diff options
Diffstat (limited to 'scene/3d/cpu_particles_3d.cpp')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 8725ff19c9..e7b6aa1dba 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -69,7 +69,7 @@ void CPUParticles3D::set_amount(int p_amount) { for (int i = 0; i < p_amount; i++) { w[i].active = false; - w[i].custom[3] = 0.0; // Make sure w component isn't garbage data + w[i].custom[3] = 1.0; // Make sure w component isn't garbage data and doesn't break shaders with CUSTOM.y/Custom.w } } @@ -813,9 +813,10 @@ void CPUParticles3D::_particles_process(double p_delta) { p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1) + p.custom[3] = (1.0 - Math::randf() * lifetime_randomness); p.transform = Transform3D(); p.time = 0; - p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); + p.lifetime = lifetime * p.custom[3]; p.base_color = Color(1, 1, 1, 1); switch (emission_shape) { |