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-rw-r--r--scene/3d/navigation_mesh.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 386a0fab57..dfa8e5901f 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -201,7 +201,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=varr;
- debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr);
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr);
return debug_mesh;
}
@@ -356,6 +356,11 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_na
if (navigation && navmesh.is_valid() && enabled) {
nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
}
+
+ if (debug_view && navmesh.is_valid()) {
+ debug_view->cast_to<MeshInstance>()->set_mesh( navmesh->get_debug_mesh() );
+ }
+
update_gizmo();
update_configuration_warning();