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-rw-r--r--scene/3d/physics_body_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index c6c59a5c64..20cbfe3a71 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -982,10 +982,10 @@ TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const {
return ret;
}
-TypedArray<String> RigidBody3D::get_configuration_warnings() const {
+PackedStringArray RigidBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
- TypedArray<String> warnings = Node::get_configuration_warnings();
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));