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-rw-r--r--scene/3d/camera_3d.h76
1 files changed, 39 insertions, 37 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cedd976890..420d0cb939 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -1,39 +1,39 @@
-/*************************************************************************/
-/* camera_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* camera_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CAMERA_3D_H
#define CAMERA_3D_H
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
@@ -64,11 +64,11 @@ private:
ProjectionType mode = PROJECTION_PERSPECTIVE;
- real_t fov = 0.0;
+ real_t fov = 75.0;
real_t size = 1.0;
Vector2 frustum_offset;
- real_t near = 0.0;
- real_t far = 0.0;
+ real_t near = 0.05;
+ real_t far = 4000.0;
real_t v_offset = 0.0;
real_t h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
@@ -81,11 +81,13 @@ private:
uint32_t layers = 0xfffff;
Ref<Environment> environment;
- Ref<CameraEffects> effects;
+ Ref<CameraAttributes> attributes;
+ void _attributes_changed();
// void _camera_make_current(Node *p_camera);
friend class Viewport;
void _update_audio_listener_state();
+ TypedArray<Plane> _get_frustum() const;
DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
@@ -99,7 +101,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -158,8 +160,8 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_effects(const Ref<CameraEffects> &p_effects);
- Ref<CameraEffects> get_effects() const;
+ void set_attributes(const Ref<CameraAttributes> &p_effects);
+ Ref<CameraAttributes> get_attributes() const;
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;