
+ if (viewport_ptr)
+ viewport_ptr->cameras.erase(this);
+ viewport_ptr=NULL;
+
+ } break;
+ case NOTIFICATION_BECAME_CURRENT: {
+ if (get_world().is_valid()) {
+ get_world()->_register_camera(this);
+ }
+ } break;
+ case NOTIFICATION_LOST_CURRENT: {
+ if (get_world().is_valid()) {
+ get_world()->_remove_camera(this);
+ }
+ } break;
+
+
+ }
+
+}
+
+
+Transform Camera::get_camera_transform() const {
+
+ return get_global_transform();
+}
+
+void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
+
+ if (!force_change && fov==p_fovy_degrees && p_z_near==near && p_z_far==far && mode==PROJECTION_PERSPECTIVE)
+ return;
+
+ fov=p_fovy_degrees;
+ near=p_z_near;
+ far=p_z_far;
+ mode=PROJECTION_PERSPECTIVE;
+
+ VisualServer::get_singleton()->camera_set_perspective(camera,fov,near,far);
+ update_gizmo();
+ force_change=false;
+}
+void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
+
+ if (!force_change && size==p_size && p_z_near==near && p_z_far==far && mode==PROJECTION_ORTHOGONAL)
+ return;
+
+ size = p_size;
+
+ near=p_z_near;
+ far=p_z_far;
+ mode=PROJECTION_ORTHOGONAL;
+ force_change=false;
+
+ VisualServer::get_singleton()->camera_set_orthogonal(camera,size,near,far);
+ update_gizmo();
+}
+
+RID Camera::get_camera() const {
+
+ return camera;
+};
+
+void Camera::make_current() {
+
+ current=true;
+
+ if (!is_inside_scene())
+ return;
+
+ if (viewport_ptr) {
+ viewport_ptr->_set_camera(this);
+ }
+
+ //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
+}
+
+void Camera::clear_current() {
+
+ current=false;
+ if (!is_inside_scene())
+ return;
+
+ if (viewport_ptr) {
+ if (viewport_ptr->get_camera()==this)
+ viewport_ptr->_set_camera(NULL);
+ }
+
+}
+
+bool Camera::is_current() const {
+
+ if (is_inside_scene()) {
+ if (viewport_ptr)
+ return viewport_ptr->get_camera()==this;
+ } else
+ return current;
+
+ return false;
+}
+
+
+bool Camera::_can_gizmo_scale() const {
+
+ return false;
+}
+
+
+RES Camera::_get_gizmo_geometry() const {
+
+
+ Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
+
+ Ref<FixedMaterial> mat( memnew( FixedMaterial ));
+
+ mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) );
+ mat->set_line_width(4);
+ mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ mat->set_flag(Material::FLAG_UNSHADED,true);
+ mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+
+ surface_tool->begin(Mesh::PRIMITIVE_LINES);
+ surface_tool->set_material(mat);
+
+ switch(mode) {
+
+ case PROJECTION_PERSPECTIVE: {
+
+
+
+ Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
+ Vector3 nside=side;
+ nside.x=-nside.x;
+ Vector3 up=Vector3(0,side.x,0);
+
+
+#define ADD_TRIANGLE( m_a, m_b, m_c)\
+{\
+ surface_tool->add_vertex(m_a);\
+ surface_tool->add_vertex(m_b);\
+ surface_tool->add_vertex(m_b);\
+ surface_tool->add_vertex(m_c);\
+ surface_tool->add_vertex(m_c);\
+ surface_tool->add_vertex(m_a);\
+}
+
+ ADD_TRIANGLE( Vector3(), side+up, side-up );
+ ADD_TRIANGLE( Vector3(), nside+up, nside-up );
+ ADD_TRIANGLE( Vector3(), side+up, nside+up );
+ ADD_TRIANGLE( Vector3(), side-up, nside-up );
+
+ side.x*=0.25;
+ nside.x*=0.25;
+ Vector3 tup( 0, up.y*3/2,side.z);
+ ADD_TRIANGLE( tup, side+up, nside+up );
+
+ } break;
+ case PROJECTION_ORTHOGONAL: {
+
+#define ADD_QUAD( m_a, m_b, m_c, m_d)\
+{\
+ surface_tool->add_vertex(m_a);\
+ surface_tool->add_vertex(m_b);\
+ surface_tool->add_vertex(m_b);\
+ surface_tool->add_vertex(m_c);\
+ surface_tool->add_vertex(m_c);\
+ surface_tool->add_vertex(m_d);\
+ surface_tool->add_vertex(m_d);\
+ surface_tool->add_vertex(m_a);\
+}
+
+ float hsize=size*0.5;
+ Vector3 right(hsize,0,0);
+ Vector3 up(0,hsize,0);
+ Vector3 back(0,0,-1.0);
+ Vector3 front(0,0,0);
+
+ ADD_QUAD( -up-right,-up+right,up+right,up-right);
+ ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
+ ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
+ ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
+
+ right.x*=0.25;
+ Vector3 tup( 0, up.y*3/2,back.z );
+ ADD_TRIANGLE( tup, right+up+back, -right+up+back );
+
+ } break;
+
+ }
+
+ return surface_tool->commit();
+
+}
+
+Vector3 Camera::project_ray_normal(const Point2& p_pos) const {
+
+ Vector3 ray = project_local_ray_normal(p_pos);
+ return get_camera_transform().basis.xform(ray).normalized();
+};
+
+Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
+
+ if (!is_inside_scene()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
+ }
+
+ Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+
+ Vector3 ray;
+
+ if (mode==PROJECTION_ORTHOGONAL) {
+
+ ray=Vector3(0,0,-1);
+ } else {
+ CameraMatrix cm;
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+ float screen_w,screen_h;
+ cm.get_viewport_size(screen_w,screen_h);
+ ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
+ }
+
+
+ return ray;
+};
+
+
+Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
+
+ if (!is_inside_scene()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
+ }
+
+ Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+
+
+ ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
+// float aspect = viewport_size.x / viewport_size.y;
+
+ if (mode == PROJECTION_PERSPECTIVE) {
+
+ return get_camera_transform().origin;
+ } else {
+
+ Vector2 pos = p_pos / viewport_size;
+ float vsize,hsize;
+ if (vaspect) {
+ vsize = size/viewport_size.get_aspect();
+ hsize = size;
+ } else {
+ hsize = size*viewport_size.get_aspect();
+ vsize = size;
+
+ }
+
+ Vector3 ray;
+ ray.x = pos.x * (hsize) - hsize/2;
+ ray.y = (1.0 - pos.y) * (vsize) - vsize/2;
+ ray.z = -near;
+ ray = get_camera_transform().xform(ray);
+ return ray;
+ };
+};
+
+Point2 Camera::unproject_position(const Vector3& p_pos) const {
+
+ if (!is_inside_scene()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
+ }
+
+ Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+
+ CameraMatrix cm;
+
+
+ if (mode==PROJECTION_ORTHOGONAL)
+ cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+ else
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+
+ Plane p(get_camera_transform().xform_inv(p_pos),1.0);
+
+ p=cm.xform4(p);
+ p.normal/=p.d;
+
+
+ Point2 res;
+ res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
+ res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
+
+ return res;
+
+}
+
+Vector3 Camera::project_position(const Point2& p_point) const {
+
+ if (!is_inside_scene()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
+ }
+
+ Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+
+ CameraMatrix cm;
+
+ if (mode==PROJECTION_ORTHOGONAL)
+ cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+ else
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+
+ Size2 vp_size;
+ cm.get_viewport_size(vp_size.x,vp_size.y);
+
+ Vector2 point;
+ point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
+ point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
+ point*=vp_size;
+
+ Vector3 p(point.x,point.y,-near);
+
+
+ return get_camera_transform().xform(p);
+}
+
+/*
+void Camera::_camera_make_current(Node *p_camera) {
+
+
+ if (p_camera==this) {
+ VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
+ active=true;
+ } else {
+ if (active && p_camera==NULL) {
+ //detech camera because no one else will claim it
+ VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
+ }
+ active=false;
+ }
+}
+*/
+
+void Camera::set_environment(const Ref<Environment>& p_environment) {
+
+ environment=p_environment;
+ if (environment.is_valid())
+ VS::get_singleton()->camera_set_environment(camera,environment->get_rid());
+ else
+ VS::get_singleton()->camera_set_environment(camera,RID());
+}
+
+Ref<Environment> Camera::get_environment() const {
+
+ return environment;
+}
+
+
+
+void Camera::_bind_methods() {
+
+ ObjectTypeDB::bind_method( _MD("project_ray_normal","screen_point"), &Camera::project_ray_normal);
+ ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
+ ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
+ ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position);
+ ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position);
+ ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
+ ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
+ ObjectTypeDB::bind_method( _MD("make_current"),&Camera::make_current );
+ ObjectTypeDB::bind_method( _MD("clear_current"),&Camera::clear_current );
+ ObjectTypeDB::bind_method( _MD("is_current"),&Camera::is_current );
+ ObjectTypeDB::bind_method( _MD("get_camera_transform"),&Camera::get_camera_transform );
+ ObjectTypeDB::bind_method( _MD("get_fov"),&Camera::get_fov );
+ ObjectTypeDB::bind_method( _MD("get_size"),&Camera::get_size );
+ ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
+ ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear );
+ ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
+ ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
+ ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
+ ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at );
+ ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
+ ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
+ ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
+ ObjectTypeDB::bind_method(_MD("set_use_vertical_aspect","enable"),&Camera::set_use_vertical_aspect);
+ ObjectTypeDB::bind_method(_MD("is_using_vertical_aspect"),&Camera::is_using_vertical_aspect);
+ //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
+
+ BIND_CONSTANT( PROJECTION_PERSPECTIVE );
+ BIND_CONSTANT( PROJECTION_ORTHOGONAL );
+}
+
+float Camera::get_fov() const {
+
+ return fov;
+}
+
+float Camera::get_size() const {
+
+ return size;
+}
+
+float Camera::get_znear() const {
+
+ return near;
+}
+
+float Camera::get_zfar() const {
+
+ return far;
+}
+
+
+Camera::Projection Camera::get_projection() const {
+
+ return mode;
+}
+
+void Camera::set_visible_layers(uint32_t p_layers) {
+
+ layers=p_layers;
+ VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
+}
+
+uint32_t Camera::get_visible_layers() const{
+
+ return layers;
+}
+
+
+Vector<Plane> Camera::get_frustum() const {
+
+ ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>());
+
+ Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ CameraMatrix cm;
+ if (mode==PROJECTION_PERSPECTIVE)
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+ else
+ cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+
+ return cm.get_projection_planes(get_global_transform());
+
+}
+
+
+void Camera::set_use_vertical_aspect(bool p_enable) {
+
+ vaspect=p_enable;
+ VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_enable);
+}
+
+
+bool Camera::is_using_vertical_aspect() const{
+
+ return vaspect;
+}
+
+void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
+
+ Transform lookat;
+ lookat.origin=get_global_transform().origin;
+ lookat=lookat.looking_at(p_target,p_up_normal);
+ set_global_transform(lookat);
+}
+
+void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
+
+ Transform lookat;
+ lookat.origin=p_pos;
+ lookat=lookat.looking_at(p_target,p_up_normal);
+ set_global_transform(lookat);
+
+}
+
+
+Camera::Camera() {
+
+ camera = VisualServer::get_singleton()->camera_create();
+ size=1;
+ fov=0;
+ near=0;
+ far=0;
+ current=false;
+ viewport_ptr=NULL;
+ force_change=false;
+ mode=PROJECTION_PERSPECTIVE;
+ set_perspective(60.0,0.1,100.0);
+ vaspect=false;
+ layers=0xFFFFFFFF;
+ //active=false;
+}
+
+
+Camera::~Camera() {
+
+ VisualServer::get_singleton()->free(camera);
+
+}
+
+