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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9764bf77c5..b6f71fcbf8 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -95,6 +95,7 @@ void SpriteBase3D::set_offset(const Point2 &p_offset) {
offset = p_offset;
_queue_update();
}
+
Point2 SpriteBase3D::get_offset() const {
return offset;
}
@@ -103,6 +104,7 @@ void SpriteBase3D::set_flip_h(bool p_flip) {
hflip = p_flip;
_queue_update();
}
+
bool SpriteBase3D::is_flipped_h() const {
return hflip;
}
@@ -111,6 +113,7 @@ void SpriteBase3D::set_flip_v(bool p_flip) {
vflip = p_flip;
_queue_update();
}
+
bool SpriteBase3D::is_flipped_v() const {
return vflip;
}
@@ -129,6 +132,7 @@ void SpriteBase3D::set_pixel_size(float p_amount) {
pixel_size = p_amount;
_queue_update();
}
+
float SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
@@ -137,6 +141,7 @@ void SpriteBase3D::set_opacity(float p_amount) {
opacity = p_amount;
_queue_update();
}
+
float SpriteBase3D::get_opacity() const {
return opacity;
}
@@ -146,6 +151,7 @@ void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
axis = p_axis;
_queue_update();
}
+
Vector3::Axis SpriteBase3D::get_axis() const {
return axis;
}
@@ -170,6 +176,7 @@ void SpriteBase3D::_queue_update() {
AABB SpriteBase3D::get_aabb() const {
return aabb;
}
+
Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
@@ -562,6 +569,7 @@ void Sprite3D::set_vframes(int p_amount) {
_queue_update();
_change_notify();
}
+
int Sprite3D::get_vframes() const {
return vframes;
}
@@ -572,6 +580,7 @@ void Sprite3D::set_hframes(int p_amount) {
_queue_update();
_change_notify();
}
+
int Sprite3D::get_hframes() const {
return hframes;
}
@@ -931,6 +940,7 @@ void AnimatedSprite3D::set_frame(int p_frame) {
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
+
int AnimatedSprite3D::get_frame() const {
return frame;
}
@@ -1016,6 +1026,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
_change_notify();
_queue_update();
}
+
StringName AnimatedSprite3D::get_animation() const {
return animation;
}