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-rw-r--r--scene/3d/vehicle_body.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
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+++ b/scene/3d/vehicle_body.h
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+#ifndef VEHICLE_BODY_H
+#define VEHICLE_BODY_H
+
+#include "scene/3d/physics_body.h"
+
+class VehicleBody;
+
+class VehicleWheel : public Spatial {
+
+ OBJ_TYPE(VehicleWheel,Spatial);
+
+friend class VehicleBody;
+
+
+ Transform m_worldTransform;
+ Transform local_xform;
+
+
+ Vector3 m_chassisConnectionPointCS; //const
+ Vector3 m_wheelDirectionCS;//const
+ Vector3 m_wheelAxleCS; // const or modified by steering
+
+ real_t m_suspensionRestLength;
+ real_t m_maxSuspensionTravelCm;
+ real_t m_wheelRadius;
+
+ real_t m_suspensionStiffness;
+ real_t m_wheelsDampingCompression;
+ real_t m_wheelsDampingRelaxation;
+ real_t m_frictionSlip;
+ real_t m_maxSuspensionForce;
+ bool m_bIsFrontWheel;
+
+ VehicleBody *body;
+
+// btVector3 m_wheelAxleCS; // const or modified by steering ?
+
+ real_t m_steering;
+ real_t m_rotation;
+ real_t m_deltaRotation;
+ real_t m_rollInfluence;
+ real_t m_engineForce;
+ real_t m_brake;
+
+ real_t m_clippedInvContactDotSuspension;
+ real_t m_suspensionRelativeVelocity;
+ //calculated by suspension
+ real_t m_wheelsSuspensionForce;
+ real_t m_skidInfo;
+
+
+ struct RaycastInfo {
+ //set by raycaster
+ Vector3 m_contactNormalWS;//contactnormal
+ Vector3 m_contactPointWS;//raycast hitpoint
+ real_t m_suspensionLength;
+ Vector3 m_hardPointWS;//raycast starting point
+ Vector3 m_wheelDirectionWS; //direction in worldspace
+ Vector3 m_wheelAxleWS; // axle in worldspace
+ bool m_isInContact;
+ PhysicsBody* m_groundObject; //could be general void* ptr
+ } m_raycastInfo;
+
+ void _update(PhysicsDirectBodyState *s);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+
+ VehicleWheel();
+
+};
+
+
+class VehicleBody : public PhysicsBody {
+
+ OBJ_TYPE(VehicleBody,PhysicsBody);
+
+ real_t mass;
+ real_t friction;
+
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+ bool ccd;
+
+ real_t m_pitchControl;
+ real_t m_steeringValue;
+ real_t m_currentVehicleSpeedKmHour;
+
+ Set<RID> exclude;
+
+ Vector<Vector3> m_forwardWS;
+ Vector<Vector3> m_axle;
+ Vector<real_t> m_forwardImpulse;
+ Vector<real_t> m_sideImpulse;
+
+ struct btVehicleWheelContactPoint {
+ PhysicsDirectBodyState *m_s;
+ PhysicsBody* m_body1;
+ Vector3 m_frictionPositionWorld;
+ Vector3 m_frictionDirectionWorld;
+ real_t m_jacDiagABInv;
+ real_t m_maxImpulse;
+
+
+ btVehicleWheelContactPoint(PhysicsDirectBodyState *s,PhysicsBody* body1,const Vector3& frictionPosWorld,const Vector3& frictionDirectionWorld, real_t maxImpulse);
+ };
+
+ void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3& pos1, PhysicsBody* body2, const Vector3& pos2, const Vector3& normal, real_t& impulse);
+ real_t _calc_rolling_friction(btVehicleWheelContactPoint& contactPoint);
+
+ void _update_friction(PhysicsDirectBodyState *s);
+ void _update_suspension(PhysicsDirectBodyState *s);
+ real_t _ray_cast(int p_idx,PhysicsDirectBodyState *s);
+ void _update_wheel_transform(VehicleWheel& wheel ,PhysicsDirectBodyState *s);
+ void _update_wheel(int p_idx,PhysicsDirectBodyState *s);
+
+
+
+friend class VehicleWheel;
+ Vector<VehicleWheel*> wheels;
+
+ static void _bind_methods();
+
+ void _direct_state_changed(Object *p_state);
+public:
+
+
+ void set_mass(real_t p_mass);
+ real_t get_mass() const;
+
+ void set_friction(real_t p_friction);
+ real_t get_friction() const;
+
+
+ VehicleBody();
+};
+
+#endif // VEHICLE_BODY_H