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-rw-r--r--scene/3d/skeleton.cpp536
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diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
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+/*************************************************************************/
+/* skeleton.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "skeleton.h"
+
+#include "message_queue.h"
+
+#include "scene/resources/surface_tool.h"
+#include "core/globals.h"
+
+
+bool Skeleton::_set(const StringName& p_path, const Variant& p_value) {
+
+ String path = p_path;
+
+ if (!path.begins_with("bones/"))
+ return false;
+
+ int which=path.get_slice("/",1).to_int();
+ String what=path.get_slice("/",2);
+
+ if (which==bones.size() && what=="name") {
+
+ add_bone(p_value);
+ return true;
+ }
+
+ ERR_FAIL_INDEX_V( which, bones.size(), false );
+
+ if (what=="parent")
+ set_bone_parent(which, p_value );
+ else if (what=="rest")
+ set_bone_rest(which, p_value);
+ else if (what=="enabled")
+ set_bone_enabled(which, p_value);
+ else if (what=="pose")
+ set_bone_pose(which, p_value);
+ else if (what=="bound_childs") {
+ Array children=p_value;
+
+ bones[which].nodes_bound.clear();
+
+ for (int i=0;i<children.size();i++) {
+
+ NodePath path=children[i];
+ ERR_CONTINUE( path.operator String()=="" );
+ Node *node = get_node(path);
+ ERR_CONTINUE(!node);
+ bind_child_node_to_bone(which,node);
+ }
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool Skeleton::_get(const StringName& p_name,Variant &r_ret) const {
+
+ String path=p_name;
+
+ if (!path.begins_with("bones/"))
+ return false;
+
+ int which=path.get_slice("/",1).to_int();
+ String what=path.get_slice("/",2);
+
+ ERR_FAIL_INDEX_V( which, bones.size(), false );
+
+ if (what=="name")
+ r_ret=get_bone_name(which);
+ if (what=="parent")
+ r_ret=get_bone_parent(which);
+ else if (what=="rest")
+ r_ret=get_bone_rest(which);
+ else if (what=="enabled")
+ r_ret=is_bone_enabled(which);
+ else if (what=="pose")
+ r_ret=get_bone_pose(which);
+ else if (what=="bound_childs") {
+ Array children;
+
+ for (const List<uint32_t>::Element *E=bones[which].nodes_bound.front();E;E=E->next()) {
+
+ Object *obj=ObjectDB::get_instance(E->get());
+ ERR_CONTINUE(!obj);
+ Node *node=obj->cast_to<Node>();
+ ERR_CONTINUE(!node);
+ NodePath path=get_path_to(node);
+ children.push_back(path);
+
+ }
+
+ r_ret=children;
+ } else
+ return false;
+
+ return true;
+
+}
+void Skeleton::_get_property_list( List<PropertyInfo>* p_list ) const {
+
+ for (int i=0;i<bones.size();i++) {
+
+ String prep="bones/"+itos(i)+"/";
+ p_list->push_back( PropertyInfo( Variant::STRING, prep+"name" ) );
+ p_list->push_back( PropertyInfo( Variant::INT, prep+"parent" , PROPERTY_HINT_RANGE,"-1,"+itos(i-1)+",1") );
+ p_list->push_back( PropertyInfo( Variant::TRANSFORM, prep+"rest" ) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, prep+"enabled" ) );
+ p_list->push_back( PropertyInfo( Variant::TRANSFORM, prep+"pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ) );
+ p_list->push_back( PropertyInfo( Variant::ARRAY, prep+"bound_childs" ) );
+ }
+}
+
+void Skeleton::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_WORLD: {
+
+ if (dirty) {
+
+ dirty=false;
+ _make_dirty(); // property make it dirty
+ }
+
+ } break;
+ case NOTIFICATION_EXIT_WORLD: {
+
+ } break;
+ case NOTIFICATION_UPDATE_SKELETON: {
+
+
+ VisualServer *vs=VisualServer::get_singleton();
+ Bone *bonesptr=&bones[0];
+ int len=bones.size();
+
+ vs->skeleton_resize( skeleton, len ); // if same size, nothin really happens
+
+ // pose changed, rebuild cache of inverses
+ if (rest_global_inverse_dirty) {
+
+ // calculate global rests and invert them
+ for (int i=0;i<len;i++) {
+ Bone &b=bonesptr[i];
+ if (b.parent>=0)
+ b.rest_global_inverse=bonesptr[b.parent].rest_global_inverse * b.rest;
+ else
+ b.rest_global_inverse=b.rest;
+ }
+ for (int i=0;i<len;i++) {
+ Bone &b=bonesptr[i];
+ b.rest_global_inverse.affine_invert();
+ }
+
+ rest_global_inverse_dirty=false;
+
+ }
+
+ for (int i=0;i<len;i++) {
+
+ Bone &b=bonesptr[i];
+
+ if (b.enabled) {
+
+ Transform pose=b.pose;
+ if (b.custom_pose_enable) {
+
+ pose = b.custom_pose * pose;
+ }
+
+ if (b.parent>=0) {
+
+ b.pose_global=bonesptr[b.parent].pose_global * (b.rest * pose);
+ } else {
+
+ b.pose_global=b.rest * pose;
+ }
+ } else {
+
+ if (b.parent>=0) {
+
+ b.pose_global=bonesptr[b.parent].pose_global * b.rest;
+ } else {
+
+ b.pose_global=b.rest;
+ }
+ }
+
+ vs->skeleton_bone_set_transform( skeleton, i, b.pose_global * b.rest_global_inverse );
+
+ for(List<uint32_t>::Element *E=b.nodes_bound.front();E;E=E->next()) {
+
+ Object *obj=ObjectDB::get_instance(E->get());
+ ERR_CONTINUE(!obj);
+ Spatial *sp = obj->cast_to<Spatial>();
+ ERR_CONTINUE(!sp);
+ sp->set_transform(b.pose_global * b.rest_global_inverse);
+ }
+ }
+
+ dirty=false;
+ } break;
+ }
+}
+
+Transform Skeleton::get_bone_transform(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform());
+ if (dirty)
+ const_cast<Skeleton*>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse;
+}
+
+RID Skeleton::get_skeleton() const {
+
+ return skeleton;
+}
+
+// skeleton creation api
+void Skeleton::add_bone(const String& p_name) {
+
+ ERR_FAIL_COND( p_name=="" || p_name.find(":")!=-1 || p_name.find("/")!=-1 );
+
+ for (int i=0;i<bones.size();i++) {
+
+ ERR_FAIL_COND( bones[i].name=="p_name");
+ }
+
+ Bone b;
+ b.name=p_name;
+ bones.push_back(b);
+
+ rest_global_inverse_dirty=true;
+ _make_dirty();
+ update_gizmo();
+}
+int Skeleton::find_bone(String p_name) const {
+
+ for (int i=0;i<bones.size();i++) {
+
+ if (bones[i].name==p_name)
+ return i;
+ }
+
+ return -1;
+}
+String Skeleton::get_bone_name(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), "" );
+
+ return bones[p_bone].name;
+}
+
+int Skeleton::get_bone_count() const {
+
+ return bones.size();
+}
+
+void Skeleton::set_bone_parent(int p_bone, int p_parent) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+ ERR_FAIL_COND( p_parent!=-1 && (p_parent<0 || p_parent>=p_bone));
+
+ bones[p_bone].parent=p_parent;
+ rest_global_inverse_dirty=true;
+ _make_dirty();
+}
+
+int Skeleton::get_bone_parent(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), -1 );
+
+ return bones[p_bone].parent;
+}
+
+void Skeleton::set_bone_rest(int p_bone, const Transform& p_rest) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+
+ bones[p_bone].rest=p_rest;
+ rest_global_inverse_dirty=true;
+ _make_dirty();
+
+}
+Transform Skeleton::get_bone_rest(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() );
+
+ return bones[p_bone].rest;
+
+}
+
+void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+
+ bones[p_bone].enabled=p_enabled;
+ rest_global_inverse_dirty=true;
+ _make_dirty();
+}
+bool Skeleton::is_bone_enabled(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), false );
+ return bones[p_bone].enabled;
+
+}
+
+void Skeleton::bind_child_node_to_bone(int p_bone,Node *p_node) {
+
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+
+ uint32_t id=p_node->get_instance_ID();
+
+ for (List<uint32_t>::Element *E=bones[p_bone].nodes_bound.front();E;E=E->next()) {
+
+ if (E->get()==id)
+ return; // already here
+ }
+
+ bones[p_bone].nodes_bound.push_back(id);
+
+}
+void Skeleton::unbind_child_node_from_bone(int p_bone,Node *p_node) {
+
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+
+ uint32_t id=p_node->get_instance_ID();
+ bones[p_bone].nodes_bound.erase(id);
+
+}
+void Skeleton::get_bound_child_nodes_to_bone(int p_bone,List<Node*> *p_bound) const {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+
+ for (const List<uint32_t>::Element *E=bones[p_bone].nodes_bound.front();E;E=E->next()) {
+
+ Object *obj=ObjectDB::get_instance(E->get());
+ ERR_CONTINUE(!obj);
+ p_bound->push_back(obj->cast_to<Node>());
+ }
+
+}
+
+void Skeleton::clear_bones() {
+
+ bones.clear();
+ rest_global_inverse_dirty=true;
+ _make_dirty();
+}
+
+// posing api
+
+void Skeleton::set_bone_pose(int p_bone, const Transform& p_pose) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+ ERR_FAIL_COND( !is_inside_scene() );
+
+
+ bones[p_bone].pose=p_pose;
+ _make_dirty();
+}
+Transform Skeleton::get_bone_pose(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() );
+ return bones[p_bone].pose;
+
+}
+
+void Skeleton::set_bone_custom_pose(int p_bone, const Transform& p_custom_pose) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+// ERR_FAIL_COND( !is_inside_scene() );
+
+
+ bones[p_bone].custom_pose_enable=(p_custom_pose!=Transform());
+ bones[p_bone].custom_pose=p_custom_pose;
+
+ _make_dirty();
+}
+
+Transform Skeleton::get_bone_custom_pose(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() );
+ return bones[p_bone].custom_pose;
+
+}
+
+
+void Skeleton::_make_dirty() {
+
+ if (dirty)
+ return;
+
+ if (!is_inside_scene()) {
+ dirty=true;
+ return;
+ }
+ MessageQueue::get_singleton()->push_notification( this, NOTIFICATION_UPDATE_SKELETON );
+ dirty=true;
+}
+
+
+RES Skeleton::_get_gizmo_geometry() const {
+
+ if (!GLOBAL_DEF("debug/draw_skeleton", true))
+ return RES();
+
+ if (bones.size()==0)
+ return RES();
+
+ Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
+
+ Ref<FixedMaterial> mat( memnew( FixedMaterial ));
+
+ mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.6,1.0,0.3,0.1) );
+ mat->set_line_width(4);
+ mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ mat->set_flag(Material::FLAG_UNSHADED,true);
+ mat->set_flag(Material::FLAG_ONTOP,true);
+ mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+
+ surface_tool->begin(Mesh::PRIMITIVE_LINES);
+ surface_tool->set_material(mat);
+
+
+ const Bone *bonesptr=&bones[0];
+ int len=bones.size();
+
+ for (int i=0;i<len;i++) {
+
+ const Bone &b=bonesptr[i];
+
+ Transform t;
+ if (b.parent<0)
+ continue;
+
+ Vector3 v1=(bonesptr[b.parent].pose_global * bonesptr[b.parent].rest_global_inverse).xform(bonesptr[b.parent].rest_global_inverse.affine_inverse().origin);
+ Vector3 v2=(b.pose_global * b.rest_global_inverse).xform(b.rest_global_inverse.affine_inverse().origin);
+
+ surface_tool->add_vertex(v1);
+ surface_tool->add_vertex(v2);
+
+ }
+
+ return surface_tool->commit();
+
+}
+
+void Skeleton::localize_rests() {
+
+ for(int i=bones.size()-1;i>=0;i--) {
+
+ if (bones[i].parent>=0)
+ set_bone_rest(i,bones[bones[i].parent].rest.affine_inverse() * bones[i].rest);
+ }
+}
+
+
+
+void Skeleton::_bind_methods() {
+
+
+
+
+ ObjectTypeDB::bind_method(_MD("add_bone","name"),&Skeleton::add_bone);
+ ObjectTypeDB::bind_method(_MD("find_bone","name"),&Skeleton::find_bone);
+ ObjectTypeDB::bind_method(_MD("get_bone_name","bone_idx"),&Skeleton::get_bone_name);
+
+ ObjectTypeDB::bind_method(_MD("get_bone_parent","bone_idx"),&Skeleton::get_bone_parent);
+ ObjectTypeDB::bind_method(_MD("set_bone_parent","bone_idx","parent_idx"),&Skeleton::set_bone_parent);
+
+ ObjectTypeDB::bind_method(_MD("get_bone_count"),&Skeleton::get_bone_count);
+
+ ObjectTypeDB::bind_method(_MD("get_bone_rest","bone_idx"),&Skeleton::get_bone_rest);
+ ObjectTypeDB::bind_method(_MD("set_bone_rest","bone_idx","rest"),&Skeleton::set_bone_rest);
+
+ ObjectTypeDB::bind_method(_MD("bind_child_node_to_bone","bone_idx","node:Node"),&Skeleton::bind_child_node_to_bone);
+ ObjectTypeDB::bind_method(_MD("unbind_child_node_from_bone","bone_idx","node:Node"),&Skeleton::unbind_child_node_from_bone);
+ ObjectTypeDB::bind_method(_MD("get_bound_child_nodes_to_bone","bone_idx"),&Skeleton::_get_bound_child_nodes_to_bone);
+
+ ObjectTypeDB::bind_method(_MD("clear_bones"),&Skeleton::clear_bones);
+
+ ObjectTypeDB::bind_method(_MD("get_bone_pose","bone_idx"),&Skeleton::get_bone_pose);
+ ObjectTypeDB::bind_method(_MD("set_bone_pose","bone_idx","pose"),&Skeleton::set_bone_pose);
+
+ ObjectTypeDB::bind_method(_MD("get_bone_custom_pose","bone_idx"),&Skeleton::get_bone_custom_pose);
+ ObjectTypeDB::bind_method(_MD("set_bone_custom_pose","bone_idx","custom_pose"),&Skeleton::set_bone_custom_pose);
+
+ ObjectTypeDB::bind_method(_MD("get_bone_transform","bone_idx"),&Skeleton::get_bone_transform);
+
+ BIND_CONSTANT( NOTIFICATION_UPDATE_SKELETON );
+}
+
+
+
+Skeleton::Skeleton() {
+
+ rest_global_inverse_dirty=true;
+ dirty=false;
+ skeleton=VisualServer::get_singleton()->skeleton_create();
+}
+
+
+Skeleton::~Skeleton() {
+
+ VisualServer::get_singleton()->free( skeleton );
+}
+
+