diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 223 |
1 files changed, 168 insertions, 55 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index db9c4db30d..9e4c9b1832 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -81,7 +81,7 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { return false; } - int which = path.get_slicec('/', 1).to_int(); + uint32_t which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); if (which == bones.size() && what == "name") { @@ -89,7 +89,7 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { return true; } - ERR_FAIL_INDEX_V(which, bones.size(), false); + ERR_FAIL_UNSIGNED_INDEX_V(which, bones.size(), false); if (what == "parent") { set_bone_parent(which, p_value); @@ -153,10 +153,10 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { return false; } - int which = path.get_slicec('/', 1).to_int(); + uint32_t which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, bones.size(), false); + ERR_FAIL_UNSIGNED_INDEX_V(which, bones.size(), false); if (what == "name") { r_ret = get_bone_name(which); @@ -182,7 +182,7 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { } void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { - for (int i = 0; i < bones.size(); i++) { + for (uint32_t i = 0; i < bones.size(); i++) { const String prep = vformat("%s/%d/", PNAME("bones"), i); p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR)); @@ -241,7 +241,7 @@ void Skeleton3D::_update_process_order() { return; } - Bone *bonesptr = bones.ptrw(); + Bone *bonesptr = bones.ptr(); int len = bones.size(); parentless_bones.clear(); @@ -276,6 +276,8 @@ void Skeleton3D::_update_process_order() { concatenated_bone_names = StringName(); + _update_bones_nested_set(); + process_order_dirty = false; emit_signal("bone_list_changed"); @@ -283,7 +285,7 @@ void Skeleton3D::_update_process_order() { void Skeleton3D::_update_bone_names() const { String names; - for (int i = 0; i < bones.size(); i++) { + for (uint32_t i = 0; i < bones.size(); i++) { if (i > 0) { names += ","; } @@ -331,16 +333,21 @@ void Skeleton3D::_notification(int p_what) { updating = true; - Bone *bonesptr = bones.ptrw(); + Bone *bonesptr = bones.ptr(); int len = bones.size(); + thread_local LocalVector<bool> bone_global_pose_dirty_backup; + // Process modifiers. _find_modifiers(); if (!modifiers.is_empty()) { // Store unmodified bone poses. - for (int i = 0; i < bones.size(); i++) { + for (uint32_t i = 0; i < bones.size(); i++) { bones_backup[i].save(bones[i]); } + // Store dirty flags for global bone poses. + bone_global_pose_dirty_backup = bone_global_pose_dirty; + _process_modifiers(); } @@ -412,9 +419,11 @@ void Skeleton3D::_notification(int p_what) { if (!modifiers.is_empty()) { // Restore unmodified bone poses. - for (int i = 0; i < bones.size(); i++) { - bones_backup[i].restore(bones.write[i]); + for (uint32_t i = 0; i < bones.size(); i++) { + bones_backup[i].restore(bones[i]); } + // Restore dirty flags for global bone poses. + bone_global_pose_dirty = bone_global_pose_dirty_backup; } updating = false; @@ -457,10 +466,111 @@ void Skeleton3D::_make_modifiers_dirty() { _update_deferred(UPDATE_FLAG_MODIFIER); } +void Skeleton3D::_update_bones_nested_set() { + nested_set_offset_to_bone_index.resize(bones.size()); + bone_global_pose_dirty.resize(bones.size()); + _make_bone_global_poses_dirty(); + + int offset = 0; + for (int bone : parentless_bones) { + offset += _update_bone_nested_set(bone, offset); + } +} + +int Skeleton3D::_update_bone_nested_set(int p_bone, int p_offset) { + Bone &bone = bones[p_bone]; + int offset = p_offset + 1; + int span = 1; + + for (int child_bone : bone.child_bones) { + int subspan = _update_bone_nested_set(child_bone, offset); + offset += subspan; + span += subspan; + } + + nested_set_offset_to_bone_index[p_offset] = p_bone; + bone.nested_set_offset = p_offset; + bone.nested_set_span = span; + + return span; +} + +void Skeleton3D::_make_bone_global_poses_dirty() { + for (uint32_t i = 0; i < bone_global_pose_dirty.size(); i++) { + bone_global_pose_dirty[i] = true; + } +} + +void Skeleton3D::_make_bone_global_pose_subtree_dirty(int p_bone) { + if (process_order_dirty) { + return; + } + + const Bone &bone = bones[p_bone]; + int span_offset = bone.nested_set_offset; + // No need to make subtree dirty when bone is already dirty. + if (bone_global_pose_dirty[span_offset]) { + return; + } + + // Make global poses of subtree dirty. + int span_end = span_offset + bone.nested_set_span; + for (int i = span_offset; i < span_end; i++) { + bone_global_pose_dirty[i] = true; + } +} + +void Skeleton3D::_update_bone_global_pose(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + _update_process_order(); + + // Global pose is already calculated. + int nested_set_offset = bones[p_bone].nested_set_offset; + if (!bone_global_pose_dirty[nested_set_offset]) { + return; + } + + thread_local LocalVector<int> bone_list; + bone_list.clear(); + Transform3D global_pose; + + // Create list of parent bones for which the global pose needs to be recalculated. + for (int bone = p_bone; bone >= 0; bone = bones[bone].parent) { + int offset = bones[bone].nested_set_offset; + // Stop searching when global pose is not dirty. + if (!bone_global_pose_dirty[offset]) { + global_pose = bones[bone].global_pose; + break; + } + + bone_list.push_back(bone); + } + + // Calculate global poses for all parent bones and the current bone. + for (int i = bone_list.size() - 1; i >= 0; i--) { + int bone_idx = bone_list[i]; + Bone &bone = bones[bone_idx]; + bool bone_enabled = bone.enabled && !show_rest_only; + Transform3D bone_pose = bone_enabled ? get_bone_pose(bone_idx) : get_bone_rest(bone_idx); + + global_pose *= bone_pose; +#ifndef DISABLE_DEPRECATED + if (bone.global_pose_override_amount >= CMP_EPSILON) { + global_pose = global_pose.interpolate_with(bone.global_pose_override, bone.global_pose_override_amount); + } +#endif // _DISABLE_DEPRECATED + + bone.global_pose = global_pose; + bone_global_pose_dirty[bone.nested_set_offset] = false; + } +} + Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - const_cast<Skeleton3D *>(this)->force_update_all_dirty_bones(); + const_cast<Skeleton3D *>(this)->_update_bone_global_pose(p_bone); return bones[p_bone].global_pose; } @@ -534,7 +644,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { } name_to_bone_index.erase(bones[p_bone].name); - bones.write[p_bone].name = p_name; + bones[p_bone].name = p_name; name_to_bone_index.insert(p_name, p_bone); version++; @@ -582,13 +692,13 @@ void Skeleton3D::set_bone_meta(int p_bone, const StringName &p_key, const Varian ERR_FAIL_INDEX(p_bone, bone_size); if (p_value.get_type() == Variant::NIL) { - if (bones.write[p_bone].metadata.has(p_key)) { - bones.write[p_bone].metadata.erase(p_key); + if (bones[p_bone].metadata.has(p_key)) { + bones[p_bone].metadata.erase(p_key); } return; } - bones.write[p_bone].metadata.insert(p_key, p_value, false); + bones[p_bone].metadata.insert(p_key, p_value, false); } bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { @@ -615,7 +725,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); ERR_FAIL_COND(p_bone == p_parent); - bones.write[p_bone].parent = p_parent; + bones[p_bone].parent = p_parent; process_order_dirty = true; rest_dirty = true; _make_dirty(); @@ -629,11 +739,11 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { int parent = bones[p_bone].parent; while (parent >= 0) { - bones.write[p_bone].rest = bones[parent].rest * bones[p_bone].rest; + bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest; parent = bones[parent].parent; } - bones.write[p_bone].parent = -1; + bones[p_bone].parent = -1; process_order_dirty = true; rest_dirty = true; @@ -669,9 +779,10 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].rest = p_rest; + bones[p_bone].rest = p_rest; rest_dirty = true; _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } Transform3D Skeleton3D::get_bone_rest(int p_bone) const { const int bone_size = bones.size(); @@ -692,9 +803,10 @@ void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].enabled = p_enabled; + bones[p_bone].enabled = p_enabled; emit_signal(SceneStringName(bone_enabled_changed), p_bone); _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } bool Skeleton3D::is_bone_enabled(int p_bone) const { @@ -707,6 +819,7 @@ void Skeleton3D::set_show_rest_only(bool p_enabled) { show_rest_only = p_enabled; emit_signal(SceneStringName(show_rest_only_changed)); _make_dirty(); + _make_bone_global_poses_dirty(); } bool Skeleton3D::is_show_rest_only() const { @@ -727,12 +840,13 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose_position = p_pose.origin; - bones.write[p_bone].pose_rotation = p_pose.basis.get_rotation_quaternion(); - bones.write[p_bone].pose_scale = p_pose.basis.get_scale(); - bones.write[p_bone].pose_cache_dirty = true; + bones[p_bone].pose_position = p_pose.origin; + bones[p_bone].pose_rotation = p_pose.basis.get_rotation_quaternion(); + bones[p_bone].pose_scale = p_pose.basis.get_scale(); + bones[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } } @@ -740,30 +854,33 @@ void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose_position = p_position; - bones.write[p_bone].pose_cache_dirty = true; + bones[p_bone].pose_position = p_position; + bones[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } } void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose_rotation = p_rotation; - bones.write[p_bone].pose_cache_dirty = true; + bones[p_bone].pose_rotation = p_rotation; + bones[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } } void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose_scale = p_scale; - bones.write[p_bone].pose_cache_dirty = true; + bones[p_bone].pose_scale = p_scale; + bones[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } } @@ -794,7 +911,7 @@ void Skeleton3D::reset_bone_pose(int p_bone) { } void Skeleton3D::reset_bone_poses() { - for (int i = 0; i < bones.size(); i++) { + for (uint32_t i = 0; i < bones.size(); i++) { reset_bone_pose(i); } } @@ -802,7 +919,7 @@ void Skeleton3D::reset_bone_poses() { Transform3D Skeleton3D::get_bone_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - const_cast<Skeleton3D *>(this)->bones.write[p_bone].update_pose_cache(); + const_cast<Skeleton3D *>(this)->bones[p_bone].update_pose_cache(); return bones[p_bone].pose_cache; } @@ -853,7 +970,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { // Pose changed, rebuild cache of inverses. const Bone *bonesptr = bones.ptr(); - int len = bones.size(); + uint32_t len = bones.size(); // Calculate global rests and invert them. LocalVector<int> bones_to_process; @@ -877,7 +994,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { } } - for (int i = 0; i < len; i++) { + for (uint32_t i = 0; i < len; i++) { // The inverse is what is actually required. skin->set_bind_bone(i, i); skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); @@ -937,15 +1054,15 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone_idx, bone_size); - Bone *bonesptr = bones.ptrw(); - thread_local LocalVector<int> bones_to_process; - bones_to_process.clear(); - bones_to_process.push_back(p_bone_idx); + Bone *bonesptr = bones.ptr(); - uint32_t index = 0; - while (index < bones_to_process.size()) { - int current_bone_idx = bones_to_process[index]; + // Loop through nested set. + for (int offset = 0; offset < bone_size; offset++) { + if (!bone_global_pose_dirty[offset]) { + continue; + } + int current_bone_idx = nested_set_offset_to_bone_index[offset]; Bone &b = bonesptr[current_bone_idx]; bool bone_enabled = b.enabled && !show_rest_only; @@ -992,13 +1109,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { } #endif // _DISABLE_DEPRECATED - // Add the bone's children to the list of bones to be processed. - int child_bone_size = b.child_bones.size(); - for (int i = 0; i < child_bone_size; i++) { - bones_to_process.push_back(b.child_bones[i]); - } - - index++; + bone_global_pose_dirty[offset] = false; } } @@ -1171,20 +1282,22 @@ void Skeleton3D::_bind_methods() { #ifndef DISABLE_DEPRECATED void Skeleton3D::clear_bones_global_pose_override() { - for (int i = 0; i < bones.size(); i += 1) { - bones.write[i].global_pose_override_amount = 0; - bones.write[i].global_pose_override_reset = true; + for (uint32_t i = 0; i < bones.size(); i += 1) { + bones[i].global_pose_override_amount = 0; + bones[i].global_pose_override_reset = true; } _make_dirty(); + _make_bone_global_poses_dirty(); } void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].global_pose_override_amount = p_amount; - bones.write[p_bone].global_pose_override = p_pose; - bones.write[p_bone].global_pose_override_reset = !p_persistent; + bones[p_bone].global_pose_override_amount = p_amount; + bones[p_bone].global_pose_override = p_pose; + bones[p_bone].global_pose_override_reset = !p_persistent; _make_dirty(); + _make_bone_global_pose_subtree_dirty(p_bone); } Transform3D Skeleton3D::get_bone_global_pose_override(int p_bone) const { |