diff options
Diffstat (limited to 'scene/3d/voxelizer.cpp')
-rw-r--r-- | scene/3d/voxelizer.cpp | 78 |
1 files changed, 42 insertions, 36 deletions
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 42a2a68e2d..d169999de4 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -1,35 +1,37 @@ -/*************************************************************************/ -/* voxelizer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* voxelizer.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "voxelizer.h" +#include "core/config/project_settings.h" + static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { if (p_pos.is_equal_approx(p_vtx[0])) { r_uv = p_uv[0]; @@ -323,8 +325,8 @@ Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_co } Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material) { - //this way of obtaining materials is inaccurate and also does not support some compressed formats very well - Ref<StandardMaterial3D> mat = p_material; + // This way of obtaining materials is inaccurate and also does not support some compressed formats very well. + Ref<BaseMaterial3D> mat = p_material; Ref<Material> material = mat; //hack for now @@ -335,7 +337,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material MaterialCache mc; if (mat.is_valid()) { - Ref<Texture2D> albedo_tex = mat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO); + Ref<Texture2D> albedo_tex = mat->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); Ref<Image> img_albedo; if (albedo_tex.is_valid()) { @@ -345,10 +347,13 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive } - Ref<Texture2D> emission_tex = mat->get_texture(StandardMaterial3D::TEXTURE_EMISSION); + Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); Color emission_col = mat->get_emission(); - float emission_energy = mat->get_emission_energy(); + float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + emission_energy *= mat->get_emission_intensity(); + } Ref<Image> img_emission; @@ -356,7 +361,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material img_emission = emission_tex->get_image(); } - if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) { + if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) { mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); } else { mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); @@ -608,10 +613,11 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { } } -void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { +void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization) { sorted = false; original_bounds = p_bounds; cell_subdiv = p_subdiv; + exposure_normalization = p_exposure_normalization; bake_cells.resize(1); material_cache.clear(); |