diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 9764bf77c5..b6f71fcbf8 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -95,6 +95,7 @@ void SpriteBase3D::set_offset(const Point2 &p_offset) { offset = p_offset; _queue_update(); } + Point2 SpriteBase3D::get_offset() const { return offset; } @@ -103,6 +104,7 @@ void SpriteBase3D::set_flip_h(bool p_flip) { hflip = p_flip; _queue_update(); } + bool SpriteBase3D::is_flipped_h() const { return hflip; } @@ -111,6 +113,7 @@ void SpriteBase3D::set_flip_v(bool p_flip) { vflip = p_flip; _queue_update(); } + bool SpriteBase3D::is_flipped_v() const { return vflip; } @@ -129,6 +132,7 @@ void SpriteBase3D::set_pixel_size(float p_amount) { pixel_size = p_amount; _queue_update(); } + float SpriteBase3D::get_pixel_size() const { return pixel_size; } @@ -137,6 +141,7 @@ void SpriteBase3D::set_opacity(float p_amount) { opacity = p_amount; _queue_update(); } + float SpriteBase3D::get_opacity() const { return opacity; } @@ -146,6 +151,7 @@ void SpriteBase3D::set_axis(Vector3::Axis p_axis) { axis = p_axis; _queue_update(); } + Vector3::Axis SpriteBase3D::get_axis() const { return axis; } @@ -170,6 +176,7 @@ void SpriteBase3D::_queue_update() { AABB SpriteBase3D::get_aabb() const { return aabb; } + Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } @@ -562,6 +569,7 @@ void Sprite3D::set_vframes(int p_amount) { _queue_update(); _change_notify(); } + int Sprite3D::get_vframes() const { return vframes; } @@ -572,6 +580,7 @@ void Sprite3D::set_hframes(int p_amount) { _queue_update(); _change_notify(); } + int Sprite3D::get_hframes() const { return hframes; } @@ -931,6 +940,7 @@ void AnimatedSprite3D::set_frame(int p_frame) { _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } + int AnimatedSprite3D::get_frame() const { return frame; } @@ -1016,6 +1026,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) { _change_notify(); _queue_update(); } + StringName AnimatedSprite3D::get_animation() const { return animation; } |