diff options
Diffstat (limited to 'scene/3d/xr_hand_modifier_3d.cpp')
-rw-r--r-- | scene/3d/xr_hand_modifier_3d.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/scene/3d/xr_hand_modifier_3d.cpp b/scene/3d/xr_hand_modifier_3d.cpp index 1e78a4630f..baaa9eee48 100644 --- a/scene/3d/xr_hand_modifier_3d.cpp +++ b/scene/3d/xr_hand_modifier_3d.cpp @@ -70,6 +70,11 @@ void XRHandModifier3D::_get_joint_data() { return; } + if (has_stored_previous_transforms) { + previous_relative_transforms.clear(); + has_stored_previous_transforms = false; + } + // Table of bone names for different rig types. static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = { "Palm", @@ -196,6 +201,18 @@ void XRHandModifier3D::_process_modification() { // Skip if no tracking data if (!tracker->get_has_tracking_data()) { + if (!has_stored_previous_transforms) { + return; + } + + // Apply previous relative transforms if they are stored. + for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) { + if (bone_update == BONE_UPDATE_FULL) { + skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin); + } + + skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(previous_relative_transforms[joint].basis)); + } return; } @@ -223,6 +240,12 @@ void XRHandModifier3D::_process_modification() { return; } + if (!has_stored_previous_transforms) { + previous_relative_transforms.resize(XRHandTracker::HAND_JOINT_MAX); + has_stored_previous_transforms = true; + } + Transform3D *previous_relative_transforms_ptr = previous_relative_transforms.ptrw(); + for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) { // Get the skeleton bone (skip if none). const int bone = joints[joint].bone; @@ -233,6 +256,7 @@ void XRHandModifier3D::_process_modification() { // Calculate the relative relationship to the parent bone joint. const int parent_joint = joints[joint].parent_joint; const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint]; + previous_relative_transforms_ptr[joint] = relative_transform; // Update the bone position if enabled by update mode. if (bone_update == BONE_UPDATE_FULL) { |