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-rw-r--r--scene/3d/camera_3d.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 60cccbeedd..7980c15f89 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -82,7 +82,7 @@ void Camera3D::_update_camera() {
if (!is_inside_tree())
return;
- VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
+ RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
// here goes listener stuff
/*
@@ -173,7 +173,7 @@ void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_f
far = p_z_far;
mode = PROJECTION_PERSPECTIVE;
- VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
+ RenderingServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
update_gizmo();
force_change = false;
}
@@ -189,7 +189,7 @@ void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
mode = PROJECTION_ORTHOGONAL;
force_change = false;
- VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
+ RenderingServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
update_gizmo();
}
@@ -205,7 +205,7 @@ void Camera3D::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float
mode = PROJECTION_FRUSTUM;
force_change = false;
- VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
+ RenderingServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
update_gizmo();
}
@@ -418,12 +418,12 @@ void Camera::_camera_make_current(Node *p_camera) {
if (p_camera==this) {
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
active=true;
} else {
if (active && p_camera==NULL) {
//detech camera because no one else will claim it
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
}
active=false;
}
@@ -434,9 +434,9 @@ void Camera3D::set_environment(const Ref<Environment> &p_environment) {
environment = p_environment;
if (environment.is_valid())
- VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
+ RS::get_singleton()->camera_set_environment(camera, environment->get_rid());
else
- VS::get_singleton()->camera_set_environment(camera, RID());
+ RS::get_singleton()->camera_set_environment(camera, RID());
_update_camera_mode();
}
@@ -449,9 +449,9 @@ void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
effects = p_effects;
if (effects.is_valid())
- VS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
+ RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
else
- VS::get_singleton()->camera_set_camera_effects(camera, RID());
+ RS::get_singleton()->camera_set_camera_effects(camera, RID());
_update_camera_mode();
}
@@ -462,7 +462,7 @@ Ref<CameraEffects> Camera3D::get_effects() const {
void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
keep_aspect = p_aspect;
- VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
+ RenderingServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
_update_camera_mode();
_change_notify();
}
@@ -628,7 +628,7 @@ void Camera3D::set_zfar(float p_zfar) {
void Camera3D::set_cull_mask(uint32_t p_layers) {
layers = p_layers;
- VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
+ RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
_update_camera_mode();
}
@@ -696,7 +696,7 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const {
}
Camera3D::Camera3D() {
- camera = VisualServer::get_singleton()->camera_create();
+ camera = RenderingServer::get_singleton()->camera_create();
size = 1;
fov = 0;
frustum_offset = Vector2();
@@ -711,7 +711,7 @@ Camera3D::Camera3D() {
layers = 0xfffff;
v_offset = 0;
h_offset = 0;
- VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
+ RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
//active=false;
velocity_tracker.instance();
doppler_tracking = DOPPLER_TRACKING_DISABLED;
@@ -721,7 +721,7 @@ Camera3D::Camera3D() {
Camera3D::~Camera3D() {
- VisualServer::get_singleton()->free(camera);
+ RenderingServer::get_singleton()->free(camera);
}
////////////////////////////////////////
@@ -760,7 +760,7 @@ void ClippedCamera3D::_notification(int p_what) {
return;
}
- PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
+ PhysicsDirectSpaceState3D *dspace = get_world()->get_direct_space_state();
ERR_FAIL_COND(!dspace); // most likely physics set to threads
Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
@@ -791,7 +791,7 @@ void ClippedCamera3D::_notification(int p_what) {
}
if (!all_equal) {
- PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
+ PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points);
points = local_points;
}
}
@@ -945,10 +945,10 @@ ClippedCamera3D::ClippedCamera3D() {
collision_mask = 1;
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
points.resize(5);
- pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
+ pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON);
clip_to_areas = false;
clip_to_bodies = true;
}
ClippedCamera3D::~ClippedCamera3D() {
- PhysicsServer::get_singleton()->free(pyramid_shape);
+ PhysicsServer3D::get_singleton()->free(pyramid_shape);
}