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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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skeleton_3d.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-1
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+7
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Merge pull request #97824 from TokageItLab/retarget-modifier
Thaddeus Crews
2024-11-26
1
-1
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+7
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Add RetargetModifier3D for realtime retarget to keep original rest
Silc Lizard (Tokage) Renew
2024-11-18
1
-1
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+7
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-0
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+4
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Fix Skeleton doesn't update skin after deactivating modifiers
Silc Lizard (Tokage) Renew
2024-11-12
1
-0
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+4
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-9
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+9
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Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
Haoyu Qiu
2024-10-26
1
-9
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+9
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6d
Spartan322
2024-10-18
1
-0
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+2
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Merge pull request #98009 from TokageItLab/init-skel-skin
Clay John
2024-10-17
1
-0
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+2
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Fix initial skin update timing in Skeleton3D
Silc Lizard (Tokage) Renew
2024-10-16
1
-0
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+2
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Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed
Spartan322
2024-10-15
1
-14
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+127
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Improve performance of global bone pose calculation in `Skeleton3D`
detomon
2024-10-12
1
-14
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+127
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-41
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+41
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Use local vector for skeleton
Nazarii
2024-10-02
1
-41
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+41
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add per-bone meta to Skeleton3D
demolke
2024-09-16
1
-0
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+65
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Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning...
Rémi Verschelde
2024-08-19
1
-6
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+6
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Fix Skeleton2D.{_set|_get} always returning true
kleonc
2024-08-04
1
-6
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+6
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Make `Skeleton3D` bone simulator an internal child
A Thousand Ships
2024-08-07
1
-1
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+1
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Re-add Skeleton3D::animate_physical_bones
Silc Lizard (Tokage) Renew
2024-07-14
1
-5
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+5
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Rework migration of animate_physical_bones to compatibility
Silc Lizard (Tokage) Renew
2024-06-25
1
-3
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+4
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Optimize update flag by SkeletonModifier
Silc Lizard (Tokage) Renew
2024-06-23
1
-7
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+17
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Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
Silc Lizard (Tokage) Renew
2024-06-10
1
-0
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+22
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Replace List with LocalVector on Skeleton3D's bone transform update.
Dario
2024-05-20
1
-4
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+7
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
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+0
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-4
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+4
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Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
1
-1
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+1
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-1
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+1
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Merge pull request #91122 from TokageItLab/simulator-memdel
Rémi Verschelde
2024-05-04
1
-11
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+5
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Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
Silc Lizard (Tokage) Renew
2024-05-03
1
-11
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+5
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Static allocation bones copy for SkeletonModifier
Silc Lizard (Tokage) Renew
2024-05-04
1
-17
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+6
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replace bone_pose_updated to skeleton_updated signal
Silc Lizard (Tokage) Renew
2024-04-13
1
-3
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+3
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Fix deprecated=no build
Kusok
2024-04-06
1
-0
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+1
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Remove unavailable property binding reset_on_save from Skeleton3D
Silc Lizard (Tokage) Renew
2024-04-05
1
-1
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+0
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-252
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+342
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Split monolithic physics class files
smix8
2024-02-27
1
-1
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+2
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Make Skeleton3D::add_bone return the new bone index right away, instead of re...
Zi Ye
2024-02-25
1
-3
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+7
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Fix `Skeleton3D` deprecated format missing pose
nikitalita
2024-02-05
1
-8
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+23
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Merge pull request #87050 from nikitalita/convert-3.x-skeletons
Yuri Sizov
2024-01-22
1
-0
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+13
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Skeleton3D: Convert 3.x skeletons
nikitalita
2024-01-19
1
-0
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+13
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-1
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+0
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-1
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+1
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Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-1
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+1
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Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
Lyuma
2023-06-08
1
-1
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+1
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Fix adding bones with the same name after calling Skeleton3D.clear_bones()
detomon
2023-06-05
1
-0
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+1
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Improve Skeleton3D::find_bone() performance
Artyom Lunchenkov
2023-05-23
1
-16
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+12
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Fix get_bone_pose_global_no_override()
Lyuma
2023-05-18
1
-4
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+4
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Refactor Node Processing
Juan Linietsky
2023-05-09
1
-1
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+8
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Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
1
-255
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+8
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