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path: root/scene/3d/camera_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fixed Timestep Interpolation (3D)Ricardo Buring2024-07-071-0/+32
* Implement hooks into rendererBastiaan Olij2024-02-181-0/+5
* Rename camera near and far private members to avoid conflict with Windows.h d...ACB2024-01-151-7/+3
* Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-0/+5
* Fix Camera3D project_* methods not accounting for frustum offsetBauke Conijn2023-06-201-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-7/+8
* Replace Array return types with TypedArraykobewi2022-08-221-0/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-5/+5
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix missing argument names in bindingsRémi Verschelde2021-10-091-3/+5
* Remove ClippedCamera3Dreduz2021-10-041-59/+5
* Display a editor gizmo icon for Listener3DHugo Locurcio2021-09-161-2/+0
* Fix some unnecessary includesAaron Franke2021-08-131-3/+0
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-4/+4
* Use real_t in 3D nodesAaron Franke2021-08-031-29/+27
* Add is_position_in_frustum to Camera3DAaron Franke2021-06-141-0/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Refactor Process Modereduz2021-02-181-5/+5
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-18/+19
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Camera3D near and far getters and settersMarcel Admiraal2020-12-201-4/+4
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-2/+0
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-13/+13
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+246