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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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voxelizer.cpp
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-10
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+61
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Add VoxelGI bake cancelling and progress UI improvement
Bad Sector
2024-11-23
1
-10
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+61
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fix VoxelGI MultiMesh and CSG mesh baking
bitsawer
2023-10-25
1
-0
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+2
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Fix VoxelGI bake memory leak
bitsawer
2023-10-09
1
-0
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+2
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Make 3D editor gizmos and debug shapes ignore fog
Hugo Locurcio
2023-09-27
1
-0
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+1
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Only include emission when enabled in material during VoxelGI bake
clayjohn
2023-02-16
1
-14
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+18
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-2
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+8
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Fix ORMMaterial3D not being taken into account by static VoxelGI
Hugo Locurcio
2022-08-11
1
-5
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+5
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Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-10
1
-3
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+0
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-2
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+2
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Change some math macros to constexpr
kobewi
2022-03-09
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Merge pull request #53525 from Calinou/comments-replace-visual-server
Rémi Verschelde
2021-10-07
1
-1
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+1
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
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+1
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Remove debugging print from the VoxelGI baker
Hugo Locurcio
2021-10-07
1
-1
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+0
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Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-4
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+4
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-5
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+0
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Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-21
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+21
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Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-3
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+3
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
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+3
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Rename GI Classes
reduz
2021-06-05
1
-7
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+7
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-5
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+5
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Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-2
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+2
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
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+2
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-3
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
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+0
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-5
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+5
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-15
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+29
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+4
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-42
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+0
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New lightmapper
Juan Linietsky
2020-05-10
1
-200
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+5
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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-15
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+30
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Fix more GCC -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-04-20
1
-12
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+6
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
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+1
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-27
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+27
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Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
1
-1
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+1
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Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
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+2
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Fixed uninitialized memory bug in voxelizer
Juan Linietsky
2020-02-11
1
-1
/
+1
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GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
1
-0
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+116
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GIProbes working.
Juan Linietsky
2020-02-11
1
-0
/
+1108