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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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camera_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-0
/
+32
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+5
*
Rename camera near and far private members to avoid conflict with Windows.h d...
ACB
2024-01-15
1
-7
/
+3
*
Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
-0
/
+5
*
Fix Camera3D project_* methods not accounting for frustum offset
Bauke Conijn
2023-06-20
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-7
/
+8
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-0
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-5
/
+5
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-3
/
+5
*
Remove ClippedCamera3D
reduz
2021-10-04
1
-59
/
+5
*
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-16
1
-2
/
+0
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-3
/
+0
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-4
/
+4
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-29
/
+27
*
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
1
-0
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Refactor Process Mode
reduz
2021-02-18
1
-5
/
+5
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-18
/
+19
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
1
-4
/
+4
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-13
/
+13
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+246