diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index cae1b2ce9c..f448d1c6e2 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -29,6 +29,7 @@ /**************************************************************************/ #include "skeleton_3d.h" +#include "skeleton_3d.compat.inc" #include "core/variant/type_info.h" #include "scene/3d/physics_body_3d.h" @@ -409,18 +410,21 @@ uint64_t Skeleton3D::get_version() const { return version; } -void Skeleton3D::add_bone(const String &p_name) { - ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/") || name_to_bone_index.has(p_name)); +int Skeleton3D::add_bone(const String &p_name) { + ERR_FAIL_COND_V_MSG(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"), -1, vformat("Bone name cannot be empty or contain ':' or '/'.", p_name)); + ERR_FAIL_COND_V_MSG(name_to_bone_index.has(p_name), -1, vformat("Skeleton3D \"%s\" already has a bone with name \"%s\".", to_string(), p_name)); Bone b; b.name = p_name; bones.push_back(b); - name_to_bone_index.insert(p_name, bones.size() - 1); + int new_idx = bones.size() - 1; + name_to_bone_index.insert(p_name, new_idx); process_order_dirty = true; version++; rest_dirty = true; _make_dirty(); update_gizmos(); + return new_idx; } int Skeleton3D::find_bone(const String &p_name) const { |