diff options
Diffstat (limited to 'scene/3d/visible_on_screen_notifier_3d.cpp')
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.cpp | 63 |
1 files changed, 32 insertions, 31 deletions
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 2013a93e26..afddfdb749 100644 --- a/scene/3d/visible_on_screen_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* visible_on_screen_notifier_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* visible_on_screen_notifier_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "visible_on_screen_notifier_3d.h" @@ -99,6 +99,7 @@ VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { RID base_old = get_base(); set_base(RID()); + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(base_old); } @@ -127,7 +128,7 @@ void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { return; } enable_node_path = p_path; - if (is_inside_tree()) { + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { node_id = ObjectID(); Node *node = get_node(enable_node_path); if (node) { @@ -189,7 +190,7 @@ void VisibleOnScreenEnabler3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path); ADD_GROUP("Enabling", "enable_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path"); BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); |