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path: root/scene/animation/animation_blend_tree.cpp
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* Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-1/+15
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| * Add explicit_elapse option to NodeSeek to handle some processesSilc Lizard (Tokage) Renew2024-11-201-1/+15
* | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23Spartan3222024-11-151-2/+22
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| * Add advance_on_start option to NodeAnimationSilc Lizard (Tokage) Renew2024-11-121-2/+22
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add markers to animationchocola-mint2024-09-291-0/+2
* Update AnimationTree parameter list when updating AnimationNodeTransition inp...Haoyu Qiu2024-09-201-1/+5
* Remove empty bind_methods()kobewi2024-08-151-21/+0
* Snap current position to the edge on animation finishedSilc Lizard (Tokage) Renew2024-08-011-0/+1
* Determine break_loop_at_end 1 frame earlier using prediction by deltaSilc Lizard (Tokage) Renew2024-07-281-7/+2
* Add approx comparing methods to Animation, use them on time comparisonSilc Lizard (Tokage) Renew2024-07-241-28/+29
* Use Core/Scene stringnames consistentlykobewi2024-05-131-3/+2
* Merge pull request #81303 from KoBeWi/the_forbidden_name_of_stringsRémi Verschelde2024-05-131-8/+8
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| * Add shorthand for using singleton string nameskobewi2024-05-111-8/+8
* | Invert start offset on AnimationNode custom timelineSilc Lizard (Tokage) Renew2024-05-111-3/+3
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* Fix various typos with codespellRémi Verschelde2024-05-071-1/+1
* Rework AnimationNode process for retrieving the semantic time infoSilc Lizard (Tokage) Renew2024-03-201-139/+365
* Optimise Object's `get_argument_options`Micky2024-02-291-2/+4
* Fix blend_node crash with invalid p_nodejsjtxietian2024-02-221-0/+1
* Add Autocompletion for AnimationNodeStateMachine & BlendTreeMicky2024-01-061-0/+16
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-67/+139
* Fix various typos with codespellRémi Verschelde2023-09-181-1/+1
* Avoid emitting signals if the animation is not ready to be processedChia-Hsiang Cheng2023-08-071-1/+1
* Merge pull request #79403 from TokageItLab/fix-negative-timescale-transitionYuri Sizov2023-07-241-5/+6
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| * Fix NodeTransition with negative time scaleSilc Lizard (Tokage) Renew2023-07-131-5/+6
* | Merge pull request #79595 from TokageItLab/rbmap-animblendtreeYuri Sizov2023-07-211-3/+0
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| * | Make AnimationNodeBlendTree use RBMap insteads HashMapSilc Lizard (Tokage) Renew2023-07-181-3/+0
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* / Unify and streamline connecting to Resource changeskobewi2023-07-171-4/+4
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* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-1/+1
* Implement NodeSub2 to AnimationTree & improve mathematical NodesSilc Lizard (Tokage) Renew2023-05-271-4/+37
* Fix NodeOneShot doesn't respect fade-out when aborting and improvementSilc Lizard (Tokage) Renew2023-05-151-42/+120
* Rework StateMachine and nested StateMachine processSilc Renew2023-04-181-45/+50
* Refactor NodeTransition/OneShot to handle seek/filter correctlySilc Renew2023-02-131-20/+21
* Merge pull request #73120 from TokageItLab/fix-transition-reset-fadeRémi Verschelde2023-02-111-4/+13
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| * Fix remaining fade doesn't clear when reset in AnimationNodeTransitionSilc Renew2023-02-121-4/+13
* | Fix NodeOneShot fade-out doesn't blend animations correctlySilc Renew2023-02-121-3/+4
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* Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0Silc Renew2023-02-101-8/+13
* Fix NodeTransition initialization and AnimationNode remapping methodSilc Renew2023-02-051-8/+45
* Consistent with NodeTimeSeek parameters OtherNodesSilc Renew2023-02-011-16/+16
* Make restart in NodeStateMachine / NodeTransition optionalSilc Renew2023-02-011-9/+23
* Allow the Reset option of NodeTransition to be set for each InputSilc Renew2023-01-311-19/+25
* Remove the max input limit & cleanup AnimationNodeTransition APISilc Renew2023-01-301-67/+83
* Fix max limit of AnimationNodeTransition input count in the inspectorSilc Renew2023-01-211-1/+1
* Allow AnimationNodes to restart when transitioning to the same stateSilc Renew2023-01-191-42/+104
* Add next/reset function to AnimationStateMachineSilc Renew2023-01-191-8/+8
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add animation_started/finished signals to AnimationTreeSilc Renew2022-12-211-0/+13
* Fixed a bug where negative Blend values were being discardedSilc Renew2022-12-201-5/+6
* Refactor process of animation to retrive keys more exactlySilc Renew2022-12-011-27/+27