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-rw-r--r--scene/animation/animation_blend_tree.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index e172286d05..d0773fc83f 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1003,6 +1003,14 @@ String AnimationNodeTimeSeek::get_caption() const {
return "TimeSeek";
}
+void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {
+ explicit_elapse = p_enable;
+}
+
+bool AnimationNodeTimeSeek::is_explicit_elapse() const {
+ return explicit_elapse;
+}
+
AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_seek_pos = get_parameter(seek_pos_request);
@@ -1011,7 +1019,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer
if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
pi.time = cur_seek_pos;
pi.seeked = true;
- pi.is_external_seeking = true;
+ pi.is_external_seeking = explicit_elapse;
set_parameter(seek_pos_request, -1.0); // Reset.
}
@@ -1022,6 +1030,12 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
}
+void AnimationNodeTimeSeek::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);
+ ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");
+}
+
/////////////////////////////////////////////////
bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {