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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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skeleton_ik_3d.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-1
/
+5
*
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
Silc Lizard (Tokage) Renew
2024-06-10
1
-9
/
+1
*
Add SkeletonIK3D get/set_interpolation compat from #87888
Lyuma
2024-04-18
1
-0
/
+16
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-78
/
+30
*
Make SkeletonIk3D node usable
warriormaster12
2023-09-28
1
-1
/
+1
*
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
Rémi Verschelde
2023-06-20
1
-6
/
+14
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*
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
Lyuma
2023-05-25
1
-6
/
+14
*
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Fix for SkeletonIK3D interpolation and bone roll
Lyuma
2023-06-05
1
-21
/
+1
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*
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
1
-2
/
+21
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-8
/
+6
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
Fix cppcheck const parameters
Markus Sauermann
2022-04-28
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-2
/
+2
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+2
*
Fixed SkeletonIK not rotating correctly when solving
TwistedTwigleg
2021-10-04
1
-8
/
+4
*
Use functions defined in the their classes.
Anilforextra
2021-09-29
1
-2
/
+2
*
Make sure IK target is inside tree before using its transform
Haoyu Qiu
2021-09-14
1
-1
/
+1
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-1
/
+1
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-9
/
+9
*
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...
TwistedTwigleg
2021-05-25
1
-6
/
+9
*
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-05-08
1
-53
/
+16
*
Changed SkeletonIK3D to clear bone overrides when stopping
TwistedTwigleg
2021-04-15
1
-1
/
+3
*
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...
TwistedTwigleg
2021-04-02
1
-16
/
+69
*
Fix for regression in SkeletonIK code
TwistedTwigleg
2021-03-18
1
-0
/
+4
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
Rémi Verschelde
2021-03-12
1
-21
/
+7
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*
Changes to SkeletonIK:
TwistedTwigleg
2020-09-08
1
-21
/
+7
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
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Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-07-27
1
-0
/
+5
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-15
/
+27
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-24
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-9
/
+1
*
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Rémi Verschelde
2020-04-29
1
-1
/
+9
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*
Resets global pose of IK chain bones being solved, rather than the whole skel...
Sam
2020-04-25
1
-1
/
+9
*
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[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-1
/
+1
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/
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-13
/
+13
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+578