index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
camera_3d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-2
/
+5
|
\
|
*
Merge pull request #98489 from Flarkk/fix_project_position
Thaddeus Crews
2024-11-27
1
-2
/
+5
|
|
\
|
|
*
Fix Camera3D::project_position() when depth=zfar
Florent Guiocheau
2024-10-24
1
-2
/
+5
*
|
|
Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-0
/
+1
|
\
|
|
|
*
|
Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-0
/
+1
*
|
|
Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-4
/
+4
|
\
|
|
|
*
|
Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-4
/
+4
|
|
/
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-3
/
+135
*
Expose is_part_of_edited_scene()
kobewi
2024-04-26
1
-3
/
+3
*
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+0
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+17
*
Rename camera near and far private members to avoid conflict with Windows.h d...
ACB
2024-01-15
1
-32
/
+32
*
Prevent Camera3D.current from being set to true automatically in the editor.
addmix
2023-12-01
1
-1
/
+1
*
Tweak Camera3D `size` property hint to make dragging more useful
Hugo Locurcio
2023-10-01
1
-1
/
+1
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
/
+2
*
Fix Camera3D project_* methods not accounting for frustum offset
Bauke Conijn
2023-06-20
1
-35
/
+33
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-2
/
+2
*
Changed Camera3D Ortho Size Limit
iiMidknightii
2023-01-24
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+2
*
Make Camera3D gizmo the same aspect ratio as its viewport
Haoyu Qiu
2022-11-15
1
-0
/
+11
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-11
/
+49
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+6
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-2
/
+0
*
Allow more precise adjustments of orthogonal/frustum size in Camera3D
Hugo Locurcio
2022-08-03
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-8
/
+8
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-6
/
+6
*
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
1
-2
/
+0
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-3
/
+3
*
Rename theme properties to include underscores
FireForge
2022-04-23
1
-2
/
+2
*
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
Hugo Locurcio
2022-04-08
1
-2
/
+2
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-6
/
+0
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-2
/
+4
*
CameraMatrix: Pre-allocate Vector in get_projection_planes().
Anilforextra
2022-01-13
1
-5
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-3
/
+3
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+2
*
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-11
1
-0
/
+1
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-9
/
+9
*
Remove ClippedCamera3D
reduz
2021-10-04
1
-215
/
+29
*
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-16
1
-4
/
+0
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-3
/
+1
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-19
/
+25
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-21
/
+21
*
Node3D gizmo improvements
jfons
2021-07-23
1
-4
/
+4
*
add viewport.get_camera_2d()
Josh Chandler
2021-07-03
1
-10
/
+10
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-3
/
+3
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
[next]