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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
10
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+762
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Merge pull request #98489 from Flarkk/fix_project_position
Thaddeus Crews
2024-11-27
1
-2
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+5
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Fix Camera3D::project_position() when depth=zfar
Florent Guiocheau
2024-10-24
1
-2
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+5
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Merge pull request #99619 from TokageItLab/flippable
Thaddeus Crews
2024-11-26
1
-4
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+10
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Make flipping flag consider influence in LookAtModifier3D
Silc Lizard (Tokage) Renew
2024-11-25
1
-4
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+10
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Merge pull request #97824 from TokageItLab/retarget-modifier
Thaddeus Crews
2024-11-26
5
-3
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+561
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Add RetargetModifier3D for realtime retarget to keep original rest
Silc Lizard (Tokage) Renew
2024-11-18
5
-3
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+561
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Merge pull request #99613 from TokageItLab/scl-fw
Thaddeus Crews
2024-11-26
1
-1
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+1
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Fix forward_vector scale to handle safe_margin in LookAtModifier
Silc Lizard (Tokage) Renew
2024-11-24
1
-1
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+1
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Merge pull request #99612 from TokageItLab/lkat-bn
Thaddeus Crews
2024-11-26
2
-7
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+61
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Make LookAtModifier3D adopt to bone name method
Silc Lizard (Tokage) Renew
2024-11-25
2
-7
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+61
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Add CollisionShape3D custom debug colours
Jamie Greunbaum
2024-11-26
2
-0
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+120
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
9
-32
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+123
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Add VoxelGI bake cancelling and progress UI improvement
Bad Sector
2024-11-23
4
-29
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+109
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Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Thaddeus Crews
2024-11-22
3
-3
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+11
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Add hint for oneshot & warning when it will be updated continuously
Silc Lizard (Tokage) Renew
2024-11-11
3
-3
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+11
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Add lightmap bake cancelling
Bad Sector
2024-11-21
2
-0
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+3
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-10
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+5
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Merge pull request #99231 from fire/sort-blendshapes-by-id
Thaddeus Crews
2024-11-19
1
-10
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+5
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Sort blend shapes in the inspector by ID instead of alphabetically
K. S. Ernest (iFire) Lee
2024-11-14
1
-10
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+5
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
2
-5
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+28
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Fix obstacle avoidance and 3D editor ignoring transform
Rie
2024-11-16
2
-5
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+28
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Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
4
-11
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+56
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Allow more flexible adjustments of VisualInstance3D Lightmap Scale
Hugo Locurcio
2024-11-14
4
-11
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+56
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
17
-184
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+1207
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Merge pull request #98536 from TokageItLab/fix-deactivation-modifier
Thaddeus Crews
2024-11-12
4
-0
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+22
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Fix Skeleton doesn't update skin after deactivating modifiers
Silc Lizard (Tokage) Renew
2024-11-12
4
-0
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+22
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Merge pull request #98446 from TokageItLab/look-at-modifier
Thaddeus Crews
2024-11-12
2
-0
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+980
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Implement LookAtModifier3D
Silc Lizard (Tokage) Renew
2024-11-12
2
-0
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+980
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Merge pull request #98951 from AThousandShips/fix_more_super_call
Thaddeus Crews
2024-11-12
1
-1
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+1
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Fix a few more super calls in `get_configuration_warnings` methods
A Thousand Ships
2024-11-08
1
-1
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+1
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Improve NavigationObstacle3D editor tooling
smix8
2024-11-12
2
-165
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+155
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Merge pull request #96730 from tracefree/properly_transforming_obstacles
Thaddeus Crews
2024-11-11
2
-4
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+31
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Make use of NavigationObstacle3D's transform
Rie
2024-11-10
2
-4
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+31
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Core: Integrate `Ref::instantiate` where possible
Thaddeus Crews
2024-11-10
9
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+18
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
3
-11
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+11
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Merge pull request #98571 from timothyqiu/pname-no-editor
Thaddeus Crews
2024-11-05
1
-9
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+9
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Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
Haoyu Qiu
2024-10-26
1
-9
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+9
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Style: Apply `clang-tidy` fixes
Thaddeus Crews
2024-11-04
2
-2
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+2
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
4
-0
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+19
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
4
-0
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+19
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
6
-90
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+114
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Merge pull request #98289 from BlueCube3310/lightmap-clenaup
Thaddeus Crews
2024-10-29
2
-75
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+99
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LightmapGI: Clean up and improve lightmap atlas storage
BlueCube3310
2024-10-18
2
-75
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+99
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
4
-15
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+15
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
4
-15
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+15
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
132
-264
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+264
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
132
-264
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+264
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-1
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+2
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Implement array based hash map
nazarii
2024-10-24
1
-1
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+2
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