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-rw-r--r--scene/3d/mesh_instance_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 35baf81e89..eeb41573f7 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -32,8 +32,8 @@
#include "collision_shape_3d.h"
#include "physics_body_3d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
-#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/convex_polygon_shape_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.