diff options
Diffstat (limited to 'scene/3d/skeleton_ik_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 0d6316ee35..2476e7d5cd 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -503,7 +503,11 @@ Transform3D SkeletonIK3D::_get_target_transform() { Node3D *target_node_override = cast_to<Node3D>(target_node_override_ref.get_validated_object()); if (target_node_override && target_node_override->is_inside_tree()) { - return target_node_override->get_global_transform(); + // Make sure to use the interpolated transform as target. + // When physics interpolation is off this will pass through to get_global_transform(). + // When using interpolation, ensure that the target matches the interpolated visual position + // of the target when updating the IK each frame. + return target_node_override->get_global_transform_interpolated(); } else { return target; } |