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path: root/scene/3d/navigation_mesh.cpp
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* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-744/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add option to create navmesh from objects in groupjfons2019-10-161-0/+35
* Various improvements to NavigationMesh generationjfons2019-05-231-1/+83
* Allow or_greater for most properties of NavMeshBojidar Marinov2019-05-101-12/+12
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-3/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-4/+4
* Bind many more properties to scriptsBojidar Marinov2018-01-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden2017-12-151-3/+3
* Recast integration.Saracen2017-09-041-0/+230
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* Exposed create_from_mesh in NavmeshTwistedTwigleg2017-08-131-0/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-2/+2
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-131/+109
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-12/+12
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-4/+4
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-12/+12
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-12/+12
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
* | Merge pull request #7391 from ktksgit/masterRémi Verschelde2017-01-021-0/+5
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| * | Update DebugMesh when NavMesh changes ktksgit2016-12-291-0/+5
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* / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+22
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+123
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+3
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+237