diff options
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 7cc1d12daa..b79fd8617f 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -40,7 +40,9 @@ static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={ "params/attenuation", "shadow/darkening", "shadow/z_offset", - "shadow/z_slope_scale" + "shadow/z_slope_scale", + "shadow/esm_multiplier", + "shadow/blur_passes" }; void Light::set_parameter(Parameter p_param, float p_value) { @@ -479,6 +481,8 @@ void Light::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER); + ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector")); ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator")); @@ -511,6 +515,8 @@ Light::Light(VisualServer::LightType p_type) { set_parameter(PARAM_SHADOW_DARKENING,0.0); set_parameter(PARAM_SHADOW_Z_OFFSET,0.05); set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0); + set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60); + set_parameter(PARAM_SHADOW_BLUR_PASSES,1); set_color( COLOR_AMBIENT, Color(0,0,0)); set_color( COLOR_DIFFUSE, Color(1,1,1)); |