Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 10 | -17/+762 |
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| * | Merge pull request #98489 from Flarkk/fix_project_position | Thaddeus Crews | 2024-11-27 | 1 | -2/+5 |
| |\ | | | | | | | | | | Fix Camera3D::project_position() when depth=zfar | ||||
| | * | Fix Camera3D::project_position() when depth=zfar | Florent Guiocheau | 2024-10-24 | 1 | -2/+5 |
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| * | | Merge pull request #99619 from TokageItLab/flippable | Thaddeus Crews | 2024-11-26 | 1 | -4/+10 |
| |\ \ | | | | | | | | | | | | | Make flipping flag consider influence in LookAtModifier3D | ||||
| | * | | Make flipping flag consider influence in LookAtModifier3D | Silc Lizard (Tokage) Renew | 2024-11-25 | 1 | -4/+10 |
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| * | | | Merge pull request #97824 from TokageItLab/retarget-modifier | Thaddeus Crews | 2024-11-26 | 5 | -3/+561 |
| |\ \ \ | | | | | | | | | | | | | | | | Add RetargetModifier3D for realtime retarget to keep original rest | ||||
| | * | | | Add RetargetModifier3D for realtime retarget to keep original rest | Silc Lizard (Tokage) Renew | 2024-11-18 | 5 | -3/+561 |
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| * | | | | Merge pull request #99613 from TokageItLab/scl-fw | Thaddeus Crews | 2024-11-26 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier | ||||
| | * | | | | Fix forward_vector scale to handle safe_margin in LookAtModifier | Silc Lizard (Tokage) Renew | 2024-11-24 | 1 | -1/+1 |
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| * | | | | Merge pull request #99612 from TokageItLab/lkat-bn | Thaddeus Crews | 2024-11-26 | 2 | -7/+61 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | Make LookAtModifier3D adopt the bone name method | ||||
| | * | | | | Make LookAtModifier3D adopt to bone name method | Silc Lizard (Tokage) Renew | 2024-11-25 | 2 | -7/+61 |
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| * | | | | Add CollisionShape3D custom debug colours | Jamie Greunbaum | 2024-11-26 | 2 | -0/+120 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows changing the display colour of a CollisionShape3D node on a per-shape basis. It also adds the ability to display a solid coloured preview of a CollisionShape3D. Closes https://github.com/godotengine/godot-proposals/issues/906 | ||||
* | | | | | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce | Spartan322 | 2024-11-26 | 9 | -32/+123 |
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| * | | | | Add VoxelGI bake cancelling and progress UI improvement | Bad Sector | 2024-11-23 | 4 | -29/+109 |
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| * | | | | Merge pull request #95711 from TokageItLab/warn-oneshot-prop | Thaddeus Crews | 2024-11-22 | 3 | -3/+11 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer` | ||||
| | * | | | | Add hint for oneshot & warning when it will be updated continuously | Silc Lizard (Tokage) Renew | 2024-11-11 | 3 | -3/+11 |
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| * | | | | | Add lightmap bake cancelling | Bad Sector | 2024-11-21 | 2 | -0/+3 |
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* | | | | | Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823 | Spartan322 | 2024-11-20 | 1 | -10/+5 |
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| * | | | | Merge pull request #99231 from fire/sort-blendshapes-by-id | Thaddeus Crews | 2024-11-19 | 1 | -10/+5 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | Sort blend shapes in the inspector by ID instead of alphabetically | ||||
| | * | | | | Sort blend shapes in the inspector by ID instead of alphabetically | K. S. Ernest (iFire) Lee | 2024-11-14 | 1 | -10/+5 |
| | | | | | | | | | | | | | | | | | | Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and that index should be converted to a name string. | ||||
* | | | | | | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef | Spartan322 | 2024-11-19 | 2 | -5/+28 |
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| * | | | | | Fix obstacle avoidance and 3D editor ignoring transform | Rie | 2024-11-16 | 2 | -5/+28 |
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* | | | | | | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23 | Spartan322 | 2024-11-15 | 4 | -11/+56 |
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| * | | | | | Allow more flexible adjustments of VisualInstance3D Lightmap Scale | Hugo Locurcio | 2024-11-14 | 4 | -11/+56 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Any floating-point value greater than 0.01 can now be used. Prior to this change, only factors of 1×, 2× and 4× and 8× could be used. | ||||
* | | | | | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 17 | -184/+1207 |
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| * | | | | | Merge pull request #98536 from TokageItLab/fix-deactivation-modifier | Thaddeus Crews | 2024-11-12 | 4 | -0/+22 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier | ||||
| | * | | | | | Fix Skeleton doesn't update skin after deactivating modifiers | Silc Lizard (Tokage) Renew | 2024-11-12 | 4 | -0/+22 |
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| * | | | | | | Merge pull request #98446 from TokageItLab/look-at-modifier | Thaddeus Crews | 2024-11-12 | 2 | -0/+980 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Implement LookAtModifier3D | ||||
| | * | | | | | | Implement LookAtModifier3D | Silc Lizard (Tokage) Renew | 2024-11-12 | 2 | -0/+980 |
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| * | | | | | | Merge pull request #98951 from AThousandShips/fix_more_super_call | Thaddeus Crews | 2024-11-12 | 1 | -1/+1 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Fix a few more super calls in `get_configuration_warnings` methods | ||||
| | * | | | | | | Fix a few more super calls in `get_configuration_warnings` methods | A Thousand Ships | 2024-11-08 | 1 | -1/+1 |
| | | |/ / / / | | |/| | | | | | | | | | | | | | | | | | | A few missed last pass and one incorrect from that pass | ||||
| * | | | | | | Improve NavigationObstacle3D editor tooling | smix8 | 2024-11-12 | 2 | -165/+155 |
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | Improves NavigationObstacle3D editing options inside the editor. | ||||
| * | | | | | Merge pull request #96730 from tracefree/properly_transforming_obstacles | Thaddeus Crews | 2024-11-11 | 2 | -4/+31 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Make use of NavigationObstacle3D's transform | ||||
| | * | | | | | Make use of NavigationObstacle3D's transform | Rie | 2024-11-10 | 2 | -4/+31 |
| | |/ / / / | | | | | | | | | | | | | | | | | | | Co-authored-by: a0kami <dev.aokami@netc.fr> | ||||
| * / / / / | Core: Integrate `Ref::instantiate` where possible | Thaddeus Crews | 2024-11-10 | 9 | -18/+18 |
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* | | | | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 3 | -11/+11 |
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| * | | | | Merge pull request #98571 from timothyqiu/pname-no-editor | Thaddeus Crews | 2024-11-05 | 1 | -9/+9 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation | ||||
| | * | | | | Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation | Haoyu Qiu | 2024-10-26 | 1 | -9/+9 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using `PNAME()` on these properties are redundant as they won't be displayed in the editor and some of them will be automatically ignored by the extraction script. | ||||
| * | | | | | Style: Apply `clang-tidy` fixes | Thaddeus Crews | 2024-11-04 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | • `modernize-use-default-member-init` and `readability-redundant-member-init` • Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies | ||||
* | | | | | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122 | Spartan322 | 2024-11-02 | 4 | -0/+19 |
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| * | | | | | Add "Game" editor for better runtime debugging | Michael Alexsander | 2024-10-30 | 4 | -0/+19 |
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* | | | | | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 6 | -90/+114 |
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| * | | | | | Merge pull request #98289 from BlueCube3310/lightmap-clenaup | Thaddeus Crews | 2024-10-29 | 2 | -75/+99 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | LightmapGI: Clean up and improve lightmap atlas storage | ||||
| | * | | | | | LightmapGI: Clean up and improve lightmap atlas storage | BlueCube3310 | 2024-10-18 | 2 | -75/+99 |
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| * | | | | | | Merge pull request #97934 from adamscott/give-AThousandShips-a-break | Thaddeus Crews | 2024-10-29 | 4 | -15/+15 |
| |\ \ \ \ \ \ | | |_|/ / / / | |/| | | | | | | | | | | | | [Codestyle] Set clang-format `RemoveSemicolon` rule to `true` | ||||
| | * | | | | | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 4 | -15/+15 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Set clang-format `Standard` rule to `c++20` | ||||
* | | | | | | | Merge pull request #818 from Spartan322/fixup/copyright-headers | George L. Albany | 2024-10-27 | 132 | -264/+264 |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Fix copyright headers referring to Godot | ||||
| * | | | | | | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 132 | -264/+264 |
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* | | | | | | | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b | Spartan322 | 2024-10-26 | 1 | -1/+2 |
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| * / / / / / | Implement array based hash map | nazarii | 2024-10-24 | 1 | -1/+2 |
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