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-rw-r--r--scene/3d/visual_instance.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
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+/*************************************************************************/
+/* visual_instance.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "visual_instance.h"
+
+#include "servers/visual_server.h"
+#include "room_instance.h"
+#include "scene/scene_string_names.h"
+
+#include "skeleton.h"
+
+AABB VisualInstance::get_transformed_aabb() const {
+
+ return get_global_transform().xform( get_aabb() );
+}
+
+
+
+void VisualInstance::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_WORLD: {
+
+ // CHECK ROOM
+ Spatial * parent = get_parent_spatial();
+ Room *room=NULL;
+
+ while(parent) {
+
+ room = parent->cast_to<Room>();
+ if (room)
+ break;
+ else
+ parent=parent->get_parent_spatial();
+ }
+
+
+ if (room) {
+
+ VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
+ }
+ // CHECK SKELETON
+ Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
+ if (skeleton)
+ VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
+
+ VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ Transform gt = get_global_transform();
+ VisualServer::get_singleton()->instance_set_transform(instance,gt);
+ } break;
+ case NOTIFICATION_EXIT_WORLD: {
+
+ VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
+ VisualServer::get_singleton()->instance_set_room(instance,RID());
+ VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
+
+
+ } break;
+ }
+}
+
+RID VisualInstance::get_instance() const {
+
+ return instance;
+}
+
+RID VisualInstance::_get_visual_instance_rid() const {
+
+ return instance;
+}
+
+void VisualInstance::set_layer_mask(uint32_t p_mask) {
+
+ layers=p_mask;
+ VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask);
+}
+
+uint32_t VisualInstance::get_layer_mask() const {
+
+ return layers;
+}
+
+
+void VisualInstance::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
+ ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base);
+ ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask);
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
+
+
+}
+
+
+void VisualInstance::set_base(const RID& p_base) {
+
+ VisualServer::get_singleton()->instance_set_base(instance,p_base);
+}
+
+
+VisualInstance::VisualInstance()
+{
+
+ instance = VisualServer::get_singleton()->instance_create();
+ VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() );
+ layers=1;
+}
+
+
+VisualInstance::~VisualInstance() {
+
+ VisualServer::get_singleton()->free(instance);
+}
+
+
+
+
+void GeometryInstance::set_material_override(const Ref<Material>& p_material) {
+
+ material_override=p_material;
+ VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID());
+}
+
+Ref<Material> GeometryInstance::get_material_override() const{
+
+ return material_override;
+}
+
+
+
+void GeometryInstance::set_draw_range_begin(float p_dist){
+
+ draw_begin=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+}
+
+float GeometryInstance::get_draw_range_begin() const{
+
+ return draw_begin;
+}
+
+
+void GeometryInstance::set_draw_range_end(float p_dist) {
+
+ draw_end=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+
+}
+
+float GeometryInstance::get_draw_range_end() const {
+
+ return draw_end;
+}
+
+void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
+
+ ERR_FAIL_INDEX(p_flag,FLAG_MAX);
+ if (flags[p_flag]==p_value)
+ return;
+
+ flags[p_flag]=p_value;
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
+ if (p_flag==FLAG_VISIBLE) {
+ _change_notify("geometry/visible");
+ emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+ }
+
+
+}
+
+bool GeometryInstance::get_flag(Flags p_flag) const{
+
+ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ return flags[p_flag];
+
+}
+
+
+void GeometryInstance::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override);
+ ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override);
+
+ ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
+ ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
+
+ ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
+ ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
+
+ ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
+ ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
+
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
+
+ ADD_SIGNAL( MethodInfo("visibility_changed"));
+
+ BIND_CONSTANT(FLAG_VISIBLE );
+ BIND_CONSTANT(FLAG_CAST_SHADOW );
+ BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
+ BIND_CONSTANT(FLAG_BILLBOARD );
+ BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
+ BIND_CONSTANT(FLAG_DEPH_SCALE );
+ BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS );
+ BIND_CONSTANT(FLAG_MAX );
+
+}
+
+GeometryInstance::GeometryInstance() {
+ draw_begin=0;
+ draw_end=0;
+ flags[FLAG_VISIBLE]=true;
+ flags[FLAG_CAST_SHADOW]=true;
+ flags[FLAG_RECEIVE_SHADOWS]=true;
+ flags[FLAG_BILLBOARD]=false;
+ flags[FLAG_BILLBOARD_FIX_Y]=false;
+ flags[FLAG_DEPH_SCALE]=false;
+ flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false;
+
+}