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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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animation
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animation_blend_tree.cpp
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-1
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+15
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Add explicit_elapse option to NodeSeek to handle some processes
Silc Lizard (Tokage) Renew
2024-11-20
1
-1
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+15
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Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
1
-2
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+22
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Add advance_on_start option to NodeAnimation
Silc Lizard (Tokage) Renew
2024-11-12
1
-2
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+22
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add markers to animation
chocola-mint
2024-09-29
1
-0
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+2
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Update AnimationTree parameter list when updating AnimationNodeTransition inp...
Haoyu Qiu
2024-09-20
1
-1
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+5
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Remove empty bind_methods()
kobewi
2024-08-15
1
-21
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+0
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Snap current position to the edge on animation finished
Silc Lizard (Tokage) Renew
2024-08-01
1
-0
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+1
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Determine break_loop_at_end 1 frame earlier using prediction by delta
Silc Lizard (Tokage) Renew
2024-07-28
1
-7
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+2
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Add approx comparing methods to Animation, use them on time comparison
Silc Lizard (Tokage) Renew
2024-07-24
1
-28
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+29
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-3
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+2
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Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
Rémi Verschelde
2024-05-13
1
-8
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+8
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-8
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+8
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Invert start offset on AnimationNode custom timeline
Silc Lizard (Tokage) Renew
2024-05-11
1
-3
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+3
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Fix various typos with codespell
Rémi Verschelde
2024-05-07
1
-1
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+1
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Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
1
-139
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+365
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Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-2
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+4
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Fix blend_node crash with invalid p_node
jsjtxietian
2024-02-22
1
-0
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+1
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Add Autocompletion for AnimationNodeStateMachine & BlendTree
Micky
2024-01-06
1
-0
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+16
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Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-67
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+139
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Fix various typos with codespell
Rémi Verschelde
2023-09-18
1
-1
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+1
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Avoid emitting signals if the animation is not ready to be processed
Chia-Hsiang Cheng
2023-08-07
1
-1
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+1
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Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
Yuri Sizov
2023-07-24
1
-5
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+6
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Fix NodeTransition with negative time scale
Silc Lizard (Tokage) Renew
2023-07-13
1
-5
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+6
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Merge pull request #79595 from TokageItLab/rbmap-animblendtree
Yuri Sizov
2023-07-21
1
-3
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+0
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Make AnimationNodeBlendTree use RBMap insteads HashMap
Silc Lizard (Tokage) Renew
2023-07-18
1
-3
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+0
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-4
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+4
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Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-1
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+1
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Implement NodeSub2 to AnimationTree & improve mathematical Nodes
Silc Lizard (Tokage) Renew
2023-05-27
1
-4
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+37
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
Silc Lizard (Tokage) Renew
2023-05-15
1
-42
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+120
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Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-45
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+50
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Refactor NodeTransition/OneShot to handle seek/filter correctly
Silc Renew
2023-02-13
1
-20
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+21
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Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
Rémi Verschelde
2023-02-11
1
-4
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+13
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Fix remaining fade doesn't clear when reset in AnimationNodeTransition
Silc Renew
2023-02-12
1
-4
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+13
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Fix NodeOneShot fade-out doesn't blend animations correctly
Silc Renew
2023-02-12
1
-3
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+4
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Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
Silc Renew
2023-02-10
1
-8
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+13
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Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-8
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+45
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Consistent with NodeTimeSeek parameters OtherNodes
Silc Renew
2023-02-01
1
-16
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+16
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Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-02-01
1
-9
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+23
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Allow the Reset option of NodeTransition to be set for each Input
Silc Renew
2023-01-31
1
-19
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+25
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Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-30
1
-67
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+83
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Fix max limit of AnimationNodeTransition input count in the inspector
Silc Renew
2023-01-21
1
-1
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+1
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Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
1
-42
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+104
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Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-19
1
-8
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+8
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-21
1
-0
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+13
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Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-20
1
-5
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+6
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Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
1
-27
/
+27
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