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-rw-r--r--scene/3d/visual_instance.cpp232
1 files changed, 95 insertions, 137 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index bbcd54b36b..852881abd4 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -28,39 +28,37 @@
/*************************************************************************/
#include "visual_instance.h"
-#include "servers/visual_server.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
+#include "servers/visual_server.h"
#include "skeleton.h"
Rect3 VisualInstance::get_transformed_aabb() const {
- return get_global_transform().xform( get_aabb() );
+ return get_global_transform().xform(get_aabb());
}
-
void VisualInstance::_update_visibility() {
if (!is_inside_tree())
return;
_change_notify("visible");
- VS::get_singleton()->instance_set_visible(get_instance(),is_visible_in_tree());
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree());
}
-
void VisualInstance::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
// CHECK ROOM
- Spatial * parent = get_parent_spatial();
- Room *room=NULL;
+ Spatial *parent = get_parent_spatial();
+ Room *room = NULL;
bool is_geom = cast_to<GeometryInstance>();
- /* while(parent) {
+ /* while(parent) {
room = parent->cast_to<Room>();
if (room)
@@ -74,11 +72,9 @@ void VisualInstance::_notification(int p_what) {
parent=parent->get_parent_spatial();
}*/
-
-
if (room) {
- VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
+ VisualServer::get_singleton()->instance_set_room(instance, room->get_instance());
}
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
@@ -87,21 +83,20 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
- VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
+ VisualServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
_update_visibility();
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform gt = get_global_transform();
- VisualServer::get_singleton()->instance_set_transform(instance,gt);
+ VisualServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
- VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
- VisualServer::get_singleton()->instance_set_room(instance,RID());
- VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
+ VisualServer::get_singleton()->instance_set_scenario(instance, RID());
+ VisualServer::get_singleton()->instance_set_room(instance, RID());
+ VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
//VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
@@ -109,7 +104,6 @@ void VisualInstance::_notification(int p_what) {
_update_visibility();
} break;
-
}
}
@@ -125,8 +119,8 @@ RID VisualInstance::_get_visual_instance_rid() const {
void VisualInstance::set_layer_mask(uint32_t p_mask) {
- layers=p_mask;
- VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask);
+ layers = p_mask;
+ VisualServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
}
uint32_t VisualInstance::get_layer_mask() const {
@@ -134,76 +128,62 @@ uint32_t VisualInstance::get_layer_mask() const {
return layers;
}
-
void VisualInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
- ClassDB::bind_method(D_METHOD("set_base","base"), &VisualInstance::set_base);
- ClassDB::bind_method(D_METHOD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
+ ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
-
-
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
}
+void VisualInstance::set_base(const RID &p_base) {
-void VisualInstance::set_base(const RID& p_base) {
-
- VisualServer::get_singleton()->instance_set_base(instance,p_base);
+ VisualServer::get_singleton()->instance_set_base(instance, p_base);
}
-
-VisualInstance::VisualInstance()
-{
+VisualInstance::VisualInstance() {
instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() );
- layers=1;
+ VisualServer::get_singleton()->instance_attach_object_instance_ID(instance, get_instance_ID());
+ layers = 1;
set_notify_transform(true);
}
-
VisualInstance::~VisualInstance() {
VisualServer::get_singleton()->free(instance);
}
+void GeometryInstance::set_material_override(const Ref<Material> &p_material) {
-
-
-void GeometryInstance::set_material_override(const Ref<Material>& p_material) {
-
- material_override=p_material;
- VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID());
+ material_override = p_material;
+ VS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
}
-Ref<Material> GeometryInstance::get_material_override() const{
+Ref<Material> GeometryInstance::get_material_override() const {
return material_override;
}
+void GeometryInstance::set_lod_min_distance(float p_dist) {
-
-void GeometryInstance::set_lod_min_distance(float p_dist){
-
- lod_min_distance=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+ lod_min_distance = p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
-float GeometryInstance::get_lod_min_distance() const{
+float GeometryInstance::get_lod_min_distance() const {
return lod_min_distance;
}
-
void GeometryInstance::set_lod_max_distance(float p_dist) {
- lod_max_distance=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
-
+ lod_max_distance = p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance::get_lod_max_distance() const {
@@ -211,23 +191,21 @@ float GeometryInstance::get_lod_max_distance() const {
return lod_max_distance;
}
-void GeometryInstance::set_lod_min_hysteresis(float p_dist){
+void GeometryInstance::set_lod_min_hysteresis(float p_dist) {
- lod_min_hysteresis=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+ lod_min_hysteresis = p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
-float GeometryInstance::get_lod_min_hysteresis() const{
+float GeometryInstance::get_lod_min_hysteresis() const {
return lod_min_hysteresis;
}
-
void GeometryInstance::set_lod_max_hysteresis(float p_dist) {
- lod_max_hysteresis=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
-
+ lod_max_hysteresis = p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance::get_lod_max_hysteresis() const {
@@ -235,64 +213,53 @@ float GeometryInstance::get_lod_max_hysteresis() const {
return lod_max_hysteresis;
}
-
void GeometryInstance::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_WORLD) {
+ if (p_what == NOTIFICATION_ENTER_WORLD) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
-
}
-
- } else if (p_what==NOTIFICATION_EXIT_WORLD) {
+ } else if (p_what == NOTIFICATION_EXIT_WORLD) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
-
-
}
-
}
-
}
-void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
+void GeometryInstance::set_flag(Flags p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- if (p_flag==FLAG_CAST_SHADOW) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ if (p_flag == FLAG_CAST_SHADOW) {
if (p_value == true) {
set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON);
- }
- else {
+ } else {
set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
}
}
- if (flags[p_flag]==p_value)
+ if (flags[p_flag] == p_value)
return;
- flags[p_flag]=p_value;
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
- if (p_flag==FLAG_USE_BAKED_LIGHT) {
-
+ flags[p_flag] = p_value;
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), (VS::InstanceFlags)p_flag, p_value);
+ if (p_flag == FLAG_USE_BAKED_LIGHT) {
}
}
-bool GeometryInstance::get_flag(Flags p_flag) const{
+bool GeometryInstance::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
if (p_flag == FLAG_CAST_SHADOW) {
if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) {
return false;
- }
- else {
+ } else {
return true;
}
}
return flags[p_flag];
-
}
void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
@@ -307,99 +274,90 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin
return shadow_casting_setting;
}
-
-
-
void GeometryInstance::set_extra_cull_margin(float p_margin) {
- ERR_FAIL_COND(p_margin<0);
- extra_cull_margin=p_margin;
- VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
+ ERR_FAIL_COND(p_margin < 0);
+ extra_cull_margin = p_margin;
+ VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(), extra_cull_margin);
}
-float GeometryInstance::get_extra_cull_margin() const{
+float GeometryInstance::get_extra_cull_margin() const {
return extra_cull_margin;
}
void GeometryInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_material_override","material"), &GeometryInstance::set_material_override);
+ ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance::get_material_override);
- ClassDB::bind_method(D_METHOD("set_flag","flag","value"), &GeometryInstance::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag","flag"), &GeometryInstance::get_flag);
+ ClassDB::bind_method(D_METHOD("set_flag", "flag", "value"), &GeometryInstance::set_flag);
+ ClassDB::bind_method(D_METHOD("get_flag", "flag"), &GeometryInstance::get_flag);
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
- ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance::set_lod_max_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis);
- ClassDB::bind_method(D_METHOD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance);
+ ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance::set_lod_max_distance);
ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance);
- ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance::set_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis);
- ClassDB::bind_method(D_METHOD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance);
+ ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance::set_lod_min_distance);
ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance);
-
- ClassDB::bind_method(D_METHOD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
+ ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
- ClassDB::bind_method(D_METHOD("get_aabb"),&GeometryInstance::get_aabb);
+ ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance::get_aabb);
-
- ADD_GROUP("Geometry","");
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), "set_material_override", "get_material_override");
+ ADD_GROUP("Geometry", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), "set_flag", "get_flag",FLAG_BILLBOARD);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), "set_flag", "get_flag",FLAG_BILLBOARD_FIX_Y);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), "set_flag", "get_flag",FLAG_DEPH_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag",FLAG_VISIBLE_IN_ALL_ROOMS);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag",FLAG_USE_BAKED_LIGHT);
-
- ADD_GROUP("LOD","lod_");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_as_billboard"), "set_flag", "get_flag", FLAG_BILLBOARD);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_as_y_billboard"), "set_flag", "get_flag", FLAG_BILLBOARD_FIX_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_depth_scale"), "set_flag", "get_flag", FLAG_DEPH_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag", FLAG_VISIBLE_IN_ALL_ROOMS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
+
+ ADD_GROUP("LOD", "lod_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_BILLBOARD );
- BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
- BIND_CONSTANT(FLAG_DEPH_SCALE );
- BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS );
- BIND_CONSTANT(FLAG_MAX );
+ BIND_CONSTANT(FLAG_CAST_SHADOW);
+ BIND_CONSTANT(FLAG_BILLBOARD);
+ BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y);
+ BIND_CONSTANT(FLAG_DEPH_SCALE);
+ BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
+ BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
-
}
GeometryInstance::GeometryInstance() {
- lod_min_distance=0;
- lod_max_distance=0;
- lod_min_hysteresis=0;
- lod_max_hysteresis=0;
+ lod_min_distance = 0;
+ lod_max_distance = 0;
+ lod_min_hysteresis = 0;
+ lod_max_hysteresis = 0;
- for(int i=0;i<FLAG_MAX;i++) {
- flags[i]=false;
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = false;
}
+ flags[FLAG_CAST_SHADOW] = true;
- flags[FLAG_CAST_SHADOW]=true;
-
- shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
- extra_cull_margin=0;
+ shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
+ extra_cull_margin = 0;
//VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
-
-
}