diff options
Diffstat (limited to 'scene/3d/vehicle_body.h')
-rw-r--r-- | scene/3d/vehicle_body.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h new file mode 100644 index 0000000000..97137da699 --- /dev/null +++ b/scene/3d/vehicle_body.h @@ -0,0 +1,142 @@ +#ifndef VEHICLE_BODY_H +#define VEHICLE_BODY_H + +#include "scene/3d/physics_body.h" + +class VehicleBody; + +class VehicleWheel : public Spatial { + + OBJ_TYPE(VehicleWheel,Spatial); + +friend class VehicleBody; + + + Transform m_worldTransform; + Transform local_xform; + + + Vector3 m_chassisConnectionPointCS; //const + Vector3 m_wheelDirectionCS;//const + Vector3 m_wheelAxleCS; // const or modified by steering + + real_t m_suspensionRestLength; + real_t m_maxSuspensionTravelCm; + real_t m_wheelRadius; + + real_t m_suspensionStiffness; + real_t m_wheelsDampingCompression; + real_t m_wheelsDampingRelaxation; + real_t m_frictionSlip; + real_t m_maxSuspensionForce; + bool m_bIsFrontWheel; + + VehicleBody *body; + +// btVector3 m_wheelAxleCS; // const or modified by steering ? + + real_t m_steering; + real_t m_rotation; + real_t m_deltaRotation; + real_t m_rollInfluence; + real_t m_engineForce; + real_t m_brake; + + real_t m_clippedInvContactDotSuspension; + real_t m_suspensionRelativeVelocity; + //calculated by suspension + real_t m_wheelsSuspensionForce; + real_t m_skidInfo; + + + struct RaycastInfo { + //set by raycaster + Vector3 m_contactNormalWS;//contactnormal + Vector3 m_contactPointWS;//raycast hitpoint + real_t m_suspensionLength; + Vector3 m_hardPointWS;//raycast starting point + Vector3 m_wheelDirectionWS; //direction in worldspace + Vector3 m_wheelAxleWS; // axle in worldspace + bool m_isInContact; + PhysicsBody* m_groundObject; //could be general void* ptr + } m_raycastInfo; + + void _update(PhysicsDirectBodyState *s); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + + + VehicleWheel(); + +}; + + +class VehicleBody : public PhysicsBody { + + OBJ_TYPE(VehicleBody,PhysicsBody); + + real_t mass; + real_t friction; + + Vector3 linear_velocity; + Vector3 angular_velocity; + bool ccd; + + real_t m_pitchControl; + real_t m_steeringValue; + real_t m_currentVehicleSpeedKmHour; + + Set<RID> exclude; + + Vector<Vector3> m_forwardWS; + Vector<Vector3> m_axle; + Vector<real_t> m_forwardImpulse; + Vector<real_t> m_sideImpulse; + + struct btVehicleWheelContactPoint { + PhysicsDirectBodyState *m_s; + PhysicsBody* m_body1; + Vector3 m_frictionPositionWorld; + Vector3 m_frictionDirectionWorld; + real_t m_jacDiagABInv; + real_t m_maxImpulse; + + + btVehicleWheelContactPoint(PhysicsDirectBodyState *s,PhysicsBody* body1,const Vector3& frictionPosWorld,const Vector3& frictionDirectionWorld, real_t maxImpulse); + }; + + void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3& pos1, PhysicsBody* body2, const Vector3& pos2, const Vector3& normal, real_t& impulse); + real_t _calc_rolling_friction(btVehicleWheelContactPoint& contactPoint); + + void _update_friction(PhysicsDirectBodyState *s); + void _update_suspension(PhysicsDirectBodyState *s); + real_t _ray_cast(int p_idx,PhysicsDirectBodyState *s); + void _update_wheel_transform(VehicleWheel& wheel ,PhysicsDirectBodyState *s); + void _update_wheel(int p_idx,PhysicsDirectBodyState *s); + + + +friend class VehicleWheel; + Vector<VehicleWheel*> wheels; + + static void _bind_methods(); + + void _direct_state_changed(Object *p_state); +public: + + + void set_mass(real_t p_mass); + real_t get_mass() const; + + void set_friction(real_t p_friction); + real_t get_friction() const; + + + VehicleBody(); +}; + +#endif // VEHICLE_BODY_H |